/// <summary> /// ''' Draws the current state of the game to the screen. /// ''' </summary> /// ''' <remarks> /// ''' What is drawn depends upon the state of the game. /// ''' </remarks> public static void DrawScreen() { UtilityFunctions.DrawBackground(); switch (CurrentState) { case GameState.ViewingMainMenu: { MenuController.DrawMainMenu(); break; } case GameState.ViewingGameMenu: { MenuController.DrawGameMenu(); break; } case GameState.AlteringSettings: { MenuController.DrawSettings(); break; } case GameState.Deploying: { DeploymentController.DrawDeployment(); break; } case GameState.Discovering: { DiscoveryController.DrawDiscovery(); break; } case GameState.EndingGame: { EndingGameController.DrawEndOfGame(); break; } case GameState.ViewingHighScores: { HighScoreController.DrawHighScores(); break; } case GameState.ViewingInstruction: { InstructionController.DrawInstruction(); break; } case GameState.Reveal: { RevealController.DrawReveal(); break; } case GameState.ViewingInstructionImg: { InstructionImgController.DrawInstructionImg(); break; } } UtilityFunctions.DrawAnimations(); SwinGame.RefreshScreen(); }