예제 #1
0
    private void Awake()
    {
        activeManagerIndex = new IntReactiveProperty();
        globalLevelIndex   = new IntReactiveProperty();

        onProgress         = new UnityEvent();
        onFinishRepetition = new UnityEvent();
        onMistake          = new UnityEvent();

        if (circleManagerTemplate != null)
        {
            InstantiateCircleManagers();
        }

        if (lineManager != null)
        {
            InitializeLineManager();
        }

        globalLevelIndex.Subscribe(index => PushSequencesToManagers(index));
        globalLevelIndex.Subscribe(_ => numVisibleManagers = CountVisibleManagers());

        activeManagerIndex.Subscribe(i => SetExclusiveActiveManager(i));

#if UNITY_EDITOR
        DrumGameLineEditor lineEditor = GetComponentInChildren <DrumGameLineEditor>();
        if (lineEditor != null)
        {
            lineEditor.SetRefreshDelegate(RefreshCurrentLevel);
        }
#endif
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        // Change HP text when value is changed
        hp.SubscribeToText(hpText);

        // Add animation ( we use LeanTween for this because it's a simple library that just works )
        hp.Subscribe(_ => AnimateObj(hpText.gameObject));

        // HP Bar
        hp.Subscribe(currentHP => {
            float normalizedHP = (currentHP / 100f);
            LeanTween.scaleX(hpBar, normalizedHP, 0.2f)
            .setEase(LeanTweenType.easeOutCirc);
        });

        // HP Delta
        hp.Throttle(TimeSpan.FromMilliseconds(500)).Subscribe(delayedHP => {
            float normalizedHP = (delayedHP / 100f);
            LeanTween.scaleX(hpDelta, normalizedHP, 0.2f)
            .setEase(LeanTweenType.easeInQuad);
        });

        // Button actions ------------------------
        damageButton.onClick.AddListener(DamageHP);
        resetButton.onClick.AddListener(ResetHP);
    }
예제 #3
0
    public override void Initialize(DrumSequence firstSequence, int selfIndex, OnSequenceComplete sequenceCallback, List <Color> colorMap)
    {
        this.selfIndex           = selfIndex;
        sequenceCompleteCallback = sequenceCallback;

        uiParent = transform.GetChild(0).gameObject;

        mainCamera             = Camera.main;
        originalCameraPosition = mainCamera.transform.localPosition;

        segmentHighlighter.Initialize();

        prompts = new List <DrumGamePrompt>();
        promptPrefab.SetActive(false);

        this.colorMap = colorMap;

        reactiveSequence = new ReactiveProperty <DrumSequence>(firstSequence);
        sequenceIndex    = new IntReactiveProperty(0);

        isVisible = new BoolReactiveProperty();
        isActive  = new BoolReactiveProperty();

        isActive.Subscribe(active => ToggleActivePromptHighlight(active));
        isActive.Subscribe(active => firstFrameActive = active);
        isActive.Subscribe(active => SetCamToOriginOnDisable(active));

        isVisible.Subscribe(visible => SetVisibility(visible));

        reactiveSequence.Subscribe(sequence => SetHiddenState(sequence));
        reactiveSequence.Subscribe(sequence => SpawnAndArrangePrompts(sequence));
        reactiveSequence.Subscribe(sequence => LabelDrumPrompts(sequence));
        reactiveSequence.Subscribe(sequence => ColorDrumPrompts(sequence));
        reactiveSequence.Subscribe(sequence => SetRepeatsValue(sequence));
        reactiveSequence.Subscribe(delegate { if (cameraZoomingOutCoroutine != null)
                                              {
                                                  StopCoroutine(cameraZoomingOutCoroutine);
                                              }
                                   });
        if (lineEditor != null)
        {
            reactiveSequence.Subscribe(sequence => lineEditor.SetSequence(sequence));
        }

        sequenceIndex.Subscribe(index => SetPromptHighlight(index));
        sequenceIndex.Subscribe(index => AnimateCameraFollow(index));

