private void treeViewFolderContents_AfterSelect(object sender, System.Windows.Forms.TreeViewEventArgs e) { if (e.Node.Tag != null)//root folder clicked :P { Instance3D selected_instance = (Instance3D)e.Node.Tag; ProjectManager.MapSpawns.AddSelection(selected_instance); } }
public override void CreateMyInstance(int index, Action callback) { base.CreateMyInstance(index, callback); Instance3D.name = "Earthquake_" + index; //Instance3D.GetComponent<EarthquakeDataPoint>().Init(this, label); callback(); Instance3D.GetComponent <EarthquakeInstance>().Init(this); }
public override void CreateMyInstance(int index, Action callback) { base.CreateMyInstance(index, callback); Instance3D.name = name + "_" + index; //Instance3D.GetComponent<StromDataPoint>().Init(this, label); Instance3D.GetComponent <StormInstance>().Init(this); callback(); }
private void scenarioItems_FocusOnObject(string itemTitle, object innerObject) { // Focus the camera on the specified object. Instance3D selected_instance = (Instance3D)innerObject; Vector3 from = new Vector3(); from = selected_instance.Translation; from.X += 5; from.Y += 5; from.Z += 3; MdxRender.Camera.SetLookAt(from, selected_instance.Translation); }
private void CreateInstance(Scenario.ScenarioSoundSceneryBlock block) { Instance3D scenario_object = null; string obj_name = scenarioTag.ScenarioValues.SoundSceneryPalette[block.Type.Value].Name.Value; scenario_object = new Instance3D(BillboardModel.Sound_Scenery); scenario_object.ObjectColor = Color.Green; scenario_object.InitializeRotationBinding(block.Rotation); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.SoundScenery; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
/* * ScenarioEquipmentBlock * ScenarioWeaponBlock * ScenarioMachineBlock * ScenarioControlBlock * ScenarioProfilesBlock * ScenarioPlayersBlock * ScenarioTriggerVolumeBlock * ScenarioStartingEquipmentBlock * ScenarioBspSwitchTriggerVolumeBlock */ private void CreateInstance(Scenario.ScenarioLightFixtureBlock block) { Instance3D scenario_object = null; string obj_name = scenarioTag.ScenarioValues.LightFixturesPalette[block.Type.Value].Name.Value; scenario_object = new Instance3D(MdxRender.MM.LightModel); scenario_object.InitializeRotationBinding(block.Rotation); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.LightFixtures; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
public static Instance3D FromXDocument(XElement xElement) { var id = int.Parse(xElement.Attribute(XName.Get("id")).Value); var name = xElement.Attribute(XName.Get("name")).Value; var instance = new Instance3D(id, name) { AggregatedBy = ParseUtility.ValueOfDescendant(xElement, "IsAggregatedBy", Convert.ToInt32, 0), InstanceOf = ParseUtility.ValueOfDescendant(xElement, "IsInstanceOf", Convert.ToInt32, 0), RelativeMatrix = ParseUtility.ValueOfDescendant <IList <double> >(xElement, "RelativeMatrix", ParseList, new List <double>()) }; return(instance); }
private void CreateInstance(Scenario.ScenarioDecalsBlock block) { Instance3D scenario_object = null; string obj_name = scenarioTag.ScenarioValues.DecalPalette[block.DecalType.Value].Reference.Value; TagFileName bitmap_tfn = GetDecalBitmap(new TagFileName(obj_name, "deca", this.version)); PromDecal pd = new PromDecal(1, bitmap_tfn); scenario_object = new Instance3D(pd); //scenario_object.InitializeRotationBinding(block.Position); //todo: bind the byte rotation that these objects use scenario_object.InitializeTranslationBinding(block.Position); scenario_object.InitializeRotationBinding(block.Ya, block.Pitc); scenario_object.ObjectType = ObjectType.Decals; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
private void CreateInstance(Scenario.ScenarioVehicleBlock block) { Instance3D scenario_object = null; string obj_name = scenarioTag.ScenarioValues.VehiclePalette[block.Type.Value].Name.Value; TagFileName model_name = GetModelName(new TagFileName(obj_name, "vehi", version)); if (model_name.Exists) { scenario_object = new Instance3D(model_name); } else { scenario_object = new Instance3D(MdxRender.MM.DefaultModel); } scenario_object.InitializeRotationBinding(block.Rotation); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.Vehicle; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
private void CreateInstance(Scenario.ScenarioNetgameEquipmentBlock block) { Instance3D scenario_object = null; string obj_name = block.ItemCollection.Value; TagFileName model_name = GetModelName(new TagFileName(obj_name, "itmc", version)); if (model_name.Exists) { scenario_object = new Instance3D(model_name); } else { scenario_object = new Instance3D(MdxRender.MM.DefaultModel); } scenario_object.InitializeRotationBinding(block.Facing); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.Equipment; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
private void CreateInstance(Scenario.ScenarioPlayersBlock block) { Instance3D scenario_object = null; //todo: get name of spawn block scenario_object = new Instance3D(MdxRender.MM.PlayerSpawnModel); scenario_object.InitializeRotationBinding(block.Facing); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.PlayerStart; if (block.TeamIndex.Value == 0) { scenario_object.ObjectColor = Color.Red; } else { scenario_object.ObjectColor = Color.Blue; } scenario_object.PlayerSpawn = true; scenario_object.ObjectName = ""; instanceCollection.Add(scenario_object); }
abstract public void RemoveInstance(Instance3D Item);
abstract public void EditInstance(Instance3D Item);
public override void EditInstance(Instance3D Item) { //update the properties of the respective }
public void EditInstance(Instance3D Item) { }
private void CreateInstance(Scenario.ScenarioNetgameFlagsBlock block) { string obj_name = null; Instance3D scenario_object = null; //todo: get name of flag switch (block.Type.Value) { case 0: scenario_object = new Instance3D(BillboardModel.CTF_Flag); obj_name = "CTF Flag"; break; case 1: scenario_object = new Instance3D(BillboardModel.CTF_Vehicle); obj_name = "CTF Vehicle"; break; case 2: scenario_object = new Instance3D(BillboardModel.Oddball); obj_name = "Oddball Ball Spawn"; break; case 3: scenario_object = new Instance3D(BillboardModel.Race_Track); obj_name = "Race - Track"; break; case 4: scenario_object = new Instance3D(BillboardModel.Race_Vehicle); obj_name = "Race - Vehicle"; break; case 5: scenario_object = new Instance3D(BillboardModel.Vegas_Bank); obj_name = "Vegas - Bank"; break; case 6: scenario_object = new Instance3D(BillboardModel.Teleport_From); obj_name = "Teleport From"; break; case 7: scenario_object = new Instance3D(BillboardModel.Teleport_To); obj_name = "Teleport To"; break; case 8: scenario_object = new Instance3D(BillboardModel.KOH); obj_name = "Hill Flag"; break; default: throw new Exception("Invalid netgame flag type instantiated."); break; } scenario_object.ObjectColor = Color.Green; scenario_object.InitializeRotationBinding(block.Facing); scenario_object.InitializeTranslationBinding(block.Position); scenario_object.ObjectType = ObjectType.NetgameFlags; scenario_object.ObjectName = obj_name; instanceCollection.Add(scenario_object); }
public override void RemoveInstance(Instance3D Item) { //remove the instance //decrement the indices of the following items in the same section }
public void RemoveInstance(Instance3D Item) { }