public static InternalGraphicsPathBuilder CreateNew() { InternalGraphicsPathBuilder builder = new InternalGraphicsPathBuilder(); builder.xylist = new List <float>(); return(builder); }
public GLPainter(GLRenderSurface glsx) { _glsx = glsx; _width = glsx.CanvasWidth; _height = glsx.CanvasHeight; _fontFillColor = Color.Black; _clipBox = new RectInt(0, 0, _width, _height); _arcTool = new Arc(); CurrentFont = new RequestFont("tahoma", 14); UseVertexBufferObjectForRenderVx = true; //tools _igfxPathBuilder = InternalGraphicsPathBuilder.CreateNew(); }