private void OnInstantiated(GameObject go) { if (_istantiatedPrefab != null) { Destroy(_istantiatedPrefab); } _istantiatedPrefab = go; Instantiaded?.Invoke(_istantiatedPrefab); }
private IEnumerator InstantiatedCor() { yield return(null); Instantiaded?.Invoke(_istantiatedPrefab); }