void Start() { this.activeInstanteParticle = false; this.time = this.timeSpecial; this.sound = GetComponent <SoundJumba>(); this.jumbaSpecial = false; this.special.particleSystem.Stop(); interfaceJumba = GetComponent <InterfaceJumba>(); }
void Start() { this.currentTime = 0; this.target = GameObject.Find("Jumba"); this.interfaceJumba = target.GetComponent <InterfaceJumba>(); }
void Start() { this.interfaceJumba = GetComponent <InterfaceJumba>(); this.controllerSpecial = GetComponent <ControllerSpecial>(); }
void Start() { this.interfaceJumba = GetComponent <InterfaceJumba>(); right = GameObject.Find("DirTouch").GetComponent <TouchRight>(); left = GameObject.Find("EsqTouch").GetComponent <TouchLeft>(); }