public void Reset() { ValueType v; Freedom = Vector2.UnitX; Projection = Vector2.UnitX; DualProjection = Vector2.UnitX; InstructionControl = InstructionControlFlags.None; RoundState = RoundMode.ToGrid; MinDistance = 1.0f; ControlValueCutIn = 17.0f / 16.0f; SingleWidthCutIn = 0.0f; SingleWidthValue = 0.0f; DeltaBase = 9; DeltaShift = 3; Loop = 1; Rp0 = Rp1 = Rp2 = 0; AutoFlip = true; }
public void Reset() { Freedom = Vector2.UnitX; Projection = Vector2.UnitX; DualProjection = Vector2.UnitX; InstructionControl = InstructionControlFlags.None; RoundState = RoundMode.ToGrid; MinDistance = 1.0f; ControlValueCutIn = 17.0f / 16.0f; SingleWidthCutIn = 0.0f; SingleWidthValue = 0.0f; DeltaBase = 9; DeltaShift = 3; Loop = 1; Rp0 = Rp1 = Rp2 = 0; AutoFlip = true; }