public void FillTile(Index index) { if (AlreadySpawned(index)) { return; } tempBuildingInstance = instanceManager.GetBuilding(index); if (tempBuildingInstance != null) { MapUtils.GetIndexDistanceToAreaMidPoint(index, tempBuildingInstance.index, tempBuildingInstance.lastIndex, out offsetVec); tempPoolObje = poolController.GetPoolObje(buildingObjeType.value, GetTileByIndex(index.x, index.y).transform.position + (Vector3)offsetVec); tempBuilding = tempPoolObje.GetComponent <Building>(); tempBuilding.Set(tempBuildingInstance); activeBuildings.Add(tempBuilding); return; } tempSoldierInstances = instanceManager.GetSoldier(index); if (tempSoldierInstances != null) { for (int i = 0; i < tempSoldierInstances.Count; i++) { tempPoolObje = poolController.GetPoolObje(soldierObjeType.value, GetTileByIndex(index.x, index.y).transform.position); tempSoldier = tempPoolObje.GetComponent <Soldier>(); tempSoldier.Set(tempSoldierInstances[i]); activeSoldiers.Add(tempSoldier); E_SoldierActivated.Invoke(tempSoldier); } } }
public void Set(Instance_Building buildingInstance) { this.buildingInstance = buildingInstance; spriteRenderer.color = buildingInstance.currentColor; base.SetData(buildingInstance); boxCollider.size = new Vector2(buildingInstance.width * tileSize.value, buildingInstance.height * tileSize.value); }
/// <summary> /// <para>Arka arkaya asker uretmede islem kolayligi saglar</para> /// <para>Her uretimde siradaki uretim noktasinin indexini tutar,</para> /// <para>son ureten bina su an uretenle ayni ise </para> /// <para>ayni islemleri yapmasina gerek kalmadan direk noktayi dondurur</para> /// </summary> public override bool UsingSamePoint() { if (lastSpawnerBuilding != currentSelectedBuilding.selectedBuildingInstance || soldiersMoved ) { lastSpawnerBuilding = currentSelectedBuilding.selectedBuildingInstance; soldiersMoved = false; return(false); } else { return(true); } }
public void Set(Instance_Building buildingData) { this.buildingData = buildingData; mapObjeDisplayer.Set(buildingData); if (buildingData.producableUnit != null) { soldierButton.Set(buildingData.producableUnit); } else { soldierButton.Clear(); } }
public void Raise(Instance_Building item) { this.Event.Invoke(item); }