public UEBuildModuleCPP( UEBuildTarget InTarget, string InName, UEBuildModuleType InType, string InModuleDirectory, string InGeneratedCodeDirectory, bool? InIsRedistributableOverride, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, IEnumerable<string> InPublicIncludePaths, IEnumerable<string> InPublicSystemIncludePaths, IEnumerable<string> InPublicLibraryPaths, IEnumerable<string> InDefinitions, IEnumerable<string> InPublicIncludePathModuleNames, IEnumerable<string> InPublicDependencyModuleNames, IEnumerable<string> InPublicDelayLoadDLLs, IEnumerable<string> InPublicAdditionalLibraries, IEnumerable<string> InPublicFrameworks, IEnumerable<string> InPublicWeakFrameworks, IEnumerable<UEBuildFramework> InPublicAdditionalFrameworks, IEnumerable<string> InPublicAdditionalShadowFiles, IEnumerable<UEBuildBundleResource> InPublicAdditionalBundleResources, IEnumerable<string> InPrivateIncludePaths, IEnumerable<string> InPrivateIncludePathModuleNames, IEnumerable<string> InPrivateDependencyModuleNames, IEnumerable<string> InCircularlyReferencedDependentModules, IEnumerable<string> InDynamicallyLoadedModuleNames, IEnumerable<string> InPlatformSpecificDynamicallyLoadedModuleNames, IEnumerable<RuntimeDependency> InRuntimeDependencies, ModuleRules.CodeOptimization InOptimizeCode, bool InAllowSharedPCH, string InSharedPCHHeaderFile, bool InUseRTTI, bool InEnableBufferSecurityChecks, bool InFasterWithoutUnity, int InMinFilesUsingPrecompiledHeaderOverride, bool InBuildLocallyWithSNDBS, bool InEnableExceptions, bool InEnableShadowVariableWarnings, bool bInBuildSourceFiles, string InBuildCsFilename, bool bInUseAVX ) : base(InTarget, InName, InType, InModuleDirectory, InIsRedistributableOverride, InDefinitions, InPublicIncludePaths, InPublicSystemIncludePaths, InPublicLibraryPaths, InPublicAdditionalLibraries, InPublicFrameworks, InPublicWeakFrameworks, InPublicAdditionalFrameworks, InPublicAdditionalShadowFiles, InPublicAdditionalBundleResources, InPublicIncludePathModuleNames, InPublicDependencyModuleNames, InPublicDelayLoadDLLs, InPrivateIncludePaths, InPrivateIncludePathModuleNames, InPrivateDependencyModuleNames, InCircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames, InRuntimeDependencies, InBuildCsFilename) { GeneratedCodeDirectory = InGeneratedCodeDirectory; IntelliSenseGatherer = InIntelliSenseGatherer; CategorizeSourceFiles(InSourceFiles, SourceFilesFound); if (bInBuildSourceFiles) { SourceFilesToBuild.CopyFrom(SourceFilesFound); } Definitions = HashSetFromOptionalEnumerableStringParameter(InDefinitions); foreach (var Def in Definitions) { Log.TraceVerbose("Compile Env {0}: {1}", Name, Def); } OptimizeCode = InOptimizeCode; bAllowSharedPCH = InAllowSharedPCH; SharedPCHHeaderFile = InSharedPCHHeaderFile; bUseRTTI = InUseRTTI; bUseAVX = bInUseAVX; bEnableBufferSecurityChecks = InEnableBufferSecurityChecks; bFasterWithoutUnity = InFasterWithoutUnity; MinFilesUsingPrecompiledHeaderOverride = InMinFilesUsingPrecompiledHeaderOverride; bBuildLocallyWithSNDBS = InBuildLocallyWithSNDBS; bEnableExceptions = InEnableExceptions; bEnableShadowVariableWarnings = InEnableShadowVariableWarnings; }
