public void RenameEntityCorrectly() { // Arrange DCLBuilderInWorldEntity testEntity = new GameObject("_DCLBuilderInWorldEntity").AddComponent <DCLBuilderInWorldEntity>(); testEntity.entityUniqueId = "testId"; string testText = "Test text"; DCLBuilderInWorldEntity retournedEntity = null; string retournedText = ""; inspectorView.OnEntityRename += (entity, newName) => { retournedEntity = entity; retournedText = newName; }; // Act inspectorView.EntityRename(testEntity, testText); // Assert Assert.AreEqual(testEntity.entityUniqueId, retournedEntity.entityUniqueId, "The entity does not match!!"); Assert.AreEqual(testText, retournedText, "The text does not match!!"); }
public void RenameEntityCorrectly() { // Arrange BIWEntity testEntity = new BIWEntity(); testEntity.entityUniqueId = "testId"; string testText = "Test text"; BIWEntity retournedEntity = null; string retournedText = ""; inspectorView.OnEntityRename += (entity, newName) => { retournedEntity = entity; retournedText = newName; }; // Act inspectorView.EntityRename(testEntity, testText); // Assert Assert.AreEqual(testEntity.entityUniqueId, retournedEntity.entityUniqueId, "The entity does not match!!"); Assert.AreEqual(testText, retournedText, "The text does not match!!"); }