예제 #1
0
 private GameServicesBuilder(IntPtr selfPointer)
     : base(selfPointer)
 {
     InternalHooks.InternalHooks_ConfigureForUnityPlugin(SelfPtr(),
                                                         PluginVersion.VersionString);
 }
예제 #2
0
 private static AndroidJavaObject GetApiClient(GooglePlayGames.Native.PInvoke.GameServices services)
 {
     return(JavaUtils.JavaObjectFromPointer(InternalHooks.InternalHooks_GetApiClient(services.AsHandle())));
 }
예제 #3
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 private GameServicesBuilder(IntPtr selfPointer) : base(selfPointer)
 {
     InternalHooks.InternalHooks_ConfigureForUnityPlugin(base.SelfPtr());
 }
예제 #4
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 internal void EnableAppState()
 {
     InternalHooks.InternalHooks_EnableAppState(SelfPtr());
 }
예제 #5
0
 public IntPtr GetApiClient()
 {
     return(InternalHooks.InternalHooks_GetApiClient(mServices.AsHandle()));
 }