public PlayerPres(IPlayerView view) : base(ENTITY_TYPE.PLAYER) { _character = CharacterModel.Create(Type, Id); _character.MoveSpeed = 100; var collState = InteractStateModel.Create(Type, Id); var interactController = new InteractController(collState.obj); _view = view; _view.interactController = interactController; _character.Position = _view.Position; _view.Subscribe(OnViewChanged); _animState = AnimStateModel.Create(Type, Id); _animController = _view.CreateAnimController(_animState.obj); AddAnimation(Const.ANIMATION.IDLE, "Standing Idle"); AddAnimation(Const.ANIMATION.WALK_FW, "Standing Walk Forward"); AddAnimation(Const.ANIMATION.WALK_BW, "Standing Walk Back"); AddAnimation(Const.ANIMATION.WALK_LEFT, "Standing Walk Left"); AddAnimation(Const.ANIMATION.WALK_RIGHT, "Standing Walk Right"); AddAnimation(Const.ANIMATION.RUN_FW, "Standing Run Forward"); AddAnimation(Const.ANIMATION.RUN_BW, "Standing Run Back"); AddAnimation(Const.ANIMATION.RUN_LEFT, "Standing Run Left"); AddAnimation(Const.ANIMATION.RUN_RIGHT, "Standing Run Right"); AddAnimation(Const.ANIMATION.ATTACK_FIREBALL_BIG, "Standing 1H Magic Attack 01"); AddAnimation(Const.ANIMATION.ATTACK_FIREBALL_SMALL, "Standing 2H Magic Attack 01"); AddAnimation(Const.ANIMATION.ATTACK_SPELL_GROUND, "Standing 2H Cast Spell 01"); _fsm = new PlayerFSM(this, _animState.obj, _character.obj); }
public void Interact(InteractController controller) { GameObject interactingPlayer = controller.gameObject; if (!blockTalk && interactedPlayer != interactingPlayer) { if (interactedPlayer) { blockTalk = true; } else { interactedPlayer = interactingPlayer; } playerPosition = interactingPlayer.GetComponent <RectTransform>(); initialPosition = playerPosition.position; if (!talkInProgress) { coroutine = StartCoroutine(Talk()); } } else { feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "No, man! No! She already knows you!"; Destroy(feedbackText, 5.0f); } }
// Start is called before the first frame update public void Interact(InteractController controller) { if (Buy(controller.GetComponent <MoneyController>())) { Pickup(controller.GetComponent <GearController>()); } }
public void Interact(InteractController controller) { Task task = taskManager.TaskExists(GameManager.TaskType.DOCUMENTS); if (task) { playerPosition = controller.gameObject.GetComponent <RectTransform>(); initialPosition = playerPosition.position; if (!forgeInProgress) { coroutine = StartCoroutine(Forge(task)); } } else { if (done) { feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "Dude, are you high?! You have already done that task!"; Destroy(feedbackText, 5.0f); } feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "Not now man! Now is not the time for that!"; Destroy(feedbackText, 5.0f); } }
public void Interact(InteractController controller) { Inventory inventory = controller.GetComponent <Inventory>(); if (IsPlaceboEquipped(inventory)) { Task task = taskManager.TaskExists(GameManager.TaskType.VAX); if (!task) { feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "Not now man! Now is not the time for that!"; Destroy(feedbackText, 5.0f); } else { feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "Vax switched"; Destroy(feedbackText, 5.0f); inventory.Remove(placebo); feedbackText = Instantiate(feedbackTextPrefab, feedbackContainer.transform); feedbackText.GetComponent <Text>().text = "Nice!"; Destroy(feedbackText, 5.0f); task.Accomplish(); } } }
private void RefreshWeaponAppearance(EWeaponSlotType slot = EWeaponSlotType.Pointer) { if (slot == EWeaponSlotType.Pointer) { slot = HeldSlotType; } var weaponAgent = GetWeaponAgent(slot); if (weaponAgent.IsValid()) { WeaponPartsRefreshStruct refreshParams = new WeaponPartsRefreshStruct(); refreshParams.slot = slot; refreshParams.weaponInfo = weaponAgent.ComponentScan; // refreshParams.oldParts = new WeaponPartsStruct(); refreshParams.newParts = weaponAgent.PartsScan; refreshParams.armInPackage = true; RefreshWeaponModelAndParts(refreshParams); } else { //不移除C4 RelatedAppearence.RemoveC4(); WeaponInPackage pos = slot.ToWeaponInPackage(); RelatedAppearence.UnmountWeaponInPackage(pos); InteractController.InterruptCharactor(); } }
