void CalculateXpGiven() { int playerLevel = PlayerPrefs.GetInt("Level"); int currentXp = PlayerPrefs.GetInt("CurrentXP"); int xpToGain; if (playerLevel <= Level) { xpToGain = (_xpWorth + (Level * 10)); currentXp += xpToGain; } else if (playerLevel > Level && playerLevel - Level == 1) { xpToGain = (_xpWorth / 2); currentXp += xpToGain; } else if (playerLevel > Level && playerLevel - Level == 2) { int modulatedNumber = _xpWorth % 3; int roundedXp = _xpWorth - modulatedNumber; xpToGain = (roundedXp / 3); currentXp += xpToGain; } else { return; } _uiScript.ShowXpGain(xpToGain); PlayerPrefs.SetInt("CurrentXP", currentXp); GameObject.FindGameObjectWithTag("Player").GetComponent <LevelUP>().CheckForLevelUp(); }