public void ExitInterfaceRotation() { interactibleState = EInteractibleState.UNKNOWN; inspectionInterface.gameObject.SetActive(false); rotationPanel.SetActive(false); telescope.SetImageAlpha(false); boat.SetImageAlpha(false); interactible.ExitRotationInterface(); interactible = null; if (tutorialManager.step == ETutorialStep.OBJECT_ROTATE && tutorialManager.stateCompleted) { tutorialManager.NextStep(); } }