public void Interact(InteractController interactController) { MoneyController moneyController = interactController.gameObject.GetComponent <MoneyController>(); if (keyRequirement) { if (moneyController.HasKey()) { moneyController.SetKey(false); open = true; GetComponent <AudioSource>().Play(); if (newEnemySpawnGroup != null) { GameObject.Find("WaveManager").GetComponent <WaveManager>().AddSpawns(newEnemySpawnGroup); } } } else if (moneyCost <= moneyController.GetMoney()) { moneyController.DeductMoney(moneyCost); open = true; GetComponent <AudioSource>().Play(); if (newEnemySpawnGroup != null) { GameObject.Find("WaveManager").GetComponent <WaveManager>().AddSpawns(newEnemySpawnGroup); } } }
void Start() { _status = HingeStatus.unpicked; interact = gameObject.GetComponentInParent <HingeController>().Interact.GetComponent <InteractController>(); interact.HideArea(); this.gameObject.AddComponent <BoxCollider>(); }
public void Interact(InteractController controller) { cameraController.ChangeSpecialLook(specialCamera.transform); cameraController.customizationMenu.SetActive(true); gameManager.TakeAwayControl(); currentHat = 0; }
public void Interact(InteractController controller) { if (Buy(controller.GetComponent <MoneyController>())) { Destroy(this.gameObject); } }
// Use this for initialization void Start() { OwnController = gameObject.GetComponentInParent <SFController>(); BodyCollisions = new List <Collider2D>(); _interactAreaRadius = SFConfig._InteractAreaRadius; interactController = gameObject.GetComponentInParent <InteractController>(); interactController.InteractRadius = _interactAreaRadius; }
// Use this for initialization void Start() { OwnController = gameObject.GetComponentInParent <HingeController>(); BodyCollisions = new List <Collider2D>(); _addHealthBySecond = HingeConfig._AddHealthBySecond; _interactAreaRadius = ReserveConfig._InteractAreaRadius; interactController = gameObject.GetComponentInParent <InteractController>(); interactController.InteractRadius = _interactAreaRadius; }
// Use this for initialization void Start() { OwnController = gameObject.GetComponentInParent <ReserveController>(); BodyCollisions = new List <Collider2D>(); _addEnergyByCycle = ReserveConfig._AddEnergyByCycle; _cycle = ReserveConfig._AddEnergyCycle; _interactAreaRadius = ReserveConfig._InteractAreaRadius; interactController = gameObject.GetComponentInParent <InteractController>(); interactController.InteractRadius = _interactAreaRadius; }
public void createDialogue(string[] texts, InteractController ic) { GameObject.Find("Player").GetComponent <Player> ().canMove = false; GameObject go = GameObject.Instantiate(dialogueBox); go.transform.SetParent(GameObject.Find("Canvas").transform); go.GetComponent <RectTransform> ().localPosition = new Vector3(0f, -200, 0); go.GetComponent <DialogueController> ().texts = texts; go.GetComponent <DialogueController> ().ic = ic; }
private void DoDrawEmptyWeaponInPackage(EWeaponSlotType slotType, bool interrupt) { WeaponInPackage pos = slotType.ToWeaponInPackage(); RelatedAppearence.UnmountWeaponInPackage(pos); if (interrupt) { InteractController.InterruptCharactor(); } }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); return; } Instance = this; Init(); DontDestroyOnLoad(this); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { Bullet = Resources.Load <GameObject>("Prefabs/Bullet"); OwnController = gameObject.GetComponentInParent <PlayerController>(); _firingRate = PlayerConfig._FiringRate; _damage = PlayerConfig._Damage; _bulletSpeed = PlayerConfig._BulletSpeed; _interactAreaRadius = PlayerConfig._InteractAreaRadius; interactController = gameObject.GetComponentInParent <InteractController>(); interactController.InteractRadius = _interactAreaRadius; }
// Use this for initialization void Start() { Bullet = Resources.Load <GameObject>("Prefabs/Bullet"); OwnController = gameObject.GetComponentInParent <TurretController>(); _firingRate = TurretConfig._FiringRate; _damage = TurretConfig._Damage; _bulletSpeed = TurretConfig._BulletSpeed; _interactAreaRadius = TurretConfig._InteractAreaRadius; interactController = gameObject.GetComponentInParent <InteractController>(); interactController.InteractRadius = _interactAreaRadius; Targets = new List <Collider2D>(); }
