private static void CreateInteractionDataCollectionAsset() { // Only create asset if it doesn't exist already in resources folder if (Resources.Load <InteractionDataCollectionAsset>(InteractionDataCollectionAsset.AssetLoadPath) == null) { InteractionDataCollectionAsset newAsset = CreateInstance <InteractionDataCollectionAsset>(); AssetDatabase.CreateAsset(newAsset, InteractionDataCollectionAsset.AssetCreationPath); AssetDatabase.SaveAssets(); } }
private int InteractionDataSequenceIndex = 0; // Index for selecting a interaction sequence in the dictionary GUI private void OnEnable() { instance = (InteractionDataCollectionAsset)target; }