public void NewBiome(Biome biome, int minutesPassed) { if (_playerCharacter.GetTotalWeight() > _playerCharacter.WeightLimit) { minutesPassed *= 2; } Journey.UpdateTime(minutesPassed); _playerCharacter.RegenerationFromMinutes(minutesPassed); var remainingCards = GameObject.FindGameObjectsWithTag(Constants.TagGrabbableCard); foreach (var card in remainingCards) { Destroy(card); } _avoidBhv.EnableButton(); Journey.CurrentBiomeChoice = 0; Journey.Step = 1; Journey.Biome = biome; Instantiator.NewRandomCard(1, Journey.Day, Journey.Biome, _playerCharacter); _currentCard = GameObject.Find("Card1"); Instantiator.PopText(Helper.TimeFromMinutes(minutesPassed), (Vector2)_currentCard.transform.position + new Vector2(0.0f, 1.6f), TextType.Normal); //backCard.GetComponent<CardBhv>().BringToFront(); _avoidBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Avoid; _ventureBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Venture; Instantiator.NewRandomCard(0, Journey.Day, Journey.Biome, _playerCharacter); UpdateDisplayJourneyAndCharacterStats(); }
IEnumerator SpawnEnemy() { if (campingFeature == null) { campingFeature = GetComponent <CampingFeature>(); } Transform spawnTile = campingFeature.GetSpawnTile(); Material tileMat = spawnTile.GetComponent <Renderer>().material; Color initialColour = tileMat.color; float spawnTimer = 0; while (spawnTimer < spawnDelay) { tileMat.color = Color.Lerp(initialColour, flashColour, Mathf.PingPong(spawnTimer * tileFlashSpeed, 1)); spawnTimer += Time.deltaTime; yield return(null); } if (instantiator == null) { instantiator = FindObjectOfType <Instantiator>(); } GameObject instance = instantiator.Instantiate(spawnable, spawnTile.position + Vector3.up); Spawned(instance); }
void initIde() { var host = MefHostServices.Create(MSBuildMefHostServices.DefaultAssemblies); Workspace = MSBuildWorkspace.Create(host); Workspace.WorkspaceFailed += (sender, e) => Console.WriteLine($"Workspace error: {e.Diagnostic}"); ProgressLogger = new ProgressLog(); projectCollection = new ProjectCollection(null, new ILogger [] { new IdeLogger(this) }, ToolsetDefinitionLocations.Default) { //DefaultToolsVersion = DEFAULT_TOOLS_VERSION, }; projectCollection.SetGlobalProperty("RestoreConfigFile", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget/NuGet/NuGet.Config")); initCommands(); Widget go = Load(@"#ui.CrowIDE.crow"); go.DataSource = this; mainDock = go.FindByName("mainDock") as DockStack; instFileDlg = Instantiator.CreateFromImlFragment (this, "<FileDialog Caption='Open File' CurrentDirectory='{²CurrentDirectory}' SearchPattern='*.sln' OkClicked='onFileOpen'/>"); }
public ProfilerSystem(ProfilerSystemConfigData data) : base(data) { GameObject obj = Instantiator.Instantiate() as GameObject; ProfilerUpdate p = obj.AddComponent <ProfilerUpdate>(); p.Initialize(this); }
void Awake() { if (instance == null) { instance = this; } }
/// <summary> /// Constructor /// </summary> /// <param name="instantiator">Instantiator which will hold desired gameobject. <see cref="T"/> /// must be a componenent on the Instantiator's template</param> /// <param name="startSize">Initial size of pool</param> public ObjectPool(Instantiator instantiator, int startSize) { this.instantiator = instantiator; pool = new List <T>(); var objList = instantiator.InstantiateGroup(startSize); if (objList.Count == 0) { return; } var component = objList[0].GetComponent <T>(); if (component == null) { Debug.LogError( "ObjectPool: could not find required component from Instantiator return"); return; } foreach (var o in objList) { pool.Add(o.GetComponent <T>()); } initPos = objList[0].transform.position; initRot = objList[0].transform.rotation; }
