internal MASComponentAnimationPlayer(ConfigNode config, InternalProp prop, MASFlightComputer comp) : base(config, prop, comp) { bool exterior = false; if (!config.TryGetValue("animation", ref animationName)) { if (!config.TryGetValue("externalAnimation", ref animationName) || string.IsNullOrEmpty(animationName)) { throw new ArgumentException("Invalid or missing 'externalAnimation' or 'animation' in ANIMATION_PLAYER " + name); } exterior = true; } // Set up the animation. Animation[] animators = (exterior) ? prop.part.FindModelAnimators(animationName) : prop.FindModelAnimators(animationName); if (animators.Length == 0) { animators = (exterior) ? prop.part.FindModelAnimators() : prop.FindModelAnimators(); Utility.LogWarning(this, "Did not find{0}animation {1} for ANIMATION_PLAYER {2}. Valid animation names are:", (exterior) ? " external " : " ", animationName, name); foreach (var a in animators) { if (a.clip != null) { Utility.LogWarning(this, "... \"{0}\"", a.clip.name); } } throw new ArgumentException("Unable to find" + ((exterior) ? " external " : " ") + "animation " + animationName + " for ANIMATION_PLAYER " + name); } animation = animators[0]; animationState = animation[animationName]; if (!config.TryGetValue("loop", ref loop)) { loop = false; } animationState.wrapMode = (loop) ? WrapMode.Loop : WrapMode.Once; string animationSpeedString = string.Empty; if (config.TryGetValue("animationSpeed", ref animationSpeedString)) { variableRegistrar.RegisterVariableChangeCallback(animationSpeedString, AnimationSpeedCallback); } string variableName = string.Empty; if (!config.TryGetValue("variable", ref variableName) || string.IsNullOrEmpty(variableName)) { throw new ArgumentException("Invalid or missing 'variable' in ANIMATION_PLAYER " + name); } variableName = variableName.Trim(); variableRegistrar.RegisterVariableChangeCallback(variableName, VariableCallback); }
public static Animation GetAnimation(InternalProp prop, ConfigNode configuration, string configKey, out string configValue) { configValue = ""; bool success = configuration.TryGetValue(configKey, ref configValue); if (success) { Animation[] animations = prop.FindModelAnimators(configValue); if (animations.Length > 0) { return(animations[0]); } else { throw new ArgumentException("InternalProp \"" + prop.name + "\" does not have animations (config node " + configuration.id + ")"); } } else { throw new ArgumentException(configKey + " not specified for " + prop.name + " (config node " + configuration.id + ")"); } }
public VariableAnimationSet(ConfigNode node, InternalProp thisProp, RasterPropMonitorComputer rpmComp, JSIVariableAnimator parent) { varAnim = parent; onChangeDelegate = (Action<float>)Delegate.CreateDelegate(typeof(Action<float>), this, "OnChange"); part = thisProp.part; if (!node.HasData) { throw new ArgumentException("No data?!"); } string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } string variableName = string.Empty; if (node.HasValue("variableName")) { variableName = node.GetValue("variableName").Trim(); } else if (node.HasValue("stateMethod")) { string stateMethod = node.GetValue("stateMethod").Trim(); // Verify the state method actually exists Func<bool> stateFunction = (Func<bool>)rpmComp.GetMethod(stateMethod, thisProp, typeof(Func<bool>)); if (stateFunction != null) { variableName = "PLUGIN_" + stateMethod; } else { throw new ArgumentException("Unrecognized stateMethod"); } } else { throw new ArgumentException("Missing variable name."); } if (node.HasValue("modulo")) { variable = new VariableOrNumberRange(rpmComp, variableName, tokens[0], tokens[1], node.GetValue("modulo")); usesModulo = true; } else { variable = new VariableOrNumberRange(rpmComp, variableName, tokens[0], tokens[1]); usesModulo = false; } // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { string colorNameString = "_EmissiveColor"; if (node.HasValue("colorName")) { colorNameString = node.GetValue("colorName"); } colorName = Shader.PropertyToID(colorNameString); if (reverse) { activeColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); passiveColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } else { passiveColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); activeColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } Renderer colorShiftRenderer = thisProp.FindModelComponent<Renderer>(node.GetValue("coloredObject")); affectedMaterial = colorShiftRenderer.material; affectedMaterial.SetColor(colorName, passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } } else { if (reverse) { rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent<Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } else { textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent<Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } else { textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } if (!(node.HasValue("maxRateChange") && float.TryParse(node.GetValue("maxRateChange"), out maxRateChange))) { maxRateChange = 0.0f; } if (maxRateChange >= 60.0f) { // Animation rate is too fast to even notice @60Hz maxRateChange = 0.0f; } else { lastAnimUpdate = Planetarium.GetUniversalTime(); } if (node.HasValue("threshold")) { threshold = ConfigNode.ParseVector2(node.GetValue("threshold")); } resourceAmount = 0.0f; if (threshold != Vector2.zero) { thresholdMode = true; float min = Mathf.Min(threshold.x, threshold.y); float max = Mathf.Max(threshold.x, threshold.y); threshold.x = min; threshold.y = max; if (node.HasValue("flashingDelay")) { flashingDelay = double.Parse(node.GetValue("flashingDelay")); } if (node.HasValue("alarmSound")) { alarmSoundVolume = 0.5f; if (node.HasValue("alarmSoundVolume")) { alarmSoundVolume = float.Parse(node.GetValue("alarmSoundVolume")); } audioOutput = JUtil.SetupIVASound(thisProp, node.GetValue("alarmSound"), alarmSoundVolume, false); if (node.HasValue("alarmMustPlayOnce")) { if (!bool.TryParse(node.GetValue("alarmMustPlayOnce"), out alarmMustPlayOnce)) { throw new ArgumentException("So is 'alarmMustPlayOnce' true or false?"); } } if (node.HasValue("alarmShutdownButton")) { SmarterButton.CreateButton(thisProp, node.GetValue("alarmShutdownButton"), AlarmShutdown); } if (node.HasValue("alarmSoundLooping")) { if (!bool.TryParse(node.GetValue("alarmSoundLooping"), out alarmSoundLooping)) { throw new ArgumentException("So is 'alarmSoundLooping' true or false?"); } audioOutput.audio.loop = alarmSoundLooping; } inIVA = (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA); GameEvents.OnCameraChange.Add(OnCameraChange); } if (node.HasValue("resourceAmount")) { resourceAmount = float.Parse(node.GetValue("resourceAmount")); if (node.HasValue("resourceName")) { resourceName = node.GetValue("resourceName"); } else { resourceName = "ElectricCharge"; } } TurnOff(Planetarium.GetUniversalTime()); } rpmComp.RegisterVariableCallback(variable.variableName, onChangeDelegate); }
public VariableAnimationSet(ConfigNode node, InternalProp thisProp) { part = thisProp.part; if (!node.HasData) { throw new ArgumentException("No data?!"); } comp = RasterPropMonitorComputer.Instantiate(thisProp); string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } if (node.HasValue("variableName")) { string variableName; variableName = node.GetValue("variableName").Trim(); scaleEnds[2] = new VariableOrNumber(variableName, this); } else if (node.HasValue("stateMethod")) { Func<bool> stateFunction = (Func<bool>)comp.GetMethod(node.GetValue("stateMethod").Trim(), thisProp, typeof(Func<bool>)); if (stateFunction != null) { scaleEnds[2] = new VariableOrNumber(stateFunction, this); } else { throw new ArgumentException("Unrecognized stateMethod"); } } else { throw new ArgumentException("Missing variable name."); } scaleEnds[0] = new VariableOrNumber(tokens[0], this); scaleEnds[1] = new VariableOrNumber(tokens[1], this); // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { if (node.HasValue("colorName")) colorName = node.GetValue("colorName"); passiveColor = ConfigNode.ParseColor32(node.GetValue("passiveColor")); activeColor = ConfigNode.ParseColor32(node.GetValue("activeColor")); colorShiftRenderer = thisProp.FindModelComponent<Renderer>(node.GetValue("coloredObject")); colorShiftRenderer.material.SetColor(colorName, reverse ? activeColor : passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).renderer.material; textureLayer = node.GetValue("textureLayers"); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).renderer.material; textureLayer = node.GetValue("textureLayers"); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } if (node.HasValue("threshold")) { threshold = ConfigNode.ParseVector2(node.GetValue("threshold")); } resourceAmount = 0.0f; if (threshold != Vector2.zero) { thresholdMode = true; float min = Mathf.Min(threshold.x, threshold.y); float max = Mathf.Max(threshold.x, threshold.y); threshold.x = min; threshold.y = max; if (node.HasValue("flashingDelay")) { flashingDelay = double.Parse(node.GetValue("flashingDelay")); } if (node.HasValue("alarmSound")) { alarmSoundVolume = 0.5f; if (node.HasValue("alarmSoundVolume")) alarmSoundVolume = float.Parse(node.GetValue("alarmSoundVolume")); audioOutput = JUtil.SetupIVASound(thisProp, node.GetValue("alarmSound"), alarmSoundVolume, false); if (node.HasValue("alarmMustPlayOnce")) { if (!bool.TryParse(node.GetValue("alarmMustPlayOnce"), out alarmMustPlayOnce)) throw new ArgumentException("So is 'alarmMustPlayOnce' true or false?"); } if (node.HasValue("alarmShutdownButton")) SmarterButton.CreateButton(thisProp, node.GetValue("alarmShutdownButton"), AlarmShutdown); if (node.HasValue("alarmSoundLooping")) { if (!bool.TryParse(node.GetValue("alarmSoundLooping"), out alarmSoundLooping)) throw new ArgumentException("So is 'alarmSoundLooping' true or false?"); audioOutput.audio.loop = alarmSoundLooping; } } if (node.HasValue("resourceAmount")) { resourceAmount = float.Parse(node.GetValue("resourceAmount")); } TurnOff(); } }
public VariableAnimationSet(ConfigNode node, InternalProp thisProp) { part = thisProp.part; if (!node.HasData) { throw new ArgumentException("No data?!"); } string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } if (node.HasValue("variableName")) { string variableName; variableName = node.GetValue("variableName").Trim(); scaleEnds[2] = new VariableOrNumber(variableName, this); } else if (node.HasValue("stateMethod")) { RPMVesselComputer comp = RPMVesselComputer.Instance(part.vessel); Func <bool> stateFunction = (Func <bool>)comp.GetMethod(node.GetValue("stateMethod").Trim(), thisProp, typeof(Func <bool>)); if (stateFunction != null) { scaleEnds[2] = new VariableOrNumber(stateFunction, this); } else { throw new ArgumentException("Unrecognized stateMethod"); } } else { throw new ArgumentException("Missing variable name."); } scaleEnds[0] = new VariableOrNumber(tokens[0], this); scaleEnds[1] = new VariableOrNumber(tokens[1], this); // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { if (node.HasValue("colorName")) { colorName = node.GetValue("colorName"); } passiveColor = ConfigNode.ParseColor32(node.GetValue("passiveColor")); activeColor = ConfigNode.ParseColor32(node.GetValue("activeColor")); colorShiftRenderer = thisProp.FindModelComponent <Renderer>(node.GetValue("coloredObject")); colorShiftRenderer.material.SetColor(colorName, reverse ? activeColor : passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).renderer.material; textureLayer = node.GetValue("textureLayers"); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).renderer.material; textureLayer = node.GetValue("textureLayers"); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } if (node.HasValue("threshold")) { threshold = ConfigNode.ParseVector2(node.GetValue("threshold")); } resourceAmount = 0.0f; if (threshold != Vector2.zero) { thresholdMode = true; float min = Mathf.Min(threshold.x, threshold.y); float max = Mathf.Max(threshold.x, threshold.y); threshold.x = min; threshold.y = max; if (node.HasValue("flashingDelay")) { flashingDelay = double.Parse(node.GetValue("flashingDelay")); } if (node.HasValue("alarmSound")) { alarmSoundVolume = 0.5f; if (node.HasValue("alarmSoundVolume")) { alarmSoundVolume = float.Parse(node.GetValue("alarmSoundVolume")); } audioOutput = JUtil.SetupIVASound(thisProp, node.GetValue("alarmSound"), alarmSoundVolume, false); if (node.HasValue("alarmMustPlayOnce")) { if (!bool.TryParse(node.GetValue("alarmMustPlayOnce"), out alarmMustPlayOnce)) { throw new ArgumentException("So is 'alarmMustPlayOnce' true or false?"); } } if (node.HasValue("alarmShutdownButton")) { SmarterButton.CreateButton(thisProp, node.GetValue("alarmShutdownButton"), AlarmShutdown); } if (node.HasValue("alarmSoundLooping")) { if (!bool.TryParse(node.GetValue("alarmSoundLooping"), out alarmSoundLooping)) { throw new ArgumentException("So is 'alarmSoundLooping' true or false?"); } audioOutput.audio.loop = alarmSoundLooping; } } if (node.HasValue("resourceAmount")) { resourceAmount = float.Parse(node.GetValue("resourceAmount")); } TurnOff(); } }
public CallbackAnimationSet(ConfigNode node, string variableName, InternalProp thisProp) { currentState = false; if (!node.HasData) { throw new ArgumentException("No data?!"); } string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } variable = new VariableOrNumberRange(variableName, tokens[0], tokens[1]); // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); //alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { if (node.HasValue("colorName")) { colorName = node.GetValue("colorName"); } if (reverse) { activeColor = ConfigNode.ParseColor32(node.GetValue("passiveColor")); passiveColor = ConfigNode.ParseColor32(node.GetValue("activeColor")); } else { passiveColor = ConfigNode.ParseColor32(node.GetValue("passiveColor")); activeColor = ConfigNode.ParseColor32(node.GetValue("activeColor")); } Renderer colorShiftRenderer = thisProp.FindModelComponent <Renderer>(node.GetValue("coloredObject")); affectedMaterial = colorShiftRenderer.material; affectedMaterial.SetColor(colorName, passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } } else { if (reverse) { rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent <Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } else { textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent <Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } else { textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } TurnOff(); }
internal NumericInput(ConfigNode node, InternalProp internalProp) { if (!node.HasValue("switchTransform")) { throw new Exception("USERINPUTSET missing switchTransform"); } // XNOR! if (!(node.HasValue("increment") ^ node.HasNode("incrementCurve"))) { throw new Exception("USERINPUTSET missing increment or incrementCurve, or it has both"); } if (node.HasValue("increment") && !float.TryParse(node.GetValue("increment"), out increment)) { throw new Exception("USERINPUTSET bad increment"); } else if (node.HasNode("incrementCurve")) { ConfigNode incNode = node.GetNode("incrementCurve"); string[] keys = incNode.GetValues("key"); incrementCurve = new FloatCurve(); for (int i = 0; i < keys.Length; ++i) { string[] values = keys[i].Split(' '); if (values.Length == 2) { incrementCurve.Add(float.Parse(values[0]), float.Parse(values[1])); } else if (values.Length == 4) { incrementCurve.Add(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3])); } else { JUtil.LogErrorMessage(this, "Found a curve key with {0} entries?!?", values.Length); } } pressAndHold = true; } if (node.HasValue("reverse")) { bool.TryParse(node.GetValue("reverse"), out reverse); } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName").Trim(); } float switchSoundVolume = 0.5f; if (node.HasValue("switchSoundVolume") && !float.TryParse("switchSoundVolume", out switchSoundVolume)) { switchSoundVolume = 0.5f; } if (node.HasValue("switchSound")) { audioOutput = JUtil.SetupIVASound(internalProp, node.GetValue("switchSound").Trim(), switchSoundVolume, false); } if (node.HasValue("customSpeed") && !float.TryParse("customSpeed", out customSpeed)) { customSpeed = 1.0f; } if (!string.IsNullOrEmpty(animationName)) { // Set up the animation Animation[] animators = internalProp.FindModelAnimators(animationName); if (animators.Length > 0) { anim = animators[0]; } else { JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on prop \"{1}\"", animationName, internalProp.name); return; } anim[animationName].wrapMode = WrapMode.Once; if (reverse) { anim[animationName].speed = float.MaxValue; anim[animationName].normalizedTime = 0.0f; } else { anim[animationName].speed = float.MinValue; anim[animationName].normalizedTime = 1.0f; } anim.Play(animationName); } string switchTransform = node.GetValue("switchTransform"); if (incrementCurve != null) { SmarterButton.CreateButton(internalProp, switchTransform, TimedClick, TimedRelease); } else { SmarterButton.CreateButton(internalProp, switchTransform, Click, TimedRelease); } }
