void Update() { Collider[] colliders = new Collider[3]; int count = Physics.OverlapBoxNonAlloc( myTransform.position + bc.center, bc.size / 2, colliders, myTransform.rotation, ignoreLayers); if (count > 0) { for (int i = 0; i < count; i++) { if (interactive == null || !interactive.enabled || (interactive.gameObject.GetInstanceID() != colliders[i].gameObject.GetInstanceID())) { if (interactive) { interactive.Dehighlight(); } interactive = null; Interactive n = colliders[i].GetComponent <Interactive>(); if (n && n.enabled) { interactive = n; interactive.Highlight(); break; } } } } else { if (interactive) { interactive.Dehighlight(); interactive = null; } } UpdateUIHint(); }