public UEBuildModuleCPPCLR( UEBuildTarget InTarget, string InName, UEBuildModuleType InType, string InModuleDirectory, string InGeneratedCodeDirectory, bool? InIsRedistributableOverride, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, IEnumerable<string> InPublicIncludePaths, IEnumerable<string> InPublicSystemIncludePaths, IEnumerable<string> InDefinitions, IEnumerable<string> InPrivateAssemblyReferences, IEnumerable<string> InPublicIncludePathModuleNames, IEnumerable<string> InPublicDependencyModuleNames, IEnumerable<string> InPublicDelayLoadDLLs, IEnumerable<string> InPublicAdditionalLibraries, IEnumerable<string> InPublicFrameworks, IEnumerable<string> InPublicWeakFrameworks, IEnumerable<UEBuildFramework> InPublicAdditionalFrameworks, IEnumerable<string> InPublicAdditionalShadowFiles, IEnumerable<UEBuildBundleResource> InPublicAdditionalBundleResources, IEnumerable<string> InPrivateIncludePaths, IEnumerable<string> InPrivateIncludePathModuleNames, IEnumerable<string> InPrivateDependencyModuleNames, IEnumerable<string> InCircularlyReferencedDependentModules, IEnumerable<string> InDynamicallyLoadedModuleNames, IEnumerable<string> InPlatformSpecificDynamicallyLoadedModuleNames, IEnumerable<RuntimeDependency> InRuntimeDependencies, ModuleRules.CodeOptimization InOptimizeCode, bool InAllowSharedPCH, string InSharedPCHHeaderFile, bool InUseRTTI, bool InEnableBufferSecurityChecks, bool InFasterWithoutUnity, int InMinFilesUsingPrecompiledHeaderOverride, bool InEnableExceptions, bool InEnableShadowVariableWarnings, bool bInBuildSourceFiles, string InBuildCsFilename, bool bInUseAVX ) : base(InTarget,InName,InType,InModuleDirectory,InGeneratedCodeDirectory,InIsRedistributableOverride,InIntelliSenseGatherer, InSourceFiles,InPublicIncludePaths,InPublicSystemIncludePaths,null,InDefinitions, InPublicIncludePathModuleNames,InPublicDependencyModuleNames,InPublicDelayLoadDLLs,InPublicAdditionalLibraries,InPublicFrameworks,InPublicWeakFrameworks,InPublicAdditionalFrameworks,InPublicAdditionalShadowFiles,InPublicAdditionalBundleResources, InPrivateIncludePaths,InPrivateIncludePathModuleNames,InPrivateDependencyModuleNames, InCircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames, InRuntimeDependencies, InOptimizeCode, InAllowSharedPCH, InSharedPCHHeaderFile, InUseRTTI, InEnableBufferSecurityChecks, InFasterWithoutUnity, InMinFilesUsingPrecompiledHeaderOverride, true, InEnableExceptions, InEnableShadowVariableWarnings, bInBuildSourceFiles, InBuildCsFilename, bInUseAVX) { PrivateAssemblyReferences = HashSetFromOptionalEnumerableStringParameter(InPrivateAssemblyReferences); }
protected virtual STBuildModule InstantiateModule( ModuleRules RulesObject, string ModuleName, STBuildModuleType ModuleType, string ModuleDirectory, string ApplicationOutputPath, IntelliSenseGatherer IntelliSenseGatherer, List<FileItem> ModuleSourceFiles, bool bBuildSourceFiles) { switch (RulesObject.Type) { case ModuleRules.ModuleType.CPlusPlus: return new STBuildModuleCPP( InTarget: this, InName: ModuleName, InType: ModuleType, InModuleDirectory: ModuleDirectory, InOutputDirectory: ApplicationOutputPath, InIsRedistributableOverride: RulesObject.IsRedistributableOverride, InIntelliSenseGatherer: IntelliSenseGatherer, InSourceFiles: ModuleSourceFiles, InPublicSystemIncludePaths: RulesObject.PublicSystemIncludePaths, InPublicIncludePaths: RulesObject.PublicIncludePaths, InDefinitions: RulesObject.Definitions, InPublicIncludePathModuleNames: RulesObject.PublicIncludePathModuleNames, InPublicDependencyModuleNames: RulesObject.PublicDependencyModuleNames, InPublicDelayLoadDLLs: RulesObject.PublicDelayLoadDLLs, InPublicAdditionalLibraries: RulesObject.PublicAdditionalLibraries, InPublicFrameworks: RulesObject.PublicFrameworks, InPublicWeakFrameworks: RulesObject.PublicWeakFrameworks, InPublicAdditionalFrameworks: RulesObject.PublicAdditionalFrameworks, InPublicAdditionalShadowFiles: RulesObject.PublicAdditionalShadowFiles, InPublicAdditionalBundleResources: RulesObject.AdditionalBundleResources, InPrivateIncludePaths: RulesObject.PrivateIncludePaths, InPrivateIncludePathModuleNames: RulesObject.PrivateIncludePathModuleNames, InPrivateDependencyModuleNames: RulesObject.PrivateDependencyModuleNames, InCircularlyReferencedDependentModules: RulesObject.CircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames: RulesObject.DynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames: RulesObject.PlatformSpecificDynamicallyLoadedModuleNames, InOptimizeCode: RulesObject.OptimizeCode, InAllowSharedPCH: (RulesObject.PCHUsage == ModuleRules.PCHUsageMode.NoSharedPCHs) ? false : true, InSharedPCHHeaderFile: RulesObject.SharedPCHHeaderFile, InUseRTTI: RulesObject.bUseRTTI, InEnableBufferSecurityChecks: RulesObject.bEnableBufferSecurityChecks, InFasterWithoutUnity: RulesObject.bFasterWithoutUnity, InMinFilesUsingPrecompiledHeaderOverride: RulesObject.MinFilesUsingPrecompiledHeaderOverride, InEnableExceptions: RulesObject.bEnableExceptions, bInBuildSourceFiles: bBuildSourceFiles ); case ModuleRules.ModuleType.CPlusPlusCLR: return new STBuildModuleCPPCLR( InTarget: this, InName: ModuleName, InType: ModuleType, InModuleDirectory: ModuleDirectory, InOutputDirectory: ApplicationOutputPath, InIsRedistributableOverride: RulesObject.IsRedistributableOverride, InIntelliSenseGatherer: IntelliSenseGatherer, InSourceFiles: ModuleSourceFiles, InDefinitions: RulesObject.Definitions, InPublicSystemIncludePaths: RulesObject.PublicSystemIncludePaths, InPublicIncludePaths: RulesObject.PublicIncludePaths, InPublicIncludePathModuleNames: RulesObject.PublicIncludePathModuleNames, InPublicDependencyModuleNames: RulesObject.PublicDependencyModuleNames, InPublicDelayLoadDLLs: RulesObject.PublicDelayLoadDLLs, InPublicAdditionalLibraries: RulesObject.PublicAdditionalLibraries, InPublicFrameworks: RulesObject.PublicFrameworks, InPublicWeakFrameworks: RulesObject.PublicWeakFrameworks, InPublicAdditionalFrameworks: RulesObject.PublicAdditionalFrameworks, InPublicAdditionalShadowFiles: RulesObject.PublicAdditionalShadowFiles, InPublicAdditionalBundleResources: RulesObject.AdditionalBundleResources, InPrivateIncludePaths: RulesObject.PrivateIncludePaths, InPrivateIncludePathModuleNames: RulesObject.PrivateIncludePathModuleNames, InPrivateDependencyModuleNames: RulesObject.PrivateDependencyModuleNames, InPrivateAssemblyReferences: RulesObject.PrivateAssemblyReferences, InCircularlyReferencedDependentModules: RulesObject.CircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames: RulesObject.DynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames: RulesObject.PlatformSpecificDynamicallyLoadedModuleNames, InOptimizeCode: RulesObject.OptimizeCode, InAllowSharedPCH: (RulesObject.PCHUsage == ModuleRules.PCHUsageMode.NoSharedPCHs) ? false : true, InSharedPCHHeaderFile: RulesObject.SharedPCHHeaderFile, InUseRTTI: RulesObject.bUseRTTI, InEnableBufferSecurityChecks: RulesObject.bEnableBufferSecurityChecks, InFasterWithoutUnity: RulesObject.bFasterWithoutUnity, InMinFilesUsingPrecompiledHeaderOverride: RulesObject.MinFilesUsingPrecompiledHeaderOverride, InEnableExceptions: RulesObject.bEnableExceptions, bInBuildSourceFiles: bBuildSourceFiles ); case ModuleRules.ModuleType.External: return new STBuildExternalModule( InTarget: this, InName: ModuleName, InType: ModuleType, InModuleDirectory: ModuleDirectory, InOutputDirectory: ApplicationOutputPath, InIsRedistributableOverride: RulesObject.IsRedistributableOverride, InPublicDefinitions: RulesObject.Definitions, InPublicSystemIncludePaths: RulesObject.PublicSystemIncludePaths, InPublicIncludePaths: RulesObject.PublicIncludePaths, InPublicLibraryPaths: RulesObject.PublicLibraryPaths, InPublicAdditionalLibraries: RulesObject.PublicAdditionalLibraries, InPublicFrameworks: RulesObject.PublicFrameworks, InPublicWeakFrameworks: RulesObject.PublicWeakFrameworks, InPublicAdditionalFrameworks: RulesObject.PublicAdditionalFrameworks, InPublicAdditionalShadowFiles: RulesObject.PublicAdditionalShadowFiles, InPublicAdditionalBundleResources: RulesObject.AdditionalBundleResources, InPublicDependencyModuleNames: RulesObject.PublicDependencyModuleNames, InPublicDelayLoadDLLs: RulesObject.PublicDelayLoadDLLs ); default: return null; } }
public UEBuildModuleCPP( string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, DirectoryReference InGeneratedCodeDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, ModuleRules InRules, bool bInBuildSourceFiles, FileReference InRulesFile ) : base( InName, InType, InModuleDirectory, InRules, InRulesFile ) { GeneratedCodeDirectory = InGeneratedCodeDirectory; IntelliSenseGatherer = InIntelliSenseGatherer; CategorizeSourceFiles(InSourceFiles, SourceFilesFound); if (bInBuildSourceFiles) { SourceFilesToBuild.CopyFrom(SourceFilesFound); } Definitions = HashSetFromOptionalEnumerableStringParameter(InRules.Definitions); foreach (string Def in Definitions) { Log.TraceVerbose("Compile Env {0}: {1}", Name, Def); } }
public UEBuildModuleCPPCLR( string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, DirectoryReference InGeneratedCodeDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, ModuleRules InRules, bool bInBuildSourceFiles, FileReference InRulesFile ) : base(InName, InType, InModuleDirectory, InGeneratedCodeDirectory, InIntelliSenseGatherer, InSourceFiles, InRules, bInBuildSourceFiles, InRulesFile) { PrivateAssemblyReferences = HashSetFromOptionalEnumerableStringParameter(InRules.PrivateAssemblyReferences); }
public UEBuildModuleCPP( UEBuildTarget InTarget, string InName, UEBuildModuleType InType, string InModuleDirectory, string InOutputDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, IEnumerable<string> InPublicIncludePaths, IEnumerable<string> InPublicSystemIncludePaths, IEnumerable<string> InDefinitions, IEnumerable<string> InPublicIncludePathModuleNames, IEnumerable<string> InPublicDependencyModuleNames, IEnumerable<string> InPublicDelayLoadDLLs, IEnumerable<string> InPublicAdditionalLibraries, IEnumerable<string> InPublicFrameworks, IEnumerable<string> InPublicAdditionalFrameworks, IEnumerable<string> InPrivateIncludePaths, IEnumerable<string> InPrivateIncludePathModuleNames, IEnumerable<string> InPrivateDependencyModuleNames, IEnumerable<string> InCircularlyReferencedDependentModules, IEnumerable<string> InDynamicallyLoadedModuleNames, IEnumerable<string> InPlatformSpecificDynamicallyLoadedModuleNames, ModuleRules.CodeOptimization InOptimizeCode, bool InAllowSharedPCH, string