public override void Render(float dtime) { Program.Instance.Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, new Color4(Renderer.Settings.FogColor), 1.0f, 0); //Color.FromArgb(255, (int)(Renderer.Settings.FogColor.X*255), (int)(Renderer.Settings.FogColor.Y*255), (int)(Renderer.Settings.FogColor.Z*255)), 1.0f, 0); state.Render(dtime); InterfaceIngameRenderer.Render(dtime); }
public override void OnLostDevice() { Graphics.Application.Log("Storing old physics state for running"); if (Mechanics != null) { physicsWasRunningLostReset = Mechanics.MotionSimulation.Running; Mechanics.MotionSimulation.Running = false; } Graphics.Application.Log("Calling OnLostDevice for all entities"); foreach (var v in Scene.AllEntities) { if (v != null && v is Map.GameEntity) { ((Map.GameEntity)v).OnLostDevice(); } } Graphics.Application.Log("Calling OnLostDevice for the map"); if (Map != null) { Map.OnLostDevice(); } Graphics.Application.Log("Calling OnLostDevice for InterfaceIngameRenderer"); InterfaceIngameRenderer.OnLostDevice(Scene.View.Content); }
public override void OnResetDevice() { if (Map != null) { Map.OnResetDevice(); } foreach (var v in Scene.AllEntities) { if (v != null && v is Map.GameEntity) { ((Map.GameEntity)v).OnResetDevice(); } } if (Mechanics != null) { Mechanics.MotionSimulation.Running = physicsWasRunningLostReset; } InterfaceIngameRenderer.OnResetDevice(Scene.View); foreach (MetaModel m in Client.Game.PreLoading.MetaModels) { if (m.SkinnedMesh != null) { Program.Instance.Content.Acquire <SkinnedMesh>(m.SkinnedMesh); } if (m.XMesh != null) { Program.Instance.Content.Acquire <SlimDX.Direct3D9.Mesh>(m.XMesh); } if (m.Texture != null) { Program.Instance.Content.Acquire <SlimDX.Direct3D9.Texture>(m.Texture); } for (int i = 0; i < 2; i++) { if (m.SplatTexutre != null) { if (m.SplatTexutre[i] != null) { Program.Instance.Content.Acquire <SlimDX.Direct3D9.Texture>(m.SplatTexutre[i]); } } } for (int i = 0; i < 8; i++) { if (m.MaterialTexture != null) { if (m.MaterialTexture[i] != null) { Program.Instance.Content.Acquire <SlimDX.Direct3D9.Texture>(m.MaterialTexture[i]); } } } } foreach (Graphics.Renderer.Renderer.MetaEntityAnimation m in Client.Game.PreLoading.MetaEntityAnimations) { Program.Instance.Content.Acquire <Graphics.Renderer.Renderer.EntityAnimation>(m); } foreach (Graphics.Content.Font font in Client.Game.PreLoading.MetaFonts) { Program.Instance.Content.Acquire <Graphics.Content.FontImplementation>(font); } }