private void OnEnable() { asteroidsCount.ApplyChange(1); rend.sprite = asteroidSprites[0]; DetermineInitialProperties(); StartCoroutine(DelayDisablingAsteroid()); }
public void IncreaseLevel() { float dropSpeed = data.levels[level.GetValue() - 1].dropSpeed; level.ApplyChange(1); dropDelay.SetValue(dropSpeed); OnLvl?.Invoke(); }
/// <summary> /// If the player successfully matches the wall /// </summary> public void Clear() { AudioSource.PlayClipAtPoint(SuccessSounds[Random.Range(0, SuccessSounds.Count - 1)], new Vector3(0.0f, 0.0f, -10.0f)); Score.ApplyChange(1); GetComponent <BoxCollider2D>().enabled = false; StartCoroutine(Merge()); //Destroy(gameObject); }
public override void TakeDamage(int damage) { playerHealth.ApplyChange(-damage); PlayerDamaged.Raise(); if (playerHealth.value <= 0) { Dead(); PlayerDead.Raise(); } }
public GameObject InstantiateBaby(Vector3 birthLocation) { GameObject baby = Instantiate(AgentsSharedParameters.AgentPrefab, birthLocation, Quaternion.identity); baby.transform.parent = _agentsParent.transform; AgentsBorn.ApplyChange(1); baby.name = "Agent " + AgentsBorn.Value; baby.GetComponent <Agent>().JustBorn = true; return(baby); }
public void Buy() { if (Gold.Value > 100) { if (currentSelect == 0) { Gold.ApplyChange(-100); Item item = new Item(); item.Init("HP", 10); Inventory.Instance.AddItem(item); } else if (currentSelect == 1) { Gold.ApplyChange(-100); Item item = new Item(); item.Init("MP", 10); Inventory.Instance.AddItem(item); } } }
public void Break() { BeforeBreak?.Invoke(); ParticleSystem tempPs = Instantiate(ps); tempPs.transform.position = this.transform.position; tempPs.Play(); sfxSet.Play(); breakCount.ApplyChange(1); CameraShaker.Instance.ShakeOnce(Magnitude, Roughness, 0, FadeOutTime); OnBreak?.Invoke(); }
void Update() { timeBeforeNextBeatAtom.SetValue((float)(timeToNextBeat - AudioSettings.dspTime)); timeSinceLastBeatAtom.SetValue((float)secondsPerBeat - timeBeforeNextBeatAtom.Value); if (!isPlaying || AudioSettings.dspTime < timeToNextBeat) { return; } timeToNextBeat = AudioSettings.dspTime + secondsPerBeat; RefreshValues(); onBeatAtom.Raise(); beatCountAtom.ApplyChange(1); ResolveDelayedCalls(); }
public void Simulate() { matchPanel.gameObject.SetActive(true); enemyOrderController.RenewEnemy(); //result.text = ""; //totalScore = 0; matchManager.m_orderManager.ConfirmOrder(); if (reset) { for (int i = 0; i < matchManager.m_orderManager.order.Length; i++) { matchManager.m_orderManager.order[i].stats.Init(); } } //平均スコアのため先にやる必要がある matches.ApplyChange(consecutiveMatches); for (int i = 0; i < consecutiveMatches; i++) { //innning by innning version StartCoroutine(matchManager.ExcuteMatch()); //ここではcoroutineを開始しているだけで、処理の中断はない //つまり、これより↓のコードはすぐに実行されてしまう //scoreHistory.Add(matchManager.totalRuns); //Debug.Log(matchManager.totalRuns); // totalScore.ApplyChange(matchManager.totalRuns); //instant version //scoreHistory.Add(matchManager.ExcuteMatch()); } //avgScore.text = ((float)totalScore.Value / matches.Value).ToString("n2"); }
public void PlayNextGame() { if (isFinished) { return; } if (currentSequence.TryGetNextGame(out var newGame)) { loadOperation = null; sequenceAdvancementAtom.ApplyChange(1); previousGame = currentGame; currentGame = newGame; transitionScreenAnimator.SetTrigger(fadeInId); } else { EndCurrentSequence(); } }
public void EnemyKilled() { enemiesKilled.ApplyChange(1); enemiesAlive.ApplyChange(-1); }
private void OnEnable() { enemiesCount.ApplyChange(1); DetermineStartingProperties(); rend.sprite = avaliableSprites[Random.Range(0, avaliableSprites.Length - 1)]; }