public void OnInspectorGUI()
        {
            if (RigidBody == null || GetChildren().Length == 0)
            {
                PerformRemoveFromParent();
                return;
            }

            var skin = InspectorEditor.Skin;

            InspectorGUI.OnDropdownToolBegin("Create visual representation of this rigid body given all supported shapes.");

            foreach (var tool in GetChildren <ShapeVisualCreateTool>())
            {
                if (ShapeVisual.HasShapeVisual(tool.Shape))
                {
                    continue;
                }

                EditorGUILayout.PrefixLabel(GUI.MakeLabel(tool.Shape.name,
                                                          true),
                                            skin.Label);
                using (InspectorGUI.IndentScope.Single)
                    tool.OnInspectorGUI(true);
            }

            var createCancelState = InspectorGUI.PositiveNegativeButtons(true,
                                                                         "Create",
                                                                         "Create shape visual for shapes that hasn't already got one.",
                                                                         "Cancel");

            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                foreach (var tool in GetChildren <ShapeVisualCreateTool>())
                {
                    if (!ShapeVisual.HasShapeVisual(tool.Shape))
                    {
                        tool.CreateShapeVisual();
                    }
                }
            }

            InspectorGUI.OnDropdownToolEnd();

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }
        }
예제 #2
0
        public void OnInspectorGUI()
        {
            if (AttachmentFrameTool == null || AttachmentFrameTool.AttachmentPairs[0] == null)
            {
                PerformRemoveFromParent();
                return;
            }

            InspectorGUI.OnDropdownToolBegin("Create constraint given type and use additional tools to " +
                                             "configure the constraint frames.");

            var skin = InspectorEditor.Skin;

            m_createConstraintData.Name = EditorGUILayout.TextField(GUI.MakeLabel("Name", true),
                                                                    m_createConstraintData.Name,
                                                                    skin.TextField);


#if UNITY_2018_1_OR_NEWER
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              val => (ConstraintType)val != ConstraintType.Unknown,
                                                                                              false,
                                                                                              skin.Popup);
#else
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              skin.Popup);
#endif

            AttachmentFrameTool.OnPreTargetMembersGUI();
            AttachmentFrameTool.AttachmentPairs[0].Synchronize();

            m_createConstraintData.CollisionState = ConstraintTool.ConstraintCollisionsStateGUI(m_createConstraintData.CollisionState);
            m_createConstraintData.SolveType      = ConstraintTool.ConstraintSolveTypeGUI(m_createConstraintData.SolveType);

            var createCancelState = InspectorGUI.PositiveNegativeButtons(m_createConstraintData.AttachmentPair.ReferenceObject != null &&
                                                                         m_createConstraintData.AttachmentPair.ReferenceObject.GetComponentInParent <RigidBody>() != null,
                                                                         "Create",
                                                                         "Create the constraint",
                                                                         "Cancel");

            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                GameObject constraintGameObject = Factory.Create(m_createConstraintData.ConstraintType,
                                                                 m_createConstraintData.AttachmentPair);
                Constraint constraint = constraintGameObject.GetComponent <Constraint>();
                constraintGameObject.name  = m_createConstraintData.Name;
                constraint.CollisionsState = m_createConstraintData.CollisionState;

                if (MakeConstraintChildToParent)
                {
                    constraintGameObject.transform.SetParent(Parent.transform);
                }

                Undo.RegisterCreatedObjectUndo(constraintGameObject, "New constraint '" + constraintGameObject.name + "' created");

                m_onCreate?.Invoke(constraint);

                m_createConstraintData.Reset();
            }

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }

            InspectorGUI.OnDropdownToolEnd();
        }
예제 #3
0
        public void OnInspectorGUI()
        {
            if (AttachmentFrameTool == null || AttachmentFrameTool.AttachmentPairs[0] == null)
            {
                PerformRemoveFromParent();
                return;
            }

            InspectorGUI.OnDropdownToolBegin("Create constraint given type and use additional tools to " +
                                             "configure the