// TODO: Support 'reverse'? internal MASComponentAnimationPlayer(ConfigNode config, InternalProp prop, MASFlightComputer comp) : base(config, prop, comp) { bool exterior = false; if (!config.TryGetValue("animation", ref animationName)) { if (!config.TryGetValue("externalAnimation", ref animationName) || string.IsNullOrEmpty(animationName)) { throw new ArgumentException("Invalid or missing 'externalAnimation' or 'animation' in ANIMATION_PLAYER " + name); } exterior = true; } // Set up the animation. Animation[] animators = (exterior) ? prop.part.FindModelAnimators(animationName) : prop.FindModelAnimators(animationName); if (animators.Length == 0) { throw new ArgumentException("Unable to find" + ((exterior) ? " external " : " ") + "animation " + animationName + " for ANIMATION_PLAYER " + name); } animation = animators[0]; animationState = animation[animationName]; animationState.wrapMode = WrapMode.Once; config.TryGetValue("animationSpeed", ref animationSpeed); string variableName = string.Empty; if (!config.TryGetValue("variable", ref variableName) || string.IsNullOrEmpty(variableName)) { throw new ArgumentException("Invalid or missing 'variable' in ANIMATION_PLAYER " + name); } variableName = variableName.Trim(); variableRegistrar.RegisterVariableChangeCallback(variableName, VariableCallback); }
/// <summary> /// Initialize and configure the callback handler. /// </summary> /// <param name="node"></param> /// <param name="variableName"></param> /// <param name="thisProp"></param> public CallbackAnimationSet(ConfigNode node, string variableName, InternalProp thisProp) { currentState = false; if (!node.HasData) { throw new ArgumentException("No data?!"); } string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } RasterPropMonitorComputer rpmComp = RasterPropMonitorComputer.Instantiate(thisProp, true); variable = new VariableOrNumberRange(rpmComp, variableName, tokens[0], tokens[1]); // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("flash")) { if(!bool.TryParse(node.GetValue("flash"), out flash)) { throw new ArgumentException("So is 'reverse' true or false?"); } } else { flash = false; } if (node.HasValue("alarmSound")) { alarmSoundVolume = 0.5f; if (node.HasValue("alarmSoundVolume")) { alarmSoundVolume = float.Parse(node.GetValue("alarmSoundVolume")); } audioOutput = JUtil.SetupIVASound(thisProp, node.GetValue("alarmSound"), alarmSoundVolume, false); if (node.HasValue("alarmMustPlayOnce")) { if (!bool.TryParse(node.GetValue("alarmMustPlayOnce"), out alarmMustPlayOnce)) { throw new ArgumentException("So is 'alarmMustPlayOnce' true or false?"); } } if (node.HasValue("alarmShutdownButton")) { SmarterButton.CreateButton(thisProp, node.GetValue("alarmShutdownButton"), AlarmShutdown); } if (node.HasValue("alarmSoundLooping")) { if (!bool.TryParse(node.GetValue("alarmSoundLooping"), out alarmSoundLooping)) { throw new ArgumentException("So is 'alarmSoundLooping' true or false?"); } audioOutput.audio.loop = alarmSoundLooping; } inIVA = (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA); GameEvents.OnCameraChange.Add(CameraChangeCallback); } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); //alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation "+ animationName +" could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { string colorNameString = "_EmissiveColor"; if (node.HasValue("colorName")) { colorNameString = node.GetValue("colorName"); } colorName = Shader.PropertyToID(colorNameString); if (reverse) { activeColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); passiveColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } else { passiveColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); activeColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } Renderer colorShiftRenderer = thisProp.FindModelComponent<Renderer>(node.GetValue("coloredObject")); affectedMaterial = colorShiftRenderer.material; affectedMaterial.SetColor(colorName, passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } } else { if (reverse) { rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent<Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } else { textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent<Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } else { textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } TurnOff(); }
/// <summary> /// Initialize and configure the callback handler. /// </summary> /// <param name="node"></param> /// <param name="variableName"></param> /// <param name="thisProp"></param> public CallbackAnimationSet(ConfigNode node, string variableName, InternalProp thisProp) { currentState = false; if (!node.HasData) { throw new ArgumentException("No data?!"); } string[] tokens = { }; if (node.HasValue("scale")) { tokens = node.GetValue("scale").Split(','); } if (tokens.Length != 2) { throw new ArgumentException("Could not parse 'scale' parameter."); } RasterPropMonitorComputer rpmComp = RasterPropMonitorComputer.Instantiate(thisProp, true); variable = new VariableOrNumberRange(rpmComp, variableName, tokens[0], tokens[1]); // That takes care of the scale, now what to do about that scale: if (node.HasValue("reverse")) { if (!bool.TryParse(node.GetValue("reverse"), out reverse)) { throw new ArgumentException("So is 'reverse' true or false?"); } } if (node.HasValue("flash")) { if (!bool.TryParse(node.GetValue("flash"), out flash)) { throw new ArgumentException("So is 'reverse' true or false?"); } } else { flash = false; } if (node.HasValue("alarmSound")) { alarmSoundVolume = 0.5f; if (node.HasValue("alarmSoundVolume")) { alarmSoundVolume = float.Parse(node.GetValue("alarmSoundVolume")); } audioOutput = JUtil.SetupIVASound(thisProp, node.GetValue("alarmSound"), alarmSoundVolume, false); if (node.HasValue("alarmMustPlayOnce")) { if (!bool.TryParse(node.GetValue("alarmMustPlayOnce"), out alarmMustPlayOnce)) { throw new ArgumentException("So is 'alarmMustPlayOnce' true or false?"); } } if (node.HasValue("alarmShutdownButton")) { SmarterButton.CreateButton(thisProp, node.GetValue("alarmShutdownButton"), AlarmShutdown); } if (node.HasValue("alarmSoundLooping")) { if (!bool.TryParse(node.GetValue("alarmSoundLooping"), out alarmSoundLooping)) { throw new ArgumentException("So is 'alarmSoundLooping' true or false?"); } audioOutput.audio.loop = alarmSoundLooping; } inIVA = (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA); GameEvents.OnCameraChange.Add(CameraChangeCallback); } if (node.HasValue("animationName")) { animationName = node.GetValue("animationName"); if (node.HasValue("animationSpeed")) { animationSpeed = float.Parse(node.GetValue("animationSpeed")); if (reverse) { animationSpeed = -animationSpeed; } } else { animationSpeed = 0.0f; } Animation[] anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(animationName) : thisProp.FindModelAnimators(animationName); if (anims.Length > 0) { onAnim = anims[0]; onAnim.enabled = true; onAnim[animationName].speed = 0; onAnim[animationName].normalizedTime = reverse ? 1f : 0f; looping = node.HasValue("loopingAnimation"); if (looping) { onAnim[animationName].wrapMode = WrapMode.Loop; onAnim.wrapMode = WrapMode.Loop; onAnim[animationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { onAnim[animationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } onAnim.Play(); //alwaysActive = node.HasValue("animateExterior"); } else { throw new ArgumentException("Animation " + animationName + " could not be found."); } if (node.HasValue("stopAnimationName")) { stopAnimationName = node.GetValue("stopAnimationName"); anims = node.HasValue("animateExterior") ? thisProp.part.FindModelAnimators(stopAnimationName) : thisProp.FindModelAnimators(stopAnimationName); if (anims.Length > 0) { offAnim = anims[0]; offAnim.enabled = true; offAnim[stopAnimationName].speed = 0; offAnim[stopAnimationName].normalizedTime = reverse ? 