public async Task InvokeAsync(HttpContext httpContext) { var routingResult = ControllerRouter.Route(httpContext.Request.Path.ToString()); if (routingResult == null) { await Next(httpContext); return; } var instance = Instantiator.Instantiate(routingResult.Controller.Type); IMethodParameterProvider controllerActionParameterProvider = new MethodParameterProvider(new MethodParameterValueProvider(httpContext.Request.Query.Keys.ToDictionary(k => k, k => httpContext.Request.Query[k].First()), () => new StreamReader(httpContext.Request.Body, Encoding.UTF8).ReadToEnd())); var parameters = controllerActionParameterProvider.GetParameters(routingResult.Action.Method); var result = routingResult.Action.Method.Invoke(instance, parameters); if (result != null) { httpContext.Response.ContentType = "application/json"; await httpContext.Response.WriteAsync(JsonConvert.SerializeObject(result)); } }
public static void CreateOrbitMeshes() { var starSystems = AssetDatabase.FindAssets("t:Osim.Assets.StarSystem"); foreach (var starSystemGuid in starSystems) { var systemPath = AssetDatabase.GUIDToAssetPath(starSystemGuid); var systemDir = Path.GetDirectoryName(systemPath); if (systemDir == null) { continue; } var starSystem = (Assets.StarSystem)AssetDatabase.LoadAssetAtPath(systemPath, typeof(Assets.StarSystem)); foreach (var planet in starSystem.planets) { var planetPath = AssetDatabase.GetAssetPath(planet); var planetDir = Path.GetDirectoryName(planetPath); if (planetDir == null) { continue; } int period = (int)planet.orbit.period; var points = new Vector3[period]; var orbitFunction = Instantiator.CreateOrbitFunction(planet.orbit.function); for (int i = 0; i < period; ++i) { points[i] = orbitFunction(planet.orbit.startTime + i).ToVector3(starSystem.scale); } var mesh = LoadOrCreateAsset <Mesh>(Path.Combine(planetDir, planet.name + "OrbitMesh.mesh")); CreateOrbitMesh(mesh, points); EditorUtility.SetDirty(mesh); } } }
static void Main(string[] args) { var instance = Instantiator.Instantiate(); Referent.Refer(instance); Console.ReadLine(); }
public virtual void RunAway() { Instantiator.NewPopupYesNo(Constants.YesNoTitle, "You have " + PlayerBhv.Character.RunAwayPercent + "% chance of running away.\nDo you risk it?" , Constants.Cancel, "Risk it!", OnRiskRunningAway); object OnRiskRunningAway(bool result) { if (result) { var rand = Random.Range(0, 100); if (rand < PlayerBhv.Character.RunAwayPercent) { PlayerPrefsHelper.SaveCharacter(Constants.PpPlayer, PlayerBhv.Character); Instantiator.NewOverBlend(OverBlendType.StartLoadMidActionEnd, "RUNNING AWAY", 2.0f, TransitionRunAway, reverse: true); object TransitionRunAway(bool transResult) { NavigationService.LoadPreviousScene(OnRootPreviousScene); return(transResult); } } else { Instantiator.NewSnack("Your attempt to flee fails"); PassTurn(); } } return(result); } }
private void DisplayStat() { var stat = Constants.LastEndActionClickedName; int statId = (int)Soul.GetFieldValue(stat + "_Id"); int statLevel = (int)Soul.GetFieldValue(stat + "_Level"); int statAdd = (int)Soul.GetFieldValue(stat + "_Add"); string statName = Soul.SoulStatsNames[statId]; string statDescription = Soul.SoulStatsDescriptions[statId]; string statUnit = Soul.SoulStatsUnit[statId]; var fullTitle = statName + (statLevel > 0 ? " " + statLevel.ToString() : string.Empty); var currentDescription = statDescription + MakeContent("Current:", " +" + (statAdd * statLevel) + " " + statUnit); //Plural if (statUnit.Length > 3 && statUnit[0] != '<') //Check '<' because of custom materials { if (statAdd * statLevel > 1) { currentDescription += "s"; } } Instantiator.NewPopupYesNo(fullTitle, currentDescription, null, "Ok", AfterDisplayStat); object AfterDisplayStat(bool result) { return(result); } }
