public void Start() { this.aviao = GameObject.FindObjectOfType <AviaoSinglePlayer>(); this.pontuacao = GameObject.FindObjectOfType <PontuacaoSinglePlayer>(); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver>(); this.controleDeDificuldade = GameObject.FindObjectOfType <ControleDeDificuldade>(); }
protected virtual void Start() { this.pontucoes = GameObject.FindObjectsOfType <Pontuacao>(); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver>(); this.avioes = GameObject.FindObjectsOfType <Aviao>(); this.controleDeDificuldade = GameObject.FindObjectOfType <ControleDeDificuldade>(); }
private void Start() { this.aviao = GameObject.FindObjectOfType <Aviao>(); this.pontuacao = GameObject.FindObjectOfType <Pontuacao>(); this.maoPiscando = GameObject.FindObjectOfType <MaoPiscando>(); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver>(); this.controleDeDificuldade = GameObject.FindObjectOfType <ControleDeDificuldade>(); }
protected virtual void Start() { this.aviao = GameObject.FindObjectOfType <Aviao> (); this.pontuacao = GameObject.FindObjectOfType <Pontuacao> (); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver> (); this.dificuldade = GameObject.FindObjectOfType <ControleDeDificuldade> (); this.animacaoTutorial = GameObject.FindGameObjectWithTag(LiteralStrings.CanvasTutorial); this.jogador = FindObjectOfType <ControlaJogador>(); this.geradoresDeObstaculos = FindObjectsOfType <GeradorDeObstaculos>(); }
private void Start() { this.aviao = GameObject.FindObjectOfType <Aviao>(); this.pontucao = GameObject.FindObjectOfType <Pontuacao>(); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver>(); }
protected virtual void Start() { this.aviao = GameObject.FindObjectOfType <Aviao>(); this.pontuacao = GameObject.FindObjectOfType <Pontuacao>(); this.interfaceGameOver = GameObject.FindObjectOfType <InterfaceGameOver>(); }
protected virtual void Start() { pontuacao = FindObjectOfType <Pontuacao>(); interfaceGameOver = FindObjectOfType <InterfaceGameOver>(); player = FindObjectOfType <Player>(); }