        var toggleEditStream = Observable.EveryUpdate().Where(_ => Input.GetKeyDown(toggleEditingKey));

        toggleEditStream.Subscribe(_ => editing = !editing);
        toggleEditStream.Subscribe(_ => lineEditor.isEditing.Value = editing);
        toggleEditStream.Subscribe(_ => Debug.Log($"Line mode Editing set to {editing}"));

        if (lineEditor != null)
        {
            lineEditor.SetPromptsRef(prompts);
        }
    }
예제 #4
0
        private void InitializeStageWatch()
        {
            deathCounter.Subscribe(count =>
            {
                for (int i = titleSettings.NextStageCount.Length - 1; i >= 0; --i)
                {
                    if (count < titleSettings.NextStageCount[i])
                    {
                        continue;
                    }
                    stageReactiveProperty.Value = i + 1;
                    return;
                }
            });
            stageReactiveProperty.Subscribe(stage =>
            {
                switch (stage)
                {
                case 0:
                    break;

                case 1:
                    EnemyPlayerCollisionSystem.Enabled = true;
                    break;

                case 2:
                    RainSystem.Enabled = true;
                    break;

                case 3:
                    Input1.Subscribe(ChangeWeapon1);
                    Input2.Subscribe(ChangeWeapon2);
                    武器欄.SetActive(true);
                    武器名 = 武器欄.transform.Find(nameof(武器名)).GetComponent <TMPro.TMP_Text>();
                    break;

                case 4:
                    // System.Buffer.BlockCopy(stage4EnemySpeed.Speeds, 0, enemySpeeds.Speeds, 0, enemySpeeds.Speeds.Length);
                    break;

                case 5:
                    // LastBossAppear();
                    break;

                default: break;
                }
            });
        }
예제 #5
0
    private void Awake()
    {
        UIPopUpHeart.SetUILobby(this);


        HeartArray = new GameObject[TOTAL_HEARTCOUNT];
        HeartArray = SceneMainLobby.HeartArray;

        mUserData = new UserData();


        mTime = new IntReactiveProperty();
        mTime.Subscribe((time) =>
        {
            Total_Timer = time;
            Min         = Total_Timer / 60;
            Sec         = Total_Timer % 60;

            SceneMainLobby.m_Timecontrol.text = string.Format("{0} :{1:D2}", Min, Sec);
        });

        if (CUILobby.instance == null)
        {
            CUILobby.instance = this;
        }
    }
    private void OnLoadComplete(List <MonsterDataModel> monsters,
                                Dictionary <string, ElementDataModel> elements,
                                Dictionary <string, Texture2D> images)
    {
        // Header of the view
        localizationService.GetString("title").Subscribe(x => view.header_title_text.text = x.ToUpper());

        // Only changing the gems requires value the view will be updated with formatted text
        speedUpButtonText = new StringReactiveProperty(localizationService.GetString("speedup_button").Value);
        speedUpGemsRequired
        .Subscribe(gems => speedUpButtonText
                   .Subscribe(x => view.speedup_button_text.text = string.Format(x, gems).ToUpper())
                   );

        // When breeding time is updated the view will be notified
        breedingTimeLeftText = new StringReactiveProperty(localizationService.GetString("waiting").Value);
        breedingTimeLeft
        .Subscribe(t => breedingTimeLeftText
                   .Subscribe(x => view.breeding_time_remaining_text.text = string.Format(x, "00:" + string.Format("{0:00}", t)).ToUpper())
                   );

        view.OnSpeedUpClick += this.OnSpeedUpClick;
        view.OnLeftMonsterDescriptionClick  += this.OnLeftInfoClick;
        view.OnRightMonsterDescriptionClick += this.OnRightInfoClick;
    }
예제 #7
0
    // Start is called before the first frame update
    void Start()
    {
        var rp = new ReactiveProperty <int>(10);

        //値の代入と取り出し
        rp.Value = 20;
        var currentValu = rp.Value;

        rp.Subscribe(x => Debug.Log(x));

        rp.Dispose();
        rp.Value = 30;