public static object Call(Type interfaceType) { var callerProvider = BusRouters.GetProviderToCallInternalInstance(interfaceType); if (queryClients.Count > 0) { if (queryClients.Keys.Contains(interfaceType)) { //Not a local call so apply cache layer at Bus level var providerCacheType = Discovery.GetImplementationType(interfaceType, iCacheProviderType, false); if (providerCacheType != null) { var methodSetNextProvider = TypeAnalyzer.GetMethodDetail(providerCacheType, nameof(BaseLayerProvider <IBaseProvider> .SetNextProvider)).MethodInfo; if (methodSetNextProvider != null) { var providerCache = Instantiator.GetSingleInstance($"{providerCacheType.FullName}_Bus.Call_Cache", () => { var instance = Instantiator.CreateInstance(providerCacheType); methodSetNextProvider.Invoke(instance, new object[] { callerProvider }); return(instance); }); return(providerCache); } } } } return(callerProvider); }
/* * TouchPanel 1 * ------------ * Erzeugen von Kreisen an Kontakt 0 * und Echtzeitskallierung bei halten */ void OneFinger() { switch (tapCount) { case 1: //Figur inititalisieren Vector2 touchpos = Input.GetTouch(0).position; Vector3 createpos = Camera.main.ScreenToWorldPoint(new Vector3(touchpos.x, touchpos.y, 0)); GameObject i; switch (shapeType) { // Circle case 0: i = dashedLine ? circleDashed : circle; break; // Half circle case 1: i = circleHalfDashed; break; // Triangle case 2: i = dashedLine ? triangleDashed : triangle; break; // Rectangle default: i = box; break; } Instantiator.scale(i, new Vector3(createpos.x, createpos.y, 0)); break; case 2: shapeType += 1; shapeType %= 4; //Figur initialisieren & strichelung wechseln break; } }
public static T Inject <T>() { T instance = default(T); Type key = typeof(T); Type type = null; Instantiator instanciator = null; object value; if (instances.TryGetValue(key, out value)) { instance = (T)value; } else if (instanciators.TryGetValue(key, out instanciator)) { instance = (T)(object)instanciator(); } else if (types.TryGetValue(key, out type)) { instance = (T)Activator.CreateInstance(type); } else { throw Error.Create(HttpStatusCode.InternalServerError, "Dependency injection error: The type ({0}) you try to instanciate is not registered", key.Name); } return(instance); }
private void GainLoot() { if (_loot != null && _loot.Count > 0) { var itemsNames = ""; foreach (var item in _loot) { itemsNames += "\n" + item.GetNameWithColor(); } Instantiator.NewPopupYesNo("Loot", "You looted:" + itemsNames, string.Empty, "Ok", OnPositiveOutcome); } else { Instantiator.NewPopupYesNo("Loot", "No items were in a good enough shape in order to be looted...", string.Empty, "Oh...", OnPositiveOutcome); } object OnPositiveOutcome(bool result) { if (_loot != null && _loot.Count > 0) { PlayerBhv.Character.AddToInventory(_loot, OnLootGained); } else { OnLootGained(false); } return(result); } }
public void CanInstanstiateClassWithoutDefaultCtr() { var expectedType = typeof(SampleAssembly.ClassWithoutDefaultCtr); var obj = Instantiator.InstanstiateClass(typeof(SampleAssembly.ClassWithoutDefaultCtr)); Assert.AreEqual(expectedType, obj.GetType()); }
