예제 #1
0
 public GameObject GetNextFeature(GameObject currentSelected)
 {
     return(InspectorsUtil <AiFeature> .GetNext(transform, currentSelected));
 }
 /// <summary>
 /// Gets the next waypoint.
 /// </summary>
 /// <returns>The next waypoint.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetNextWaypoint(GameObject currentSelected)
 {
     return(InspectorsUtil <Waypoint> .GetNext(waypointsFolder, currentSelected));
 }
예제 #3
0
 public GameObject GetNextAction(GameObject currentSelected)
 {
     return(InspectorsUtil <TowerAction> .GetNext(transform, currentSelected));
 }
 /// <summary>
 /// Gets the next capture point.
 /// </summary>
 /// <returns>The next capture point.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetNextCapturePoint(GameObject currentSelected)
 {
     return(InspectorsUtil <CapturePoint> .GetNext(capturePointFolder, currentSelected));
 }
 /// <summary>
 /// Gets the next pathway.
 /// </summary>
 /// <returns>The next pathway.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetNextPathway(GameObject currentSelected)
 {
     return(InspectorsUtil <Pathway> .GetNext(pathwayFolder, currentSelected));
 }
예제 #6
0
 /// <summary>
 /// Gets the next building place.
 /// </summary>
 /// <returns>The next building place.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetNextBuildingPlace(GameObject currentSelected)
 {
     return(InspectorsUtil <BuildingPlace> .GetNext(towerFolder, currentSelected));
 }