public override bool GameOver() { IntegerStatTracker teamStat = GameStats.GetFullIntegerStat("Team"); IntegerStatTracker killStat = GameStats.GetFullIntegerStat("Kills"); int[] teamScores = new int[8]; for (int i = 0; i < ServerConnectionEventListener.IndexMap.PlayerCount; i++) { teamScores[teamStat[i]] += killStat[i]; } for (int i = 0; i < teamScores.Length; i++) { if (teamScores[i] >= ScoreLimit) { return(true); } } return(false); }
public static void RegisterIntegerStat(IntegerStatTracker sst) { intStatMap.Add(sst.StatName, sst); }