static public void Init() { Function.Call(Hash.DECOR_REGISTER, "Vehicle.Fuel", 1); Function.Call(Hash.DECOR_REGISTER, "Vehicle.FuelUsageMultiplier", 1); //Client.GetInstance().ClientCommands.Register("/refuel", HandleRefuel); //var RefuelPayCashItem = new MenuItemStandard //{ // Title = "Refuel to Full: Pay Cash", // OnActivate = (item) => Refuel(100) //}; //var RefuelPayDebitItem = new MenuItemStandard //{ // Title = "Refuel to Full", // OnActivate = (item) => Refuel(100) //}; MenuItem ToRefuelMenuItem = new MenuItemStandard { Title = "Refuel to Full", OnActivate = (item) => Refuel(100) }; InteractionListMenu.RegisterInteractionMenuItem(ToRefuelMenuItem, () => { return(isNearFuelPump); }, 1150); PeriodicCheck(); }
public static void Init() { MenuOptions PedMenuOptions = new MenuOptions { Origin = new PointF(700, 200) }; PedMenu = new PedMenuModel { numVisibleItems = 7 }; PedMenu.headerTitle = "Character Customization"; PedMenu.statusTitle = ""; PedMenu.menuItems = new List <MenuItem>() { new MenuItemStandard { Title = "Populating menu..." } }; // Currently we need at least one item in a menu; could make it work differently, but eh. //MenuManager.TestMenu.menuItems.Insert(0, new MenuItemSubMenu { Title = $"Character Customization", SubMenu = PedMenu }); //MenuManager.TestMenu.SelectedIndex = 0; InteractionListMenu.RegisterInteractionMenuItem(new MenuItemSubMenu { Title = $"[DEV] Customize Character", SubMenu = PedMenu }, () => true, 1000); Client.GetInstance().RegisterTickHandler(OnTick); }
public static void Init() { serviceVehicle = null; VehicleHashValues = VehicleLoadoutPresets.PoliceVehicles.Select(v => (VehicleHash)Game.GenerateHash(v)).ToList(); VehicleHashNames = VehicleLoadoutPresets.PoliceVehicles.Select(v => v.ToTitleCase().AddSpacesToCamelCase()).ToList(); VehicleColorValues = Enum.GetValues(typeof(VehicleColor)).OfType <VehicleColor>().ToList(); VehicleColorNames = Enum.GetNames(typeof(VehicleColor)).Select(c => c.AddSpacesToCamelCase()).ToList(); VehicleWheelTypeValues = Enum.GetValues(typeof(VehicleWheelType)).OfType <VehicleWheelType>().ToList(); VehicleWheelTypeNames = Enum.GetNames(typeof(VehicleWheelType)).Select(c => c.AddSpacesToCamelCase()).ToList(); currentlySelectedVehicleOnFoot = 0; Menu = new PoliceVehicleMenuModel { numVisibleItems = 7 }; Menu.headerTitle = "Vehicle Customization"; Menu.statusTitle = ""; Menu.Refresh(); //Menu.menuItems = new List<MenuItem>() { new MenuItemStandard { Title = "Populating menu..." } }; // Currently we need at least one item in a menu; could make it work differently, but eh. InteractionListMenu.RegisterInteractionMenuItem(new MenuItemSubMenu { Title = $"Spawn/Customize Vehicle", SubMenu = Menu }, () => true /*CurrentPlayer.CharacterData.Duty.HasFlag(Enums.Character.Duty.Police)*/, 1000); Client.GetInstance().RegisterTickHandler(OnTick); }
static public void Init() { PeriodicDamageCheck(); PeriodicNearbyRefresh(); Function.Call(Hash.DECOR_REGISTER, $"Damage.Petrol", 3); Function.Call(Hash.DECOR_REGISTER, $"Damage.Projectile", 3); Function.Call(Hash.DECOR_REGISTER, $"Damage.Melee.Sharp", 3); Function.Call(Hash.DECOR_REGISTER, $"Damage.Melee.Blunt", 3); Function.Call(Hash.DECOR_REGISTER, $"Damage.Vehicle", 3); Function.Call(Hash.DECOR_REGISTER, $"Damage.KillerCategory", 3); var pedList = new PedList(); // Gate after testing var weaponSourceMenuItem = new MenuItemStandard { Title = "Check Closest for Weapon Source", OnActivate = (item) => { CheckWeaponSources(new PedList().Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).OrderBy(p => p.Position.DistanceToSquared(Game.PlayerPed.Position)).First()); } }; InteractionListMenu.RegisterInteractionMenuItem(weaponSourceMenuItem, () => pedList.Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).Where(p => p.Position.DistanceToSquared(Game.PlayerPed.Position) < 9f).Count() > 0, 1029); var damageSourceMenuItem = new MenuItemStandard { Title = "Check Closest for Damage Source Type", OnActivate = (item) => { Enum.GetValues(typeof(CountedDamageType)).OfType <CountedDamageType>().ToList().ForEach(dt => { CheckDamageSourceType(new PedList().Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).OrderBy(p => p.Position.DistanceToSquared(Game.PlayerPed.Position)).First(), dt); }); } }; InteractionListMenu.RegisterInteractionMenuItem(damageSourceMenuItem, () => pedList.Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).Where(p => p.Position.DistanceToSquared(Game.PlayerPed.Position) < 9f).Count() > 0, 1030); var damageLocationMenuItem = new MenuItemStandard { Title = "Check Closest for Damage Location", OnActivate = (item) => { CheckDamageLocation(new PedList().Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).OrderBy(p => p.Position.DistanceToSquared(Game.PlayerPed.Position)).First()); } }; InteractionListMenu.RegisterInteractionMenuItem(damageLocationMenuItem, () => pedList.Select(p => new Ped(p)).Where(p => p != Game.PlayerPed).Where(p => p.Position.DistanceToSquared(Game.PlayerPed.Position) < 9f).Count() > 0, 1031); }
static public void Init() { if (isCop) { Client.GetInstance().ClientCommands.Register("/radar", Toggle); InteractionListMenu.RegisterInteractionMenuItem(menuItemRadar, () => Game.PlayerPed.IsInVehicle() /*CurrentPlayer.CharacterData.Duty.HasFlag(Enums.Character.Duty.Police)*/, 1012); InteractionListMenu.RegisterInteractionMenuItem(menuItemLock, () => enabled && Game.PlayerPed.IsInVehicle() /*CurrentPlayer.CharacterData.Duty.HasFlag(Enums.Character.Duty.Police)*/, 1011); } }
public static void Init() { DoorMenu = new MenuModel { options = new MenuOptions { HeaderBackgroundColor = Color.FromArgb(140, 200, 200) }, headerTitle = "Vehicle Door Menu" }; InteractionListMenu.RegisterInteractionMenuItem(new MenuItemSubMenu { SubMenu = DoorMenu, Title = "Vehicle Door Menu" }, () => Game.PlayerPed.IsInVehicle(), 500); Client.GetInstance().RegisterTickHandler(OnTick); }
public static void Init() { Client.GetInstance().RegisterTickHandler(OnTick); Client.GetInstance().ClientCommands.Register("/gsr", TriggerChecks); Client.GetInstance().RegisterEventHandler("Player.GSRTest", new Action <int>(Check)); Client.GetInstance().RegisterEventHandler("Player.GsrResult", new Action <string, bool>(ReceiveResult)); MenuItem gsrTestMenuItem = new MenuItemStandard { Title = "GSR Test Nearby", OnActivate = (item) => TriggerChecks(new Command("")) }; InteractionListMenu.RegisterInteractionMenuItem(gsrTestMenuItem, () => true, 980); }
static public void Init() { Client.ActiveInstance.RegisterEventHandler("Duty.UpdateDuty", new Action <int, int, bool>(HandleUpdateDuty)); Client.ActiveInstance.RegisterEventHandler("Duty.InitialDuty", new Action <string>(HandleInitialDuty)); Client.ActiveInstance.RegisterEventHandler("playerSpawned", new Action(HandlePlayerSpawned)); Client.ActiveInstance.RegisterEventHandler("Duty.UpdateVehicleBlip", new Action <int>(HandleUpdateBlip)); var menuItem = new MenuItemStandard { Title = "Toggle Duty", OnActivate = (item) => { AttemptDutyToggle(); } }; InteractionListMenu.RegisterInteractionMenuItem(menuItem, () => isAtValidDutyLocation, 1050); Client.ActiveInstance.RegisterTickHandler(OnTick); RegularBlipCleanup(); }
public static void Init() { Menu = new PoliceCharacterMenuModel { numVisibleItems = 7 }; Menu.headerTitle = "Character Customization"; Menu.statusTitle = ""; Menu.menuItems = new List <MenuItem>() { new MenuItemStandard { Title = "Populating menu..." } }; // Currently we need at least one item in a menu; could make it work differently, but eh InteractionListMenu.RegisterInteractionMenuItem(new MenuItemSubMenu { Title = $"Spawn/Customize Character", SubMenu = Menu }, () => /*CurrentPlayer.CharacterData.Duty.HasFlag(Enums.Character.Duty.Police) &&*/ Game.PlayerPed.Position.DistanceToSquared(EmergencyServices.policeLoadout) < PoliceMarkerAoe, 1000); Client.GetInstance().RegisterTickHandler(OnTick); }