public override void Initialize(Instantiator instantiator, GameObject wall) { if (!photonView.isMine) { return; } base.Initialize(instantiator, wall); }
private void OnSceneGUI() { instan = target as Instantiator; handleTransform = instan.transform; handleRotation = Tools.pivotRotation == PivotRotation.Local ? handleTransform.rotation : Quaternion.identity; DrawSceneHandle("Instantiate Position", ref instan.instantiatePosition, ref isInstanPosSelected); }
public object CreateView() { var createdPrefab = Instantiator.InstantiatePrefab(PrefabTemplate); createdPrefab.transform.position = Vector3.zero; createdPrefab.transform.rotation = Quaternion.identity; return(createdPrefab); }
protected virtual void SetPrivates() { Application.targetFrameRate = 60; NavigationService.TrySetCurrentRootScene(SceneManager.GetActiveScene().name); Instantiator = GetComponent <Instantiator>(); Soul = PlayerPrefsHelper.GetSoul(); Journey = PlayerPrefsHelper.GetJourney(); }
public void OnPlayerCharacterClick() { int orderId = int.Parse(Constants.LastEndActionClickedName.Substring(Helper.CharacterAfterString(Constants.LastEndActionClickedName, "FrameCharacter"))); var character = GetCharacterBhvFromOrderId(orderId).Character; //ShowCharacterLifeName(character); Instantiator.NewPopupCharacterStats(character, null); }
public void Init(int chunkOffsetX, int chunkOffsetY, Transform tilemap, TileType[,] tiles, GameObject[,] gameobjects, int viewStartXIndex, int viewStartYIndex, GameObject testPrefab) { // Debug.Log("x: " + viewStartXIndex); TilemapTilesView = new View <TileType>(tiles, viewStartXIndex, viewStartYIndex, CHUNK_SIZE); // 0 1 2 // SETVIEW; GameObjectView = new View <GameObject>(gameobjects, viewStartXIndex, viewStartYIndex, CHUNK_SIZE); offsetX = chunkOffsetX; offsetY = chunkOffsetY; chunkOffsetX *= CHUNK_SIZE; chunkOffsetY *= CHUNK_SIZE; GameObject parent = new GameObject("Chunk(" + offsetX + "," + offsetY + ")"); parent.transform.parent = tilemap; for (int y = 0; y < CHUNK_SIZE; y++) { for (int x = 0; x < CHUNK_SIZE; x++) { TilemapTilesView[y, x] = TileType.Invalid; #if false // GameObject tileObject = TileMap.Instantiate(testPrefab); // new GameObject("(" + y + "," + x + ")"); GameObject tileObject = Instantiator.instantiateGo(testPrefab); #else GameObject tileObject = new GameObject("(" + y + "," + x + ")"); #endif tileObject.transform.parent = parent.transform; tileObject.transform.position = new Vector3(x + chunkOffsetX, y + chunkOffsetY, 0); tileObject.layer = 9; GameObjectView[y, x] = tileObject; #if false /* SpriteRenderer spriteRenderer = */ tileObject.GetComponent <SpriteRenderer>().sortingLayerName = "TileMap"; tileObject.GetComponent <BoxCollider2D>().enabled = false; // var anim = tileObject.AddComponent<Animator>(); #else var sr = tileObject.AddComponent <SpriteRenderer>(); sr.sortingLayerName = "TileMap"; var bc = tileObject.AddComponent <BoxCollider2D>(); bc.enabled = false; // test var anime = tileObject.AddComponent <TileAnime>(); anime.enabled = false; #endif } } _parent = new GameObject("Chunk " + offsetX + ", " + offsetY); _parent.transform.parent = tilemap; }