        _intReactiveProperty.Subscribe(x => Debug.Log("IRP:" + x));
        _intReactiveProperty.Value = 1000;
        _intReactiveProperty.Value = 2000;

        _stringReactiveProperty.Subscribe(s => Debug.Log("String:" + s));
        _boolReactiveProperty.Subscribe(b =>
        {
            if (b)
            {
                Debug.Log("Message True.");
            }
            else
            {
                Debug.Log("Message False.");
            }
        });
    }
예제 #8
0
    public Character( StatExpressionsInfo statExpressions, CharacterPlanetPawn pawn, IInputSource inputSource, CharacterStatus status, CharacterStateController stateController, CharacterStateController weaponStateController, int teamId, CharacterInfo info )
    {
        this.statExpressions = statExpressions;
        this.status = status;
        this.health = new IntReactiveProperty( this.status.maxHealth.Value );
        this.pawn = pawn;
        this.inputSource = inputSource;
        this.stateController = stateController;
        this.weaponStateController = weaponStateController;
        this.teamId = teamId;
        this.info = info;
        this.inventory = new BasicInventory( this );

        pawn.SetCharacter( this );

        this.stateController.Initialize( this );
        this.weaponStateController.Initialize( this );

        var inputSourceDisposable = inputSource as IDisposable;
        if ( inputSourceDisposable != null ) {

            _compositeDisposable.Add( inputSourceDisposable );
        }

        Observable.EveryUpdate().Subscribe( OnUpdate ).AddTo( _compositeDisposable );
        status.moveSpeed.Subscribe( UpdatePawnSpeed ).AddTo( _compositeDisposable );
        health.Subscribe( OnHealthChange );//.AddTo( _compositeDisposable );

        instances.Add( this );
    }
예제 #9
0
    public AtomModel(JSONAtomModel model)
    {
        fromJSON(model);

        maxStockSubscriber    = rMaxStock.Subscribe(_ => MaxStockUpgradePrice = (int)(AtomicWeight * MaxStock));
        harvestRateSubscriber = rHarvestRate.Subscribe(_ => HarvestRateUpgradePrice = (int)(Mathf.Pow(5f, HarvestRate) * AtomicWeight));
    }
예제 #10
0
        public CardModel(IOwner owner, ICardTemplate template)
            : base(owner)
        {
            Template = template;

            _player   = new ReactiveProperty <IPlayerModel>(owner as IPlayerModel);
            _power    = new IntReactiveProperty(Template.Power);
            _health   = new IntReactiveProperty(Template.Health);
            _manaCost = new IntReactiveProperty(Template.ManaCost);

            _items     = new ReactiveCollection <IItemModel>(Template.Items);
            _abilities = new ReactiveCollection <EAbility>(Template.Abilities);
            _effects   = new ReactiveCollection <IEffectModel>(Template.Effects);

            _health.Subscribe(h => { if (h <= 0)
                                     {
                                         Die();
                                     }
                              });
            _effects.ObserveAdd().Subscribe(e => Info($"Added Effect {e} from {this}")).AddTo(this);
            _items.ObserveAdd().Subscribe(e => Info($"Added Item {e} from {this}")).AddTo(this);
            _abilities.ObserveAdd().Subscribe(e => Info($"Added Ability {e} from {this}")).AddTo(this);
            _effects.ObserveRemove().Subscribe(e => Info($"Removed Effect {e} from {this}")).AddTo(this);
            _items.ObserveRemove().Subscribe(e => Info($"Removed Item {e} from {this}")).AddTo(this);
            _abilities.ObserveRemove().Subscribe(e => Info($"Removed Ability {e} from {this}")).AddTo(this);
        }
    public IntReactiveProperty Age = new IntReactiveProperty(0);  //©иртпРап╩╞

    // Start is called before the first frame update
    void Start()
    {
        //OnAgeChanged += age => { Debug.Log("inner received age changed"); };

        Age.Subscribe(age => { Debug.Log("Inner received age changed: " + age); });

