public async void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { Debug.WriteLine(nameof(IdleStateEntered)); _idleStateEntered = true; await ResetMediaCopyAsync(); }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { if (IsAnimating) { IsAnimating = false; } else { IsCoreSelectedChanged = true; var delta = sender.Position.X - Index * this.ActualWidth; if (delta < -40) { Index--; if (Index < 0) { Index = 0; OnPrevPageSelected(); } } else if (delta > 40) { Index++; if (Index > Count - 1) { Index = Count - 1; OnNextPageSelected(); } } GoToIndex(Index); IsCoreSelectedChanged = false; } }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { if (_timer != null) { _timer.Start(); } }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { if (IsScrubbing) { this.OnDragStop(); } Debug.WriteLine("Idle"); }
public async void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { if (zooming) { MessageDialog md = new MessageDialog($"Zoom complete. Final value:{lastTrackerScale}"); await md.ShowAsync(); } zooming = false; }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { // Check offset for scenario and update progress indicator var newScenario = GetActiveScenarioByTrackerPosition(sender.Position); if (_currentScenario != newScenario && newScenario != null) { var oldScenario = _currentScenario; _currentScenario = newScenario; UpdateActiveScenarioIndicator(oldScenario); } }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { Debug.WriteLine("Fingers up"); return; foreach (var child in PathContainer.Children) { var shape = child as Path; if (shape == null) { return; } // TODO: ALso need to check if the shape is IN VIEW. var originalWidth = shape.ActualWidth; var originalHeight = shape.ActualHeight; var shapeVisual = shape.Visual(); var currentScale = shapeVisual.Scale.X; // When scaling up, we first scale down the shape, and then increase their Width and Height so // they will be crystal sharp. if (_newTrackerScale > currentScale) { var downScale = currentScale / _newTrackerScale; shapeVisual.Scale = new Vector3(downScale, downScale, 0.0f); Debug.WriteLine($"Updated scale: {shapeVisual.Scale}"); shape.Height = originalHeight * _newTrackerScale; Debug.WriteLine($"New Width: {shape.Width}"); } } }
void IInteractionTrackerOwner.IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { State = InteractionTrackerState.Idle; StateOrValuesChanged?.Invoke(sender, new Tuple <InteractionTrackerState, Vector3>(State, position)); }
public void IdleStateEntered(InteractionTracker sender, InteractionTrackerIdleStateEnteredArgs args) { ConfigureAnimations(_visual); }