public void UpdateIcon(bool down, string key = null, InputType type = InputType.Tap) { if (!enabled) { return; } if (_framesDown < _minFramesDown) { ++_framesDown; down = true; } if (down) { if (!_isDown) { _framesDown = 0; } _isDown = true; _mainIcon.sprite = IconDown; } else { _isDown = false; _mainIcon.sprite = IconUp; } if (key != null) { var position = _singleTapSpawn.position; if (type == InputType.CustomTap) { position = _customTapSpawn.position; } else if (type == InputType.Held) { position = _heldSpawn.position; } else if (type == InputType.CustomHeld) { position = _timeHeldSpawn.position; } if (key == "_") { position += new Vector3(0.0f, -0.25f, 0.0f); Instantiator.PopNoShadowText(key.ToLower(), position + new Vector3(0.0f, 1.5f, 0.0f), distance: 2.0f, startFadingDistancePercent: 0.50f); } else if (key != string.Empty) { if (key.ToLower() == "noname") { key = "none"; } Instantiator.PopText(key.ToLower(), position + new Vector3(0.0f, 1.5f, 0.0f), distance: 2.0f, startFadingDistancePercent: 0.50f); } } }
public void GoToNextScene() { //_soul = PlayerPrefsHelper.GetSoul(); PlayerPrefsHelper.SaveSoul(Soul); //DEBUG CREATION //Instantiator.NewOverBlend(OverBlendType.StartLoadMidActionEnd, "YOUR NEW BODY AWAITS", 2.0f, OnToRaceChoiceScene); //DEBUG SELECTION Instantiator.NewOverBlend(OverBlendType.StartLoadMidActionEnd, "YOUR NEW BODY AWAITS", 2.0f, OnToCharacterSelectionScene); }
public sealed override T Rent(bool initialize = false) { var instance = Instantiator.Instantiate(); { instance.PoolManager = PoolManager; } return(instance); }
private void SetButtons() { GameObject.Find("ButtonPause").GetComponent <ButtonBhv>().EndActionDelegate = Pause; GameObject.Find("CharacterButton").GetComponent <ButtonBhv>().EndActionDelegate = ShowCharacterStats; GameObject.Find("ButtonInventory").GetComponent <ButtonBhv>().EndActionDelegate = ShowInventory; if (Constants.CardsInCache == true) { LoadCurrentCards(); } else { if (Journey.Step > Journey.Biome.Steps) //Just '<' because it instantiates one in advance { //++Journey.CurrentBiomeChoice; Instantiator.NewCardBiome(1, Journey.Day, Journey.Biome, Journey.CurrentBiomeChoice, Journey.Biome.Destinations, _playerCharacter); if (Journey.Biome.Destinations > 1 && Journey.CurrentBiomeChoice < Journey.Biome.Destinations) { //++Journey.CurrentBiomeChoice; Instantiator.NewCardBiome(0, Journey.Day, Journey.Biome, Journey.CurrentBiomeChoice + 1, Journey.Biome.Destinations, _playerCharacter); } else { _avoidBhv.DisableButton(); } } else { Instantiator.NewRandomCard(1, Journey.Day, Journey.Biome, _playerCharacter); if (Journey.Step < Journey.Biome.Steps) { Instantiator.NewRandomCard(0, Journey.Day, Journey.Biome, _playerCharacter); } else { Instantiator.NewCardBiome(0, Journey.Day, Journey.Biome, Journey.CurrentBiomeChoice, Journey.Biome.Destinations, _playerCharacter); } } } _currentCard = GameObject.Find("Card1"); _avoidBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Avoid; _ventureBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Venture; PauseMenu.Buttons[0].EndActionDelegate = Resume; PauseMenu.TextMeshes[0].text = "Resume"; PauseMenu.Buttons[1].EndActionDelegate = GiveUp; PauseMenu.TextMeshes[1].text = "Give Up"; PauseMenu.Buttons[2].EndActionDelegate = GoToSoul; PauseMenu.TextMeshes[2].text = "Soul"; PauseMenu.Buttons[3].EndActionDelegate = Settings; PauseMenu.TextMeshes[3].text = "Settings"; PauseMenu.Buttons[4].EndActionDelegate = Exit; PauseMenu.TextMeshes[4].text = "Exit"; if (!Soul.HasAtLeastOneLeveledStat()) { PauseMenu.Buttons[2].DisableButton(); } }
private void GameStart() { _gridBhv.ResetAllCellsDisplay(); _gridBhv.ResetAllCellsVisited(); _gridBhv.SpawnOpponent(OpponentBhvs); _gridBhv.SpawnPlayer(); IsWaitingStart = false; Instantiator.NewOverTitle(_map.Name, "Sprites/MapTitle_0", null, Direction.Left); }
