public static void CompleteShootAnimation(bool isZoomIn) { isShootAnimation = false; if (curBullets == 0 && addBullets == 0) { InterfaceElements.ShowVictoryDlg(); return; } if (isZoomIn) { WpfAnimatedGif.ImageBehavior.SetAnimatedSource(weaponModel, null); weaponModel.Source = scopeModel; } else { StartBoltAnimation(); } }