        Age.Value = 10;
    }
예제 #12
0
 internal void Setup(CompoundJSON compound, IntReactiveProperty amount)
 {
     disposables.Clear();
     Compound = compound;
     _controlMessage.Index = compound.Index;
     amount.Subscribe(_ => OnAmountChange(_)).AddTo(disposables);
     Icon.Setup(compound);
 }
예제 #13
0
        protected override void InitializeComponent(IUIContext context, bool isPlaying)
        {
            base.InitializeComponent(context, isPlaying);

            _value
            .Subscribe(v => PeerInput.text = v, Debug.LogError)
            .AddTo(this);

            if (!isPlaying)
            {
                return;
            }

            PeerInput
            .OnValueChangedAsObservable()
            .Subscribe(v => Value = v, Debug.LogError)
            .AddTo(this);

            _readOnly
            .Subscribe(v => PeerInput.readOnly = v, Debug.LogError)
            .AddTo(this);
            _characterLimit
            .Subscribe(v => PeerInput.characterLimit = v, Debug.LogError)
            .AddTo(this);
            _caretWidth
            .Subscribe(v => PeerInput.caretWidth = v, Debug.LogError)
            .AddTo(this);

            _placeholderText
            .Subscribe(UpdatePlaceholder, Debug.LogError)
            .AddTo(this);

            _textStyle
            .Select(v => v.ValueFor(this))
            .Subscribe(v => v.Update(PeerText, DefaultTextStyle), Debug.LogError)
            .AddTo(this);
            _placeholderTextStyle
            .Select(v => v.ValueFor(this))
            .Subscribe(v => v.Update(PeerPlaceholder, DefaultPlaceholderStyle), Debug.LogError)
            .AddTo(this);

            _background
            .Select(v => v.ValueFor(this))
            .Subscribe(v => v.Update(PeerBackground, DefaultBackground), Debug.LogError)
            .AddTo(this);
            _selectionColor
            .Select(v => v.OrDefault(DefaultSelectionColor))
            .Subscribe(v => PeerInput.selectionColor = v, Debug.LogError)
            .AddTo(this);
            _caretColor
            .Select(v => v.HasValue ? v : DefaultCaretColor)
            .Subscribe(v =>
            {
                PeerInput.customCaretColor = v.HasValue;
                PeerInput.caretColor       = v.OrDefault(Color.black);
            }, Debug.LogError)
            .AddTo(this);
        }
예제 #14
0
    void Start()
    {
        Age.Subscribe(age =>
        {
            Debug.LogError("Age change:" + age);
        });

        Age.Value = 10;
    }
예제 #15
0
 /// <summary>
 /// InspectorからのReactiveProperty
 /// </summary>
 private void ExcuteInspectorRP()
 {
     _intRp.Subscribe(x => {
         Debug.Log("int RP : " + x);
     });
     _stringRp.Subscribe(x => {
         Debug.Log("string RP : " + x);
     });
 }
예제 #16
0
        // Use this for initialization
        void Start()
        {
            spawnNum
            .Subscribe(num =>
            {
            }).AddTo(gameObject);

            Initialize();
        }
예제 #17
0
    void SubscribeToData()
    {
        currentView
        .DistinctUntilChanged()
        .Subscribe(SwitchToView);

        currentNavUnit
        .Subscribe(CalculateLatitudeFromNavUnit);

        HandleEndGame();
    }
예제 #18
0
        protected override void SubscribeObservables()
        {
            _MaxDigitNum.Subscribe(_num => PrepareNumberRenderers(_num))
            .AddTo(Disposables);