private void AddAction() { var stat = Constants.LastEndActionClickedName.Substring(Helper.CharacterAfterString(Constants.LastEndActionClickedName, "Add")); int statId = (int)Soul.GetFieldValue(stat + "_Id"); int statLevel = (int)Soul.GetFieldValue(stat + "_Level"); int statMax = (int)Soul.GetFieldValue(stat + "_Max"); int statAdd = (int)Soul.GetFieldValue(stat + "_Add"); int statPrice = (int)Soul.GetFieldValue(stat + "_Price"); string statName = Soul.SoulStatsNames[statId]; string statDescription = Soul.SoulStatsDescriptions[statId]; string statUnit = Soul.SoulStatsUnit[statId]; var fullTitle = statName + (statLevel > 0 ? " " + statLevel.ToString() : string.Empty); var currentDescription = statDescription + MakeContent("Current:", " +" + (statAdd * statLevel) + " " + statUnit); var currentPrice = statPrice * (statLevel + 1); var negative = "Cancel"; var positive = "<material=\"LongOrange\">" + currentPrice.ToString() + "</material>"; if (statLevel == statMax || Soul.Xp < currentPrice) { negative = null; positive = "Back"; } var nextDescription = string.Empty; if (statLevel != statMax) { nextDescription += MakeContent("Next:", " +" + (statAdd * (statLevel + 1)) + " " + statUnit); } //Plural if (statUnit.Length > 3 && statUnit[0] != '<') //Check '<' because of custom materials { if (statAdd * statLevel > 1) { currentDescription += "s"; } if (statAdd * (statLevel + 1) > 1 && nextDescription != string.Empty) { nextDescription += "s"; } } Instantiator.NewPopupYesNo(fullTitle, currentDescription + nextDescription, negative, positive, AfterAddAction); object AfterAddAction(bool result) { if (result == false || statLevel == statMax || Soul.Xp < currentPrice) { return(result); } Soul.Xp -= currentPrice; var levelFieldInfo = Soul.GetType().GetField(stat + "_Level"); levelFieldInfo.SetValue(Soul, statLevel + 1); UpdateTreeDisplay(); return(result); } }
public object Instantiate(object id) { object result = Instantiator.Instantiate(id); if (id != null) { SetIdentifier(result, id); } return(result); }
/// <summary> /// Creates a new instance of the prefab. /// </summary> public T Create() { if (CurrentObject != null) { throw new Exception("You can only instantiate one object"); } CurrentObject = Instantiator.InstantiateObject(_prefab); return(CurrentObject); }
public void should_delegate_instantiation_to_provided_lambda() { var o = new object(); var instantiator = new Instantiator(o); var container = new Container(x => x.For<object>().Use(instantiator.Get)); var instance = container.Get<object>(); instance.Should().NotBeNull(); instantiator.Executed.Should().BeTrue(); }
public override object GetInstance(Type contractType, InjectContext context) { if (_instantiator == null) { _instantiator = _container.Resolve<Instantiator>(); } var obj = _instantiator.Instantiate(GetTypeToInstantiate(contractType)); Assert.That(obj != null); return obj; }
public object GetInstance(Type contractType) { if (!_hasInstance) { if (_instantiator == null) { _instantiator = _container.Resolve<Instantiator>(); } _instance = _instantiator.Instantiate(GetTypeToInstantiate(contractType)); Assert.That(_instance != null); _hasInstance = true; } return _instance; }
public void CreatesInstanceResolvingConstructorParamsViaInjector() { Instantiator instantiator; TestClassWithConstructorWithDependency instance; ITestDependency dependency; IDivineInjector injector; Scenario() .Given(dependency = AMock<ITestDependency>().Instance) .Given(injector = AMock<IDivineInjector>() .WhereMethod(i => i.IsBound(typeof(ITestDependency))).Returns(true) .WhereMethod(i => i.Get(typeof(ITestDependency))).Returns(dependency) .Instance) .Given(instantiator = new Instantiator(injector)) .When(instance = instantiator.Create<TestClassWithConstructorWithDependency>()) .Then(instance, Is(AnInstance.NotNull<TestClassWithConstructorWithDependency>())) .Then(instance.Dependency, Is(AnInstance.SameAs(dependency))); }
