protected override void Update() { base.Update(); Vector2 currentResolution = new Vector2(Screen.width, Screen.height); if (_cachedResolution == currentResolution) { return; } InternalObjectUtils.BroadcastAll("OnResolutionChanged", currentResolution); _cachedResolution = currentResolution; }
protected override void Start() { base.Start(); transform.position = new Vector3(0, 0, 0); InternalObjectUtils.CheckObjects(); LogUtils.Log("Initializing World..."); gameObject.AddComponent <PlayerModelControllerNetwork>(); gameObject.AddComponent <InteractManager>(); gameObject.AddComponent <SpawnManager>(); gameObject.AddComponent <VehicleManager>(); var mgr = gameObject.AddComponent <NetvarManager>(); mgr.RegisterNetvar(new GravityNetvar()); mgr.RegisterNetvar(new GameSpeedNetvar()); if (IsServer()) { gameObject.AddComponent <CommandManager>(); } gameObject.AddComponent <Scheduler>(); PluginManager.Init(IOUtil.GetPluginsDir()); UMAModelController.Init(); Connection conn = FindObjectOfType <Connection>(); var chat = gameObject.AddComponent <Chat>(); Chat.SetInstance(chat); conn.SendMessage("OnChatInit", chat); if (Connection.IsClient() && !Connection.IsSinglePlayer) { _commandsObj = new ClientConsoleCommands(); } else if (Connection.IsServer()) { _commandsObj = new ServerConsoleCommands(); } if (_commandsObj != null) { Console.Instance.RegisterCommands(_commandsObj); } Loaded = true; conn.SendMessage("OnWorldInit", this, SendMessageOptions.DontRequireReceiver); LoadPlugins(); if (IsDedicatedServer()) { LoadWeather(); } }
protected override void Start() { base.Start(); InternalObjectUtils.CheckObjects(); if (!LevelManager.Instance.IsLoading) { throw new Exception("Not loading??"); } LoadingOperation = SceneManager.LoadSceneAsync(LevelManager.Instance.PendingLevel); }
public void OpenGameServer(bool lan = false) { InternalObjectUtils.CheckObjects(); if (Provider == null) { Provider = new LidgrenServer(this); } try { ((ServerMultiplayerProvider)Provider).Open("*", Port, lan); } catch (Exception exception) { exception.Log(); Application.Quit(); return; } IsConnected = true; CurrentTime = ((ServerMultiplayerProvider)Provider).GetServerRealTime(); ((ServerMultiplayerProvider)Provider).SetMaxPlayerCount(MaxPlayers); ((ServerMultiplayerProvider)Provider).SetServerName(((ServerMultiplayerProvider)Provider).Description); ((ServerMultiplayerProvider)Provider).SetPasswordProtected(false); //Todo ((ServerMultiplayerProvider)Provider).SetMapName(Map); LevelManager.Instance.LoadLevel(Map, false, true); //Todo ServerID = Provider.GetServerIdent(); ClientID = ServerID; ClientName = "Console"; LastNet = Time.realtimeSinceStartup; OffsetNet = 0f; //Todo: OnServerStart }
protected override void Awake() { base.Awake(); Connection = new GameObject("Connection"); CameraManager.Instance.CurrentCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); DontDestroyOnLoad(GameObject.Find("EventSystem")); if (_firstStart) { API.ConsoleFramework.Console.Init(); } else { API.ConsoleFramework.Console.Instance.ClearCommands(); } DefaultConsoleCommands defaultCmds = new DefaultConsoleCommands(); API.ConsoleFramework.Console.Instance.RegisterCommands(defaultCmds); if (_firstStart) { InternalObjectUtils.CheckObjects(); if (!Debug.isDebugBuild && SteamAPI.RestartAppIfNecessary(GameInfo.ID)) { Application.Quit(); return; } Fading.Init(); _parser = new FluentCommandLineParser <ApplicationArguments>(); _parser.Setup(arg => arg.Dedicated) .As('d', "dedicated") .Callback(DedicatedCallback) .SetDefault(false); _parser.Setup(arg => arg.Lan) .As('l', "lan") .SetDefault(false); var result = _parser.Parse(Environment.GetCommandLineArgs()); if (result.HasErrors) { LogUtils.LogError("Couldn't parse arguments: " + result.ErrorText); } _firstStart = false; } #if !UNITY_EDITOR LogUtils.Debug("Commandline: " + Environment.CommandLine); if (Debug.isDebugBuild) { LogUtils.Debug("##### Debug build #####"); } #endif }