예제 #1
0
 public void AutoDetectInteractors()
 {
     foreach (ReferenceGroupObject _group in CreatureRegister.ReferenceGroupObjects)
     {
         if (_group != null && _group.Enabled && (
                 _group.EntityType == EntityClassType.Creature ||
                 _group.EntityType == EntityClassType.Player))
         {
             Interaction.AddInteractor(_group.ReferenceGameObject, Status);
         }
     }
 }