public void EndConversation() { /* * // Remove the conversation from the stranger. * if (_interactionReceiver.GetInteractions().Count > 0) * { * _interactionReceiver.RemoveInteraction(_interactionReceiver.GetInteractions()[0]); * } */ ResetConversation(); if (_interactionReceiver.GetInteractions().Count > 0) { _interactionReceiver.RemoveInteraction(_interactionReceiver.GetInteractions()[0]); } //_interactionReceiver.GetInteractions()[0].SetEnded(true); }
public GameObject IsBegging() { var interactions = _interactionReceiver.GetInteractions(); foreach (var interaction in interactions) { if (interaction.GetName() == "Beg" && !interaction.HasEnded()) { return(interaction.GetSender()); } } return(null); }