protected void OnDestroy()
        {
            attackField    = null;
            vitalityField  = null;
            armorField     = null;
            speedField     = null;
            enduranceField = null;
            sneakField     = null;

            attackSlider    = null;
            vitalitySlider  = null;
            armorSlider     = null;
            speedSlider     = null;
            enduranceSlider = null;
            sneakSlider     = null;

            selectedComputer  = null;
            animalTilePrefab  = null;
            animalListContent = null;
        }
        protected void Start()
        {
            InteractComputer[] computers = FindObjectsOfType <InteractComputer> ();
            foreach (InteractComputer comp in computers)
            {
                if (comp.currentlyActive)
                {
                    selectedComputer = comp;
                }
            }

            // Spawn in current tiles
            if (AnimalStorage.instance.animalInfoDictionary != null)
            {
                foreach (KeyValuePair <int, AnimalStoredInfo> kvp in AnimalStorage.instance.animalInfoDictionary)
                {
                    CreateAnimalTile(kvp.Value, false);
                }
            }
        }