            Observable.CombineLatest(_Value, _Digits, _Size, _Spacing, _MaxDigitNum, _PaddingMode,
                                     (_1, _2, _3, _4, _5, _6) => Unit.Default)
            .CombineLatest(_HorizontalPivot, _VerticalPivot, (_1, _2, _3) => Unit.Default)
            .Subscribe(_ => ApplyNumbers())
            .AddTo(Disposables);
        }
    void Start()
    {
        startTime = 0;
        time      = 0;
        //unitTime = 2;
        GenerateNumberBall(max);

        circleNumber.Subscribe(num =>
        {
            Debug.Log(num);

            if (num == 0 || num == 1)
            {
                GetComponent <NumberCircleView>().SetPrimeLabel("");
            }
            else if (IsPrime(num))
            {
                GetComponent <NumberCircleView>().SetPrimeLabel("素数");
                GetComponent <NumberCircleView>().primeLabel.color = Color.red;
            }
            else
            {
                GetComponent <NumberCircleView>().SetPrimeLabel("合成数");
                GetComponent <NumberCircleView>().primeLabel.color = Color.blue;
            }

            if (num >= 2 && num <= max)
            {
                GetComponent <NumberCircleView>().SetLabel(num);
                GameObject obj = NumberBallList.Where(ball => ball.GetComponent <NumberBall>().number == num)
                                 .First();
                if (obj.GetComponent <NumberBallView>())
                {
                    NumberBallView view = obj.GetComponent <NumberBallView>();
                    if (view != null)
                    {
                        if (IsPrime(num))
                        {
                            view.SetColor(Color.red);
                            lineScript.SetColor(Color.red);
                        }
                        else
                        {
                            view.SetColor(Color.blue);
                            obj.GetComponent <NumberBall>().isRotate = false;
                            lineScript.SetColor(Color.blue);
                        }
                    }
                }
            }
        });
    }
예제 #20
0
    void Start()
    {
        items.Clear();

        for (int i = 0; i < 10; i++)
        {
            items.Add(Instantiate(itemPrefab, content));
        }

        selectedIndex.Subscribe(index => StaticData.model.selected.Value = index);

        StaticData.model.selected.Subscribe(index => StartCoroutine(MoveTo(GetItemPos(index), moveTime)));
    }
예제 #21
0
        private void Start()
        {
            _collider = GetComponent <Collider>();
            var fingerTips = GetComponentsInChildren <FingertipBehaviour>();

            foreach (var value in fingerTips.Select(ft => ft.HasObject))
            {
                value.Skip(1)
                .Subscribe(next => _isHolding.Value = next ? _isHolding.Value + 1 : _isHolding.Value - 1)
                .AddTo(this);
            }

            _isHolding
            .Subscribe(i => _collider.enabled = i <= 0)
            .AddTo(this);
        }
예제 #22
0
 void Start()
 {
     intProperty.Subscribe(it => Debug.Log(it));
     longProperty.Subscribe(it => Debug.Log(it));
     floatProperty.Subscribe(it => Debug.Log(it));
     doubleProperty.Subscribe(it => Debug.Log(it));
     byteProperty.Subscribe(it => Debug.Log(it));
     boolProperty.Subscribe(it => Debug.Log(it));
     stringProperty.Subscribe(it => Debug.Log(it));
     vector2Property.Subscribe(it => Debug.Log(it));
     vector3Property.Subscribe(it => Debug.Log(it));
     vector4Property.Subscribe(it => Debug.Log(it));
     quaternionProperty.Subscribe(it => Debug.Log(it));
     colorProperty.Subscribe(it => Debug.Log(it));
     boundsProperty.Subscribe(it => Debug.Log(it));
     animationCurveProperty.Subscribe(it => Debug.Log(it));
 }
예제 #23
0
    void Start()
    {
        currentPage
        .Subscribe((pageIdx) => {
            int idx = 0;
            foreach (GameObject page in pages)
            {
                bool active = false;
                if (idx == pageIdx)
                {
                    active = true;
                }
                page.SetActive(active);

                idx++;
            }
        });
    }
예제 #24
0
        public void Bind(IntReactiveProperty source, string desc, GameData gameData)
        {
            if (source != null)
            {
                _addButton.onClick.AddListener(() =>
                {
                    if (gameData.RemainingUpgrades.Value > 0)
                    {
                        source.Value++;
                        gameData.RemainingUpgrades.Value--;
                    }
                });