public void CreatesInstanceUsingFirstConstructorThatCanBeInjected() { Instantiator instantiator; TestClassWithAnUninjectableConstructor instance; ITestDependency dependency; IDivineInjector injector; Scenario() .Given(dependency = AMock<ITestDependency>().Instance) .Given(injector = AMock<IDivineInjector>() .WhereMethod(i => i.IsBound(typeof(ITestDependency))).Returns(true) .WhereMethod(i => i.IsBound(typeof(string))).Returns(false) .WhereMethod(i => i.Get(typeof(ITestDependency))).Returns(dependency) .Instance) .Given(instantiator = new Instantiator(injector)) .When(instance = instantiator.Create<TestClassWithAnUninjectableConstructor>()) .Then(instance, Is(AnInstance.NotNull<TestClassWithAnUninjectableConstructor>())) .Then(instance.Dependency, Is(AnInstance.SameAs(dependency))); }
public void CreatesInstanceUsingConstructorWithFewestNumberOfParameters() { Instantiator instantiator; TestClassWithTwoConstructorsWithDependencies instance; ITestDependency dependency; IDivineInjector injector; Scenario() .Given(dependency = AMock<ITestDependency>().Instance) .Given(injector = AMock<IDivineInjector>() .WhereMethod(i => i.IsBound(typeof(ITestDependency))).Returns(true) .WhereMethod(i => i.IsBound(typeof(ITestSecondDependency))).Returns(false) .WhereMethod(i => i.Get(typeof(ITestDependency))).Returns(dependency) .Instance) .Given(instantiator = new Instantiator(injector)) .When(instance = instantiator.Create<TestClassWithTwoConstructorsWithDependencies>()) .Then(instance, Is(AnInstance.NotNull<TestClassWithTwoConstructorsWithDependencies>())) .Then(instance.Dependency, Is(AnInstance.SameAs(dependency))); }
public PlaneShiftFactory(Instantiator instantiator) { this.instantiator = instantiator; }
public void CreateThrowsExceptionInCaseNoInjectableConstructorsFound() { Instantiator instantiator; ITestDependency dependency; IDivineInjector injector; Exception exception; Scenario() .Given(dependency = AMock<ITestDependency>().Instance) .Given(injector = AMock<IDivineInjector>() .WhereMethod(i => i.IsBound(typeof(ITestSecondDependency))).Returns(false) .WhereMethod(i => i.IsBound(typeof(string))).Returns(false) .Instance) .Given(instantiator = new Instantiator(injector)) .When(exception = CaughtException(() => instantiator.Create<TestClassThatCannotBeInjected>())) .Then(exception, Is(AnException.Of().Type<BindingException>() .Message("Cannot create DivineInject.Test.TestClassThatCannotBeInjected, could not find an injectable constructor because the following types are not injectable: System.String, DivineInject.Test.ITestSecondDependency"))); }
public void CreatesInstanceUsingNoArgConstructor() { Instantiator instantiator; object instance; Scenario() .Given(instantiator = new Instantiator(AMock<IDivineInjector>().Instance)) .When(instance = instantiator.Create<TestClassWithNoArgConstructor>()) .Then((TestClassWithNoArgConstructor)instance, Is(AnInstance.NotNull<TestClassWithNoArgConstructor>())); }
public ProjectileFactory(Instantiator instantiator) { this.instantiator = instantiator; }
public ShipStateFactory(Instantiator instantiator) { _instantiator = instantiator; }
public AbilityFactory(Instantiator instantiator) { this.instantiator = instantiator; }