private GlobalHotkey() { // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); }
private GlobalHotkey() { // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); }
public KeyboardListener() { PreventDefault = false; _keyProcDelegate = HookCallback; GC.KeepAlive(_keyProcDelegate); _hookId = InterceptKeys.SetHook(_keyProcDelegate); }
public KeyboardListener() { // Managed 환경의 delegate 인스턴스를 Native에 전달해서 GC가 구동된 이후 delegate 인스턴스가 정리되어버리기 때문에 //이후에 native에서 삭제된 인스턴스의 delegate 값으로 호출하게 되면 "CallbackOnCollectedDelegate" 오류가 생긴다 // 따라서 GC에 의해서 인스턴스가 정리되지 않도록 참조 포인터를 하나라도 유지하는 방법이 있으며, 이를 위해 코드 상단에 타입 멤버로 값을 가지고 있으면 된다. _LowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)HookCallback; _HookId = InterceptKeys.SetHook(_LowLevelKeyboardProc); }
public MainPlayerView() { InitializeComponent(); AppSettings.RestoreSizePosition(this, Settings.Default.AppSettings); InterceptKeys.DoHook(_hookCallback = HookCallback); }
private static IntPtr SetHook(InterceptKeys.LowLevelKeyboardProc proc) { using (Process currentProcess = Process.GetCurrentProcess()) { using (ProcessModule mainModule = currentProcess.MainModule) return(InterceptKeys.SetWindowsHookEx(13, proc, InterceptKeys.GetModuleHandle(mainModule.ModuleName), 0U)); } }
/// <summary> /// Creates global keyboard listener. /// </summary> public KeyboardListener() { // We have to store the HookCallback, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); // Assign the asynchronous callback event hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); }
/// <summary> /// Creates global keyboard listener. /// </summary> public KeyboardListener() { // Dispatcher thread handling the KeyDown/KeyUp events. this.dispatcher = Dispatcher.CurrentDispatcher; // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); // Assign the asynchronous callback event hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); }
/// <summary> /// Creates global keyboard listener. /// </summary> internal KeyboardListener() { // Dispatcher thread handling the KeyDown/KeyUp events. _dispatcher = Dispatcher.CurrentDispatcher; // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime _hookProcDelegateToAvoidGC = LowLevelKeyboardProc; // Set the hook _hookId = InterceptKeys.SetHook(_hookProcDelegateToAvoidGC); // Assign the asynchronous callback event _hookedKeyboardCallbackAsync = KeyboardListener_KeyboardCallbackAsync; }
public KeyViewer() { InitializeComponent(); KeyDown += (s, e) => { if (e.Key == Key.Escape) { Close(); /* messes up Cancel on save: App.Current.Shutdown();*/ } e.Handled = true; }; //tu: MouseLeftButtonDown += (s, e) => { DragMove(); e.Handled = true; }; PreviewKeyDown += KeyViewer_PreviewKeyDn; PreviewKeyUp += KeyViewer_PreviewKeyUp; InterceptKeys.DoHook(_hookCallback = HookCallback); }
public KeyboardListener() { _hook = (InterceptKeys.LowLevelKeyboardProc)HookCallback; hookId = InterceptKeys.SetHook(_hook); }
private static extern IntPtr SetWindowsHookEx( int idHook, InterceptKeys.LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
public void Hook(bool getNextKeyOnly = false) { // We have to store the HookCallback, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); // Assign the asynchronous callback event if (getNextKeyOnly) hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsyncOneKey); else hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); }
public KeyboardListener() { proc = HookCallback;// hookId = InterceptKeys.SetHook(proc); //hookId = InterceptKeys.SetHook((InterceptKeys.LowLevelKeyboardProc)HookCallback); }
public KeyboardListener() { // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); }
static KeyHook() { proc = HookCallback; }
public GlobalKeyboardListener() { callback = HookCallback; hookId = InterceptKeys.SetHook(callback); }
public KeyboardListener() { hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); }
public void Dispose() { InterceptKeys.UnhookWindowsHookEx(hookId); _hook = null; }
public KeyboardListener() { llkp = HookCallback; hookId = InterceptKeys.SetHook(llkp); }