                _removeButton.onClick.AddListener(() => { source.Value--; });
                source.Subscribe(i => { _amountText.text = i.ToString(); });
                _descText.text = desc;
            }
        }
예제 #25
0
    // -------------------------------------------------------------------------------------------------

    public void Awake()
    {
        _SnakeAcademy = FindObjectOfType(typeof(SnakeAcademy)) as SnakeAcademy;

        SetStateObject();

        Observable.EveryUpdate().Where(_ => _IsPlay && !_State.GameOver).Subscribe
        (
            _ =>
        {
            _Timer += Time.deltaTime;
        }
        ).AddTo(this);

        Observable.EveryUpdate().Where(_ => _Timer > _SnakeAcademy.resetParameters["Speed"]).Subscribe
        (
            _ =>
        {
            _Timer = 0f;
            _State.Next(_Direction);
            if (_State.GameOver)
            {
                SetReward(-1f);
                Done();
            }
            else if (_State.Eat)
            {
                SetReward(1f);
                _score.SetValueAndForceNotify(_score.Value + 1);
            }
            RenderState();
        }
        ).AddTo(this);

        _score.Subscribe
        (
            _value =>
        {
            m_ScoreText.text = _value + "";
        }
        ).AddTo(this);
        RenderState();
        _IsPlay = true;
    }
예제 #26
0
    void Start()
    {
        enemy      = GetComponentInParent <Enemy>();
        enemyText  = GetComponentInChildren <Text>();
        mainCamera = Camera.main.gameObject;


        enemy.OnTouchWithPlayer.Subscribe(_ =>
        {
            touchCount.Value--;
        });

        touchCount.Subscribe(x => enemyText.text = x.ToString());

        this.UpdateAsObservable().Subscribe(_ =>
        {
            transform.LookAt(mainCamera.transform);
        });
    }
예제 #27
0
        public override void Initialize()
        {
            base.Initialize();

            _weaponSlot = equipmentSlots.First(es => es.ItemSubType == ItemSubType.Weapon);

            inventory.SharedModel.DimmedFunc.Value = inventoryItem =>
                                                     inventoryItem.ItemBase.Value.ItemType == ItemType.Costume ||
                                                     inventoryItem.ItemBase.Value.ItemType == ItemType.Material;
            inventory.SharedModel.SelectedItemView
            .Subscribe(SubscribeInventorySelectedItem)
            .AddTo(gameObject);
            inventory.OnDoubleClickItemView
            .Subscribe(itemView =>
            {
                if (itemView is null ||
                    itemView.Model is null ||
                    itemView.Model.Dimmed.Value)
                {
                    return;
                }

                Equip(itemView.Model);
            })
            .AddTo(gameObject);
            inventory.OnResetItems.Subscribe(SubscribeInventoryResetItems).AddTo(gameObject);

            _stageId.Subscribe(SubscribeStage).AddTo(gameObject);

            questButton.OnClickAsObservable().Subscribe(_ => QuestClick(false)).AddTo(gameObject);

            Game.Event.OnRoomEnter.AddListener(b => Close());

            foreach (var slot in equipmentSlots)
            {
                slot.ShowUnlockTooltip = true;
            }

            foreach (var slot in consumableSlots)
            {
                slot.ShowUnlockTooltip = true;
            }
        }
예제 #28
0
        public override void Start()
        {
            NextScene.Where(scene => !string.IsNullOrEmpty(scene)).Subscribe(s => GetComponent <FadeScreen>().OutConfig.SceneToLoad = s).AddTo(this);

            base.Start();

            ActiveMenu.Subscribe(active =>
            {
                if (active == 0)
                {
                    TransitionHelper.TransitionIn(Wheels);
                }
                else
                {
                    TransitionHelper.TransitionOut(Wheels);
                }
                Menus.ForEach(m => m.Shown.Value = false);
                Menus[active].Shown.Value        = true;
            }).AddTo(this);
        }
예제 #29
0
    private void Awake()
    {
        Energy.Subscribe(e =>
        {
            IsAccelerating.Value = Energy.Value > 0f;
        });

        RemainBoostCount.Subscribe(c =>
        {
            CanBoost.Value = c > 0;
        });

