/// <summary> /// 初始化 /// </summary> internal void Initialize(SocketDispatcherBase socketDispatcher, InternalSendDataEventHandler internalSendDataEventHandler, Func <SocketAsyncEventArgs, bool> saeaCollectEventHandler) { _keepAlive = new KeepAlive(); this._socketDispatcher = socketDispatcher; this._sendData = internalSendDataEventHandler; readBuffer.Initialize(saeaCollectEventHandler, this); OnInitialized(); }
public SessionPool(SocketDispatcherBase socketDispatcher, InternalSendDataEventHandler sendData, Func <SocketAsyncEventArgs, bool> saeaCollectEventHandler) { this._socketDispatcher = socketDispatcher; this._sendData = sendData; this._saeaCollectEventHandler = saeaCollectEventHandler; Min = Environment.ProcessorCount; if (Min < 2) { Min = 2; } Max = int.MaxValue; IdleTime = 60; }