1f : 0f; if (looping) { offAnim[stopAnimationName].wrapMode = WrapMode.Loop; offAnim.wrapMode = WrapMode.Loop; offAnim[stopAnimationName].speed = animationSpeed; mode = Mode.LoopingAnimation; } else { offAnim[stopAnimationName].wrapMode = WrapMode.Once; mode = Mode.Animation; } } } } else if (node.HasValue("activeColor") && node.HasValue("passiveColor") && node.HasValue("coloredObject")) { string colorNameString = "_EmissiveColor"; if (node.HasValue("colorName")) { colorNameString = node.GetValue("colorName"); } colorName = Shader.PropertyToID(colorNameString); if (reverse) { activeColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); passiveColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } else { passiveColor = JUtil.ParseColor32(node.GetValue("passiveColor"), thisProp.part, ref rpmComp); activeColor = JUtil.ParseColor32(node.GetValue("activeColor"), thisProp.part, ref rpmComp); } Renderer colorShiftRenderer = thisProp.FindModelComponent <Renderer>(node.GetValue("coloredObject")); affectedMaterial = colorShiftRenderer.material; affectedMaterial.SetColor(colorName, passiveColor); mode = Mode.Color; } else if (node.HasValue("controlledTransform") && node.HasValue("localRotationStart") && node.HasValue("localRotationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialRotation = controlledTransform.localRotation; if (node.HasValue("longPath")) { longPath = true; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localRotationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localRotationEnd")); } } else { if (reverse) { rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } else { rotationStart = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationStart"))); rotationEnd = Quaternion.Euler(ConfigNode.ParseVector3(node.GetValue("localRotationEnd"))); } } mode = Mode.Rotation; } else if (node.HasValue("controlledTransform") && node.HasValue("localTranslationStart") && node.HasValue("localTranslationEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialPosition = controlledTransform.localPosition; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localTranslationStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localTranslationEnd")); } mode = Mode.Translation; } else if (node.HasValue("controlledTransform") && node.HasValue("localScaleStart") && node.HasValue("localScaleEnd")) { controlledTransform = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()); initialScale = controlledTransform.localScale; if (reverse) { vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } else { vectorStart = ConfigNode.ParseVector3(node.GetValue("localScaleStart")); vectorEnd = ConfigNode.ParseVector3(node.GetValue("localScaleEnd")); } mode = Mode.Scale; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureShiftStart") && node.HasValue("textureShiftEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent <Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } else { textureShiftStart = ConfigNode.ParseVector2(node.GetValue("textureShiftStart")); textureShiftEnd = ConfigNode.ParseVector2(node.GetValue("textureShiftEnd")); } mode = Mode.TextureShift; } else if (node.HasValue("controlledTransform") && node.HasValue("textureLayers") && node.HasValue("textureScaleStart") && node.HasValue("textureScaleEnd")) { affectedMaterial = thisProp.FindModelTransform(node.GetValue("controlledTransform").Trim()).GetComponent <Renderer>().material; var textureLayers = node.GetValue("textureLayers").Split(','); for (int i = 0; i < textureLayers.Length; ++i) { textureLayer.Add(textureLayers[i].Trim()); } if (reverse) { textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } else { textureScaleStart = ConfigNode.ParseVector2(node.GetValue("textureScaleStart")); textureScaleEnd = ConfigNode.ParseVector2(node.GetValue("textureScaleEnd")); } mode = Mode.TextureScale; } else { throw new ArgumentException("Cannot initiate any of the possible action modes."); } TurnOff(); }