        BaseSpeed.Subscribe(s =>
        {
            SpeedToShow.Value = s * s * 60 * 60;
        });

        //加速
        Observable.EveryUpdate()
        .Subscribe(_ =>
        {
            if (this.Energy.Value >= 0f)
            {
                float useEnergy = Mathf.Min(Time.deltaTime * UseRatio, this.Energy.Value);

                this.BaseSpeed.Value += useEnergy * EnergyToSpeedRatio;
                this.Energy.Value    -= useEnergy;
            }
        });

        //ゲームオーバー判定
        Observable.EveryUpdate()
        .Subscribe(_ =>
        {
            if (!CanBoost.Value && Energy.Value <= 0f)
            {
                //燃料切れ&加速終了
                this.IsGameOver.Value = true;
            }
        });
    }
예제 #30
0
    // Use this for initialization
    void Start()
    {
        // Change text when score is changed
        score.SubscribeToText(scoreText);

        // Add animation ( we use LeanTween for this because it's a simple library that just works )
        score.Subscribe(_ => LeanTween.scale(scoreText.gameObject, Vector3.one, 0.2f).setFrom(Vector3.one * 0.5f).setEase(LeanTweenType.easeOutBack));

        /*
         * // Two above lines can also be written as follows :
         * score.Subscribe(x => {
         *    scoreText.Text = x.toString();
         *    LeanTween.scale(scoreText.gameObject, Vector3.one, 0.2f).setFrom(Vector3.one*0.5f).setEase(LeanTweenType.easeOutBack)
         * });
         */

        // Button actions ------------------------
        addButton.onClick.AddListener(() => {
            score.Value++;
        });
    }
예제 #31
0
        private void Awake()
        {
            _score.Subscribe(x => _textScore.text = "SCORE : " + x);
            _level.Subscribe(x => _textLevel.text = "LEVEL : " + x);

            if (_saveData.Data.isTutorialShown)
            {
                // チュートリアル閲覧済みの場合は、カウントダウンから開始
                StartCountDown();
            }
            else
            {
                // チュートリアルを見ていない場合、チュートリアル表示
                _state.Value = GameState.Tutorial;

                Observable
                .Timer(TimeSpan.FromSeconds(0.5f))
                .Subscribe(_ => OnTutorialOpen())
                .AddTo(this);
            }
        }
예제 #32
0
    // Use this for initialization
    void Start()
    {
        PlayerOneScore = new IntReactiveProperty(0);
        PlayerTwoScore = new IntReactiveProperty(0);
        PlayerOneName = new StringReactiveProperty("Player A");
        PlayerTwoName = new StringReactiveProperty("Player B");

        PlayerOneScore.Subscribe( score => PlayerOneScoreDisplay.text = score.ToString());
        PlayerTwoScore.Subscribe( score => PlayerTwoScoreDisplay.text = score.ToString());
        PlayerOneName.Subscribe( name => PlayerOneNameDisplay.text = name);
        PlayerTwoName.Subscribe( name => PlayerTwoNameDisplay.text = name);

        PlayerOneGoal
            .OnTriggerEnter2DAsObservable ()
            .Where (collision => collision.gameObject.CompareTag("Puck"))
            .Subscribe (_ => PlayerTwoScore.Value += 1);

        PlayerTwoGoal
            .OnTriggerEnter2DAsObservable ()
            .Where (collision => collision.gameObject.CompareTag("Puck"))
            .Subscribe (_ => PlayerOneScore.Value += 1);

        PlayerOneGoal
            .OnTriggerExit2DAsObservable ()
            .Merge (PlayerTwoGoal.OnTriggerExit2DAsObservable())
            .Where (ev => ev.gameObject.CompareTag("Puck"))
            .Delay (TimeSpan.FromSeconds (0.5))
            .Subscribe(ev => {
                ev.gameObject
                   .OnDestroyAsObservable ()
                   .Delay (TimeSpan.FromSeconds (1))
                   .Subscribe (_ => Instantiate (PuckPrefab));

                ev.gameObject.SetActive (false);
                Destroy (ev.gameObject);
            });
    }