public static void EnsureInstanceInitialized() { // find instance. InteractionSceneSetup leap = GameObject.FindObjectOfType <InteractionSceneSetup>() as InteractionSceneSetup; leap.EnsureInitialized(); }
void Start() { InteractionSceneSetup.EnsureInstanceInitialized(); AddRemoveBodyUtil.Instance.AddBodyToLeapFromUnity(rigidbody); m_started = true; }