예제 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        /*
         * If the acid ball detects tag "Player", then the Damage() function from the interface will be called.
         */

        if (collision.tag == "Player")
        {
            Interface_CanBeDamaged interface_CanBeDamaged = collision.GetComponent <Interface_CanBeDamaged>();
            if (interface_CanBeDamaged != null)
            {
                interface_CanBeDamaged.Damage();
                Destroy(gameObject);
            }
        }
    }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        //Debug.Log("Collision: " + collision.name);

        Interface_CanBeDamaged interface_CanBeDamaged = collision.GetComponent <Interface_CanBeDamaged>();

        if (interface_CanBeDamaged != null)
        {
            if (field_bool_canDoDamageNow == true)
            {
                interface_CanBeDamaged.Damage();
                field_bool_canDoDamageNow = false;
                StartCoroutine(DamageCooldown());
            }
        }
    }