private void FinishTest(TestResult.ResultType result) { m_TestsProvider.FinishTest(currentTest); var testResult = m_ResultList.Single(t => t.GameObject == currentTest.gameObject); testResult.resultType = result; testResult.duration = Time.time - m_StartTime; testResult.messages = m_TestMessages; testResult.stacktrace = m_Stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 var loadedLevelName = Application.loadedLevelName; #else var loadedLevelName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; #endif if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { k_ResultRenderer.AddResults(loadedLevelName, testResult); } }
private void FinishTest(TestResult.ResultType result) { Debug.Log("FinishTest"); m_TestsProvider.FinishTest(currentTest); TestResult testResult = m_ResultList.Single((TestResult t) => t.GameObject == currentTest.gameObject); testResult.resultType = result; testResult.duration = (double)Time.time - m_StartTime; testResult.messages = m_TestMessages; testResult.stacktrace = m_Stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { k_ResultRenderer.AddResults(SceneManager.GetActiveScene().name, testResult); } }
private void FinishTest(TestResult.ResultType result) { m_TestsProvider.FinishTest(currentTest); var testResult = m_ResultList.Single(t => t.GameObject == currentTest.gameObject); testResult.resultType = result; testResult.duration = Time.time - m_StartTime; testResult.messages = m_TestMessages; testResult.stacktrace = m_Stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { k_ResultRenderer.AddResults(Application.loadedLevelName, testResult); } }
private void FinishTest(TestResult.ResultType result) { FindObjectOfType <PlayerController> ().PlayerReset(); m_TestsProvider.FinishTest(currentTest); var testResult = m_ResultList.Single(t => t.GameObject == currentTest.gameObject); testResult.resultType = result; testResult.duration = Time.time - m_StartTime; testResult.messages = m_TestMessages; testResult.stacktrace = m_Stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { k_ResultRenderer.AddResults(SceneManager.GetActiveScene().name, testResult); } }
private void FinishTest(TestResult.ResultType result) { testsProvider.FinishTest(currentTest); var testResult = testToRun.Single(t => t.isRunning); testResult.resultType = result; testResult.isRunning = false; testResult.duration = Time.time - startTime; testResult.messages = testMessages; testResult.stacktrace = stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { resultRenderer.AddResults(Application.loadedLevelName, testResult); } }
private void FinishTest(TestResult.ResultType result) { // Hot-swap can cause the test provider to be lost if (m_TestsProvider != null) { m_TestsProvider.FinishTest(currentTest); } var testResult = m_ResultList.Single(t => t.GameObject == currentTest.gameObject); testResult.resultType = result; testResult.duration = Time.time - m_StartTime; testResult.messages = m_TestMessages; testResult.stacktrace = m_Stacktrace; TestRunnerCallback.TestFinished(testResult); currentTest = null; if (!testResult.IsSuccess && testResult.Executed && !testResult.IsIgnored) { k_ResultRenderer.AddResults(SceneManager.GetActiveScene().name, testResult); } }