void FillRelationTraits(Dictionary <IMRObject, int> dataAssignments, Relations relations, Dictionary <IMRObject, QueryResult> childResults) { if (relations.TryGetType(out IRelation <System.Int32>[] intRelations) && intRelations.Length > 0) { foreach (var relation in intRelations) { var child1 = relation.child1; if (childResults.TryGetValue(child1, out var child1Result)) { var trait1Name = relation.child1TraitName; IntTraitProvider.TryGetTraitValue(dataAssignments[child1], trait1Name, out var value1); child1Result.SetTrait(trait1Name, value1); } var child2 = relation.child2; if (childResults.TryGetValue(child2, out var child2Result)) { var trait2Name = relation.child2TraitName; IntTraitProvider.TryGetTraitValue(dataAssignments[child2], trait2Name, out var value2); child2Result.SetTrait(trait2Name, value2); } } } if (relations.TryGetType(out IRelation <UnityEngine.Vector2>[] vector2Relations) && vector2Relations.Length > 0) { foreach (var relation in vector2Relations) { var child1 = relation.child1; if (childResults.TryGetValue(child1, out var child1Result)) { var trait1Name = relation.child1TraitName; Vector2TraitProvider.TryGetTraitValue(dataAssignments[child1], trait1Name, out var value1); child1Result.SetTrait(trait1Name, value1); } var child2 = relation.child2; if (childResults.TryGetValue(child2, out var child2Result)) { var trait2Name = relation.child2TraitName; Vector2TraitProvider.TryGetTraitValue(dataAssignments[child2], trait2Name, out var value2); child2Result.SetTrait(trait2Name, value2); } } } }
public bool UpdateQueryMatchInternal(int dataID, Conditions conditions, ProxyTraitRequirements requirements, QueryResult result) { if (conditions.TryGetType(out ICondition <System.Int32>[] intConditions)) { foreach (var condition in intConditions) { if (!IntTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue)) { return(false); } if (condition.PassesCondition(ref traitValue)) { result.SetTrait(condition.traitName, traitValue); } else { return(false); } } } if (conditions.TryGetType(out ICondition <System.Single>[] floatConditions)) { foreach (var condition in floatConditions) { if (!FloatTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue)) { return(false); } if (condition.PassesCondition(ref traitValue)) { result.SetTrait(condition.traitName, traitValue); } else { return(false); } } } if (conditions.TryGetType(out ICondition <System.String>[] stringConditions)) { foreach (var condition in stringConditions) { if (!StringTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue)) { return(false); } if (condition.PassesCondition(ref traitValue)) { result.SetTrait(condition.traitName, traitValue); } else { return(false); } } } if (conditions.TryGetType(out ICondition <UnityEngine.Vector2>[] vector2Conditions)) { foreach (var condition in vector2Conditions) { if (!Vector2TraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue)) { return(false); } if (condition.PassesCondition(ref traitValue)) { result.SetTrait(condition.traitName, traitValue); } else { return(false); } } } return(true); }