private GameServicesBuilder(IntPtr selfPointer) : base(selfPointer) { InternalHooks.InternalHooks_ConfigureForUnityPlugin(SelfPtr(), PluginVersion.VersionString); }
private static AndroidJavaObject GetApiClient(GooglePlayGames.Native.PInvoke.GameServices services) { return(JavaUtils.JavaObjectFromPointer(InternalHooks.InternalHooks_GetApiClient(services.AsHandle()))); }
private GameServicesBuilder(IntPtr selfPointer) : base(selfPointer) { InternalHooks.InternalHooks_ConfigureForUnityPlugin(base.SelfPtr()); }
internal void EnableAppState() { InternalHooks.InternalHooks_EnableAppState(SelfPtr()); }
public IntPtr GetApiClient() { return(InternalHooks.InternalHooks_GetApiClient(mServices.AsHandle())); }