예제 #1
0
 public override void PostDrawInterface(SpriteBatch spriteBatch)
 {
     //Only called if not in the ingame menu/fancyUI
     InterfaceResource.ResetClickerGaugeOffset();
 }
예제 #2
0
        public override void Compile(string path)
        {
            var res = new InterfaceResource(Path.Combine(RootDirectory, path));

            CompileBase(path, res.BaseElement);
        }