public static void Init() { VehicleMenu = new VehicleMenuModel { numVisibleItems = 7 /*, options = new MenuOptions { StatusBarBottomMargin = 6, ItemBottomMargin = 6 }*/ }; // Comment out that if we want some spacing between items VehicleMenu.headerTitle = "Vehicle Customization"; VehicleMenu.statusTitle = ""; VehicleMenu.menuItems = new List <MenuItem>() { new MenuItemStandard { Title = "Populating menu..." } }; // Currently we need at least one item in a menu; could make it work differently, but eh. //MenuManager.TestMenu.menuItems.Insert(0, new MenuItemSubMenu { Title = $"Vehicle Customization", SubMenu = VehicleMenu }); InteractionListMenu.RegisterInteractionMenuItem(new MenuItemSubMenu { Title = $"[DEV] Spawn/Customize Vehicle", SubMenu = VehicleMenu }, () => true, 1000); Client.GetInstance().RegisterTickHandler(OnTick); }
internal static void InitMenu() { Log.Verbose($"GarageMenu InitMenu"); try { var item = new MenuItemStandard() { Title = "Park Vehicle", OnActivate = ParkCarFromMenu }; InteractionListMenu.RegisterInteractionMenuItem(item, CheckPedGarageProximity, 500); // Vehicle Selection, requires sub menu var items = new List <MenuItemStandard>() { new MenuItemStandard() { Title = "SomeCar", OnActivate = TestEvent } }; VehicleSelectMenu = new MenuItemSubMenu() { Title = "Vehicle Select", SubMenu = new MenuModel() { headerTitle = "Some sub menu" } }; VehicleSelectMenu.SubMenu.MenuItems.AddRange(items); InteractionListMenu.RegisterInteractionMenuItem(VehicleSelectMenu, CheckPedGarageProximity, 500); } catch (Exception ex) { Log.Error($"GarageMenu InitMenu Error: {ex.Message}"); } }
static public void Init() { PeriodicRefresh(); QuickerPeriodicRefresh(); InteractionListMenu.RegisterInteractionMenuItem(menuItem, () => NearbyCellDoor != null, 1010); }
static public void Init() { Client.GetInstance().RegisterTickHandler(OnTick); InteractionListMenu.RegisterInteractionMenuItem(menuItem, () => !Game.PlayerPed.IsInVehicle() /*CurrentPlayer.CharacterData.Duty.HasFlag(Enums.Character.Duty.Police)*/, 1010); }
static public void Init() { InteractionListMenu.RegisterInteractionMenuItem(menuItemFix, () => Game.PlayerPed.IsInVehicle() /* && isCop */, 999); PeriodicUpdate(); }
static public void Init() { PeriodicCheck(); Client.GetInstance().ClientCommands.Register("/engine", HandleEngineToggle); InteractionListMenu.RegisterInteractionMenuItem(menuItem, () => Game.PlayerPed.IsInVehicle() && Game.PlayerPed.CurrentVehicle.Driver == Game.PlayerPed, 500); }
static public void Init() { Client.GetInstance().ClientCommands.Register("/emote", HandleEmote); Client.GetInstance().RegisterTickHandler(OnTick); var CancelMenuItem = new MenuItemStandard { Title = "Cancel Emote", OnActivate = (item) => { //if (!(Arrest.playerCuffState == CuffState.None)) return; Game.PlayerPed.Task.ClearAll(); isPlayingEmote = false; InteractionListMenu.Observer.CloseMenu(); } }; var CancelImmediatelyMenuItem = new MenuItemStandard { Title = "Cancel Emote (Immediately)", OnActivate = (item) => { //if (!(Arrest.playerCuffState == CuffState.None)) return; Game.PlayerPed.Task.ClearAllImmediately(); isPlayingEmote = false; InteractionListMenu.Observer.CloseMenu(); } }; InteractionListMenu.RegisterInteractionMenuItem(CancelMenuItem, () => { return(isPlayingEmote); }, 1150); InteractionListMenu.RegisterInteractionMenuItem(CancelImmediatelyMenuItem, () => { return(isPlayingEmote); }, 1149); var CancelEmoteMenu = new MenuModel { headerTitle = "Emotes", menuItems = new List <MenuItem>() { CancelMenuItem, CancelImmediatelyMenuItem } }; List <MenuItem> EmotesMenuItems = new List <MenuItem>(); scenarios.OrderBy(x => x.Key).ToList().ForEach(s => { EmotesMenuItems.Add(new MenuItemStandard { Title = $"{s.Key.ToTitleCase()}", OnActivate = (item) => { PlayEmote(item.Title.ToLower()); InteractionListMenu.Observer.OpenMenu(CancelEmoteMenu); } }); }); var EmotesMenu = new MenuModel { headerTitle = "Emotes", menuItems = EmotesMenuItems }; var ToEmotesMenuItem = new MenuItemSubMenu { Title = "Emotes", SubMenu = EmotesMenu }; InteractionListMenu.RegisterInteractionMenuItem(ToEmotesMenuItem, () => { return(!isPlayingEmote && !Game.PlayerPed.IsInVehicle()); }, 1150); }
public static void Init() { InteractionListMenu.RegisterInteractionMenuItem(menuItem, () => true); }