private void integerTrackbarControlTargetPosition_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { bool simulable = integerTrackbarControlStartPosition.Value != integerTrackbarControlTargetPosition.Value; buttonStepSimulation.Enabled = simulable; buttonRunSimulation.Enabled = simulable; }
private void integerTrackbarControlSHCoeffsCount_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { integerTrackbarControlm.RangeMin = -integerTrackbarControlSHCoeffsCount.Value; integerTrackbarControlm.RangeMax = integerTrackbarControlSHCoeffsCount.Value; integerTrackbarControlm.VisibleRangeMin = -integerTrackbarControlSHCoeffsCount.Value; integerTrackbarControlm.VisibleRangeMax = integerTrackbarControlSHCoeffsCount.Value; }
private void integerTrackbarControlSimulationSourceIndex_ValueChanged(IntegerTrackbarControl _Sender, int _formerValue) { if (_formerValue >= 0 && _formerValue <= integerTrackbarControlSimulationSourceIndex.RangeMax) { DownloadHeatMap(_formerValue); // Download previous results first } UploadHeatMap(integerTrackbarControlSimulationSourceIndex.Value); }
private void integerTrackbarControlNeighborsCount_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { int NeighborsCount = integerTrackbarControlNeighborsCount.Value; if (m_SB_Neighbors != null) { m_SB_Neighbors.Dispose(); } m_SB_Neighbors = new StructuredBuffer <SB_Neighbor>(m_Device, (uint)NeighborsCount, true, false); float3[] directions = null; if (radioButtonHammersley.Checked) { double[,] samples = m_hammersley.BuildSequence(NeighborsCount, 2); directions = m_hammersley.MapSequenceToSphere(samples); } else { Random TempRNG = new Random(); directions = new float3[NeighborsCount]; for (int i = 0; i < NeighborsCount; i++) { directions[i] = new float3(2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f); directions[i].Normalize(); } } Random RNG = new Random(1); m_neighborPositions = new float3[NeighborsCount]; m_NeighborColors = new float3[NeighborsCount]; for (int NeighborIndex = 0; NeighborIndex < NeighborsCount; NeighborIndex++) { float Radius = 2.0f; // Make that random! m_neighborPositions[NeighborIndex] = Radius * new float3(directions[NeighborIndex].x, directions[NeighborIndex].y, directions[NeighborIndex].z); float R = (float)RNG.NextDouble(); float G = (float)RNG.NextDouble(); float B = (float)RNG.NextDouble(); m_NeighborColors[NeighborIndex] = new float3(R, G, B); m_SB_Neighbors.m[NeighborIndex].m_Position = m_neighborPositions[NeighborIndex]; m_SB_Neighbors.m[NeighborIndex].m_Color = m_NeighborColors[NeighborIndex]; } m_SB_Neighbors.Write(); // Upload // Build initial cell buttonBuildCell_Click(this, EventArgs.Empty); }
private void integerTrackbarControlNeighborsCount_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { int NeighborsCount = integerTrackbarControlNeighborsCount.Value; if (m_SB_Neighbors != null) { m_SB_Neighbors.Dispose(); } m_SB_Neighbors = new StructuredBuffer <SB_Neighbor>(m_Device, NeighborsCount, true); WMath.Vector[] Directions = null; if (radioButtonHammersley.Checked) { double[,] Samples = m_Hammersley.BuildSequence(NeighborsCount, 2); Directions = m_Hammersley.MapSequenceToSphere(Samples); } else { Random TempRNG = new Random(); Directions = new WMath.Vector[NeighborsCount]; for (int i = 0; i < NeighborsCount; i++) { Directions[i] = new WMath.Vector(2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f); Directions[i].Normalize(); } } Random RNG = new Random(1); m_NeighborPositions = new float3[NeighborsCount]; m_NeighborColors = new float3[NeighborsCount]; for (int NeighborIndex = 0; NeighborIndex < NeighborsCount; NeighborIndex++) { float Radius = 2.0f; // Make that random! m_NeighborPositions[NeighborIndex] = Radius * new float3(Directions[NeighborIndex].x, Directions[NeighborIndex].y, Directions[NeighborIndex].z); float R = (float)RNG.NextDouble(); float G = (float)RNG.NextDouble(); float B = (float)RNG.NextDouble(); m_NeighborColors[NeighborIndex] = new float3(R, G, B); m_SB_Neighbors.m[NeighborIndex].m_Position = m_NeighborPositions[NeighborIndex]; m_SB_Neighbors.m[NeighborIndex].m_Color = m_NeighborColors[NeighborIndex]; } m_SB_Neighbors.Write(); // Upload }
private void integerTrackbarControlVertex_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { UpdateVertexInfos(); }
private void integerTrackbarControlLine_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue) { UpdateLineInfos(); }