public override void PrimaryDown() { Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)); if (Physics.Raycast(ray, out RaycastHit hit, 10, InteractController.LayerMask)) { if (hit.transform.IsChildOf(boxLock.transform) && hit.distance <= boxLock.activationRange && electricBox.isLocked()) { electricBox.Unlock(); InteractController.Instance().DeleteItem(); } } }
private void Awake() { mapContainer.sizeX = mapContainer.sizeY = 0; playerController = GameObject.FindObjectOfType <PlayerController>(); playerController.mapContainer = mapContainer; enemyController = GameObject.FindObjectOfType <EnemyController>(); enemyController.mapContainer = mapContainer; interactController = GameObject.FindObjectOfType <InteractController>(); interactController.mapContainer = mapContainer; mapContainer.interactController = interactController; IndexTilemap(); SpawnPlayers(); }
public FreezerPres(IFreezerView view) : base(ENTITY_TYPE.PLAYER) { _character = CharacterModel.Create(Type, Id); _character.Position = view.Position; var interactModel = InteractStateModel.Create(Type, Id); var interactController = new InteractController(interactModel.obj); _interactSystem = new InteractSystem(this, interactModel.obj); _view = view; _view.interactController = interactController; }
public override void PrimaryDown() { Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)); if (Physics.Raycast(ray, out RaycastHit hit, 10, InteractController.LayerMask)) { if (hit.transform.IsChildOf(allenKeySlot.transform) && hit.distance <= allenKeySlot.activationRange && !waterControlCabinet.isOn()) { waterControlCabinet.TurnOn(); InteractController.Instance().DeleteItem(); } } }
public override void PrimaryDown() { Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)); if (Physics.Raycast(ray, out RaycastHit hit, 10, InteractController.LayerMask)) { Ladder ladder = hit.transform.GetComponentInParent <Ladder>(); if (ladder && hit.distance <= ladder.activationRange) { ladder.AddRungs(); InteractController.Instance().DeleteItem(); } } }
public void Interact(InteractController interactController) { if (started) { waveManager.GetComponent <WaveManager>().Restart(); started = false; } else { waveManager.GetComponent <WaveManager>().StartFirstWave(); started = true; } interactController.RefreshText(gameObject); }
public void Interact(InteractController controller) { ChildHandler childHandler = controller.GetComponentInChildren <ChildHandler>(); if (childHandler.isEquipped) { Task task = TaskManager.instance.TaskExists(GameManager.TaskType.BABYSTEAL); if (task) { Debug.Log("Kid has been napped"); childHandler.Destroy(); task.Accomplish(); } } }
public void Interact(InteractController controller) { Inventory inventory = controller.GetComponent <Inventory>(); if (IsPlaceboEquipped(inventory)) { Debug.Log("Vax switched"); inventory.Remove(placebo); Task task = taskManager.TaskExists(GameManager.TaskType.VAX); if (task) { Debug.Log("Nice!"); task.Accomplish(); } } }
public void Interact(InteractController controller) { ChildHandler childHandler = controller.GetComponentInChildren <ChildHandler>(); ChildHandler currentHandler = GetComponentInParent <ChildHandler>(); playerController = controller.GetComponent <PlayerController>(); if (currentHandler && currentHandler.isEquipped && currentHandler != childHandler) { currentHandler.Remove(); } if (childHandler.isEquipped) { childHandler.Remove(); return; } childHandler.Equip(this); }
public void Interact(InteractController controller) { if (isClosed) { player = controller.transform; if (isLocked) { Inventory inventory = player.GetComponent <Inventory>(); if (!inventory.Contains(key)) { Debug.Log("No key"); return; } inventory.Remove(key); isLocked = false; } isClosed = false; } }
public void Interact(InteractController controller) { GameObject interactingPlayer = controller.gameObject; if (!blockTalk && interactedPlayer != interactingPlayer) { if (interactedPlayer) { blockTalk = true; } playerPosition = interactingPlayer.GetComponent <RectTransform>(); initialPosition = playerPosition.position; if (!talkInProgress) { coroutine = StartCoroutine(Talk()); } } else { Debug.Log("No, man! No! She already knows you!"); } }