예제 #1
0
        public bool StartPathing(SmartEntity troop, SmartEntity target, TransformComponent transform, bool clampPathLength, out bool found, int rangeOverride, PathTroopParams troopParams, PathBoardParams boardParams, bool isRepathing, bool allowTroopFanning)
        {
            if (troop == null || target == null)
            {
                found = false;
                return(true);
            }
            if (this.IsPathingOngoing())
            {
                found = false;
                return(false);
            }
            boardParams.IgnoreWall = (boardParams.IgnoreWall || troop.TroopComp.TroopType.IsFlying);
            this.troop             = troop;
            this.target            = target;
            this.noWall            = boardParams.IgnoreWall;
            this.crushesWalls      = troopParams.CrushesWalls;
            this.transform         = transform;
            SmartEntity         smartEntity    = (SmartEntity)transform.Entity;
            int                 x              = transform.X;
            int                 z              = transform.Z;
            BoardCell <Entity>  cellAt         = this.boardController.Board.GetCellAt(x, z);
            BoardCell <Entity>  boardCell      = null;
            DamageableComponent damageableComp = target.DamageableComp;
            ShooterComponent    shooterComp    = troop.ShooterComp;

            this.pathingComp = smartEntity.PathingComp;
            BoardCell <Entity> boardCell2;

            if ((this.pathingComp != null & isRepathing) && this.pathingComp.TargetCell != null && this.pathingComp.EndCell != null && damageableComp != null)
            {
                boardCell2 = this.pathingComp.TargetCell;
                boardCell  = this.pathingComp.EndCell;
            }
            else if (damageableComp != null)
            {
                uint maxRange = (uint)((rangeOverride >= 0) ? rangeOverride : ((int)shooterComp.ShooterVO.MaxAttackRange));
                boardCell = damageableComp.FindAttackCell(maxRange, troopParams.TroopWidth, x, z, allowTroopFanning);
                int x2;
                int z2;
                damageableComp.GetCenterPosition(out x2, out z2);
                boardCell2 = this.boardController.Board.GetCellAt(x2, z2);
            }
            else
            {
                TransformComponent transformComp = target.TransformComp;
                boardCell2 = this.boardController.Board.GetCellAt(transformComp.CenterGridX(), transformComp.CenterGridZ());
                int  squaredDistanceToTarget = GameUtils.GetSquaredDistanceToTarget(shooterComp, target);
                bool flag = (long)squaredDistanceToTarget > (long)((ulong)shooterComp.MaxAttackRangeSquared);
                if (boardCell2 != cellAt && !troopParams.IsHealer)
                {
                    if (flag)
                    {
                        int x3          = boardCell2.X - cellAt.X;
                        int y           = boardCell2.Z - cellAt.Z;
                        int num         = IntMath.Atan2Lookup(x3, y) * 180 / 16384;
                        int targetCount = target.TroopComp.TargetCount;
                        int num2        = (int)((troopParams.MaxRange > 1u) ? (troopParams.MaxRange - 1u) : 1u);
                        for (int i = num2; i > 0; i--)
                        {
                            if (boardCell != null)
                            {
                                break;
                            }
                            int num3 = i * 3 + 1;
                            int num4 = 180 / num3;
                            for (int j = 0; j < num3; j++)
                            {
                                int num5       = (j + targetCount) % num3;
                                int twiceAngle = (num + 90 + num5 * num4) % 360 * 2;
                                int x4         = boardCell2.X + IntMath.cosLookup(twiceAngle) * i / 1024;
                                int z3         = boardCell2.Z + IntMath.sinLookup(twiceAngle) * i / 1024;
                                boardCell = this.boardController.Board.GetClampedToBoardCellAt(x4, z3, troopParams.TroopWidth);
                                if ((boardCell.Children == null || boardCell.Children.Count == 0) && boardCell.Clearance >= troopParams.TroopWidth)
                                {
                                    break;
                                }
                                boardCell = null;
                            }
                        }
                    }
                    else
                    {
                        boardCell = cellAt;
                    }
                }
                if (boardCell == null)
                {
                    boardCell = boardCell2;
                    if (boardCell.Clearance < troopParams.TroopWidth)
                    {
                        this.pathingComp = null;
                        found            = false;
                        return(false);
                    }
                }
            }
            WalkerComponent walkerComp = smartEntity.WalkerComp;

            if (this.pathingComp == null)
            {
                this.pathingComp = new PathingComponent(walkerComp.SpeedVO.MaxSpeed, target);
            }
            else
            {
                this.pathingComp.Reset();
                this.pathingComp.MaxSpeed = walkerComp.SpeedVO.MaxSpeed;
                this.pathingComp.Target   = target;
            }
            this.pathingComp.TargetCell = boardCell2;
            this.pathingComp.EndCell    = boardCell;
            int maxLength = -1;
            BattleController battleController = Service.Get <BattleController>();

            if (clampPathLength && (battleController == null || battleController.GetCurrentBattle().Type == BattleType.Pvp || battleController.GetCurrentBattle().Type == BattleType.ClientBattle))
            {
                int num6 = IntMath.FastDist(cellAt.X, cellAt.Z, boardCell2.X, boardCell2.Z);
                maxLength = 2 * num6 / 1024 + 2;
            }
            this.path = new Path(cellAt, boardCell, boardCell2, maxLength, troopParams, boardParams);
            this.UpdatePathing(out found);
            return(true);
        }