//Stopwatch sw = new Stopwatch(); private void PathTrackerOnEffectivePathGrow(PathEventArgs args) { if (_gesture.Count() >= MaxGestureSteps) { return; } var gestureChanged = Parse(args); //如果手势同之前则不需要判断 if (!gestureChanged) { return; } Debug.WriteLine("GestureChanged"); if (IsInCaptureMode) { return; } var lastEffectiveIntent = _effectiveIntent; _effectiveIntent = IntentFinder.Find(_gesture, _currentApp); if (_effectiveIntent != null) { Debug.WriteLine("Call IntentRecognized"); if (IntentRecognized != null) { IntentRecognized(_effectiveIntent); } } else if (lastEffectiveIntent != null) { if (IntentInvalid != null) { IntentInvalid(); } } Debug.WriteLine("Gesture:" + _gesture); }
private void PathTrackerOnPathModifier(PathEventArgs args) { Debug.WriteLineIf(_gesture.Modifier != args.Modifier, "Gesture:" + _gesture); _gesture.Modifier = args.Modifier; if (IsInCaptureMode) { return; } //如果当前被“捕获”了,则把修饰符事件发送给命令。 if (_effectiveIntent != null) { var modifierStateAwareCommand = _effectiveIntent.Command as IGestureModifiersAware; if (PathTracker.IsSuspended && modifierStateAwareCommand != null) { modifierStateAwareCommand.ModifierTriggered(args.Modifier); return; } } var lastEffectiveIntent = _effectiveIntent; _effectiveIntent = IntentFinder.Find(_gesture, args.Context); if (_effectiveIntent != null) { if (IntentRecognized != null && _effectiveIntent != lastEffectiveIntent) { IntentRecognized(_effectiveIntent); } //如果设置了允许滚动时执行 且 确实可以执行(手势包含滚轮),则执行 //这样执行之后,在释放手势的时候应该 不再执行! if (_effectiveIntent.CanExecuteOnModifier()) { OnIntentReadyToExecuteOnModifier(args.Modifier); var modifierStateAwareCommand = _effectiveIntent.Command as IGestureModifiersAware; //todo: 这个逻辑似乎应该放在GestureIntent中 if (modifierStateAwareCommand != null) { modifierStateAwareCommand.ReportStatus += OnCommandReportStatus; GestureModifier observedModifiers; modifierStateAwareCommand.GestureRecognized(out observedModifiers); //要观察的modifier事件与PathTracker需要排除的恰好相反 PathTracker.SuspendTemprarily(filteredModifiers: GestureModifier.All & ~observedModifiers); } else { //对于非组合手势,同样unhook除了触发修饰符之外的所有修饰符,这样可以仍然反复执行,实现类似“多出粘贴”的功能! PathTracker.SuspendTemprarily(filteredModifiers: GestureModifier.None);//GestureModifier.All &~ args.Modifier); //todo:在这里发布一个事件应该是合理的 _effectiveIntent.Execute(args.Context, this); } } } else if (lastEffectiveIntent != null) { if (IntentInvalid != null) { IntentInvalid(); } } }