/// public void SetNodeDepth(float depth) { InternalUnsafeMethods.SetNodeDepth__Args _args = new InternalUnsafeMethods.SetNodeDepth__Args() { depth = depth, }; InternalUnsafeMethods.SetNodeDepth()(ObjectPtr, _args); }
/// <description> /// Intended as a helper to developers and editor scripts. /// Sets the depth in meters of a particular node. /// </description> public void SetNodeDepth(int idx, float meters) { InternalUnsafeMethods.SetNodeDepth__Args _args = new InternalUnsafeMethods.SetNodeDepth__Args() { idx = idx, meters = meters, }; InternalUnsafeMethods.SetNodeDepth()(ObjectPtr, _args); }