InSharedPCHHeaderFile, bool InUseRTTI, bool InEnableBufferSecurityChecks, bool InFasterWithoutUnity, int InMinFilesUsingPrecompiledHeaderOverride, bool InEnableExceptions, bool InEnableInlining ) : base(InTarget, InName, InType, InModuleDirectory, InOutputDirectory, InDefinitions, InPublicIncludePaths, InPublicSystemIncludePaths, null, InPublicAdditionalLibraries, InPublicFrameworks, InPublicAdditionalFrameworks, null, InPublicIncludePathModuleNames, InPublicDependencyModuleNames, InPublicDelayLoadDLLs, InPrivateIncludePaths, InPrivateIncludePathModuleNames, InPrivateDependencyModuleNames, InCircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames) { IntelliSenseGatherer = InIntelliSenseGatherer; SourceFiles = new List<FileItem>( InSourceFiles ); Definitions = ListFromOptionalEnumerableStringParameter(InDefinitions); foreach (var Def in Definitions) { Log.TraceVerbose("Compile Env {0}: {1}", Name, Def); } OptimizeCode = InOptimizeCode; bAllowSharedPCH = InAllowSharedPCH; SharedPCHHeaderFile = InSharedPCHHeaderFile; bUseRTTI = InUseRTTI; bEnableBufferSecurityChecks = InEnableBufferSecurityChecks; bFasterWithoutUnity = InFasterWithoutUnity; MinFilesUsingPrecompiledHeaderOverride = InMinFilesUsingPrecompiledHeaderOverride; bEnableExceptions = InEnableExceptions; bEnableInlining = InEnableInlining; }
public UEBuildModuleCPPCLR( UEBuildTarget InTarget, string InName, UEBuildModuleType InType, string InModuleDirectory, string InOutputDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, IEnumerable<string> InPublicIncludePaths, IEnumerable<string> InPublicSystemIncludePaths, IEnumerable<string> InDefinitions, IEnumerable<string> InPrivateAssemblyReferences, IEnumerable<string> InPublicIncludePathModuleNames, IEnumerable<string> InPublicDependencyModuleNames, IEnumerable<string> InPublicDelayLoadDLLs, IEnumerable<string> InPublicAdditionalLibraries, IEnumerable<string> InPublicFrameworks, IEnumerable<string> InPublicAdditionalFrameworks, IEnumerable<string> InPrivateIncludePaths, IEnumerable<string> InPrivateIncludePathModuleNames, IEnumerable<string> InPrivateDependencyModuleNames, IEnumerable<string> InCircularlyReferencedDependentModules, IEnumerable<string> InDynamicallyLoadedModuleNames, IEnumerable<string> InPlatformSpecificDynamicallyLoadedModuleNames, ModuleRules.CodeOptimization InOptimizeCode, bool InAllowSharedPCH, string InSharedPCHHeaderFile, bool InUseRTTI, bool InEnableBufferSecurityChecks, bool InFasterWithoutUnity, int InMinFilesUsingPrecompiledHeaderOverride, bool InEnableExceptions, bool InEnableInlining ) : base(InTarget,InName,InType,InModuleDirectory,InOutputDirectory,InIntelliSenseGatherer, InSourceFiles,InPublicIncludePaths,InPublicSystemIncludePaths,InDefinitions, InPublicIncludePathModuleNames,InPublicDependencyModuleNames,InPublicDelayLoadDLLs,InPublicAdditionalLibraries,InPublicFrameworks,InPublicAdditionalFrameworks, InPrivateIncludePaths,InPrivateIncludePathModuleNames,InPrivateDependencyModuleNames, InCircularlyReferencedDependentModules, InDynamicallyLoadedModuleNames, InPlatformSpecificDynamicallyLoadedModuleNames, InOptimizeCode, InAllowSharedPCH, InSharedPCHHeaderFile, InUseRTTI, InEnableBufferSecurityChecks, InFasterWithoutUnity, InMinFilesUsingPrecompiledHeaderOverride, InEnableExceptions, InEnableInlining) { PrivateAssemblyReferences = ListFromOptionalEnumerableStringParameter(InPrivateAssemblyReferences); }