/// <summary> /// Returns if the passer can go through this tile. /// More in <see cref="TileObjectBase"/> /// </summary> /// <param name="passer"></param> /// <param name="entryDirection"></param> /// <returns></returns> public bool IsPassableFor(Living passer, Direction entryDirection) { if (InstalledObject == null) { return(true); } else { return(InstalledObject.IsPassableFor(passer, entryDirection)); } }