예제 #1
0
 public SphereOverlapRangeObject(GameObject AssociatedGameObject, SphereRangeObjectInitialization SphereRangeObjectInitialization, CoreInteractiveObject AssociatedInteractiveObject,
                                 Func <InteractiveObjectPhysicsTriggerInfo, bool> interactiveObjectSelectionGuard, string objectName = "",
                                 Action <CoreInteractiveObject> OnInteractiveObjectJusInsideAndFiltered = null, Action <CoreInteractiveObject> OnInteractiveObjectJustOutsideAndFiltered = null)
     : base(AssociatedGameObject, SphereRangeObjectInitialization, AssociatedInteractiveObject, objectName)
 {
     this.InteractiveObjectSelectionGuard       = interactiveObjectSelectionGuard;
     this.InteractiveObjectLocalContainerSystem = new InteractiveObjectLocalContainerSystem(OnInteractiveObjectJusInsideAndFiltered, OnInteractiveObjectJustOutsideAndFiltered);
     this.RegisterPhysicsEventListener(new InteractiveObjectPhysicsEventListenerDelegated(interactiveObjectSelectionGuard,
                                                                                          onTriggerEnterAction: this.OnTriggerEnter, onTriggerExitAction: this.OnTriggerExit));
 }
예제 #2
0
 public BoxRayRangeObject(GameObject AssociatedGameObject, BoxRangeObjectInitialization BoxRangeObjectInitialization, CoreInteractiveObject AssociatedInteractiveObject,
                          float rayWidth, Func <InteractiveObjectPhysicsTriggerInfo, bool> InteractiveObjectSelectionGuard, string objectName = "")
     : base(AssociatedGameObject, BoxRangeObjectInitialization, AssociatedInteractiveObject, objectName)
 {
     this.InteractiveObjectSelectionGuard       = InteractiveObjectSelectionGuard;
     this.InteractiveObjectLocalContainerSystem = new InteractiveObjectLocalContainerSystem(null, null);
     this.RayWidth = rayWidth;
     this.RegisterPhysicsEventListener(new InteractiveObjectPhysicsEventListenerDelegated(
                                           InteractiveObjectSelectionGuard,
                                           onTriggerEnterAction: this.OnTriggerEnter,
                                           onTriggerExitAction: this.OnTriggerExit
                                           ));
 }