/// <summary> /// Edits the specified game specific value. /// </summary> /// <remarks> /// This method writes the given value in the specified game specific value, if it /// is owned by the mod being upgraded. If the specified edit is not owned by the /// mod being upgraded, the edit is archived in the install log. /// /// If the edit was not previously installed by the mod, then the normal install /// rules apply, including confirming overwrite if applicable. /// </remarks> /// <param name="p_strKey">The key of the edited Game Specific Value.</param> /// <param name="p_bteValue">The value to install.</param> /// <returns><c>true</c> if the value was set; <c>false</c> otherwise.</returns> public override bool EditGameSpecificValue(string p_strKey, byte[] p_bteValue) { IList <IMod> lstInstallers = InstallLog.GetGameSpecificValueEditInstallers(p_strKey); if (lstInstallers.Contains(Mod, ModComparer.Filename)) { if (!ModComparer.Filename.Equals(lstInstallers[lstInstallers.Count - 1], Mod)) { InstallLog.ReplaceGameSpecificValueEdit(Mod, p_strKey, p_bteValue); } else { ShaderEdit sedShader = new ShaderEdit(p_strKey); SDPArchives sdpManager = new SDPArchives(GameModeInfo, FileUtility); if (!TouchedFiles.Contains(sdpManager.GetPath(sedShader.Package))) { TouchedFiles.Add(sdpManager.GetPath(sedShader.Package)); TransactionalFileManager.Snapshot(sdpManager.GetPath(sedShader.Package)); } byte[] oldData; if (!sdpManager.EditShader(sedShader.Package, sedShader.ShaderName, p_bteValue, out oldData)) { throw new Exception("Failed to edit the shader"); } } OriginallyInstalledEdits.Remove(p_strKey); return(true); } return(base.EditGameSpecificValue(p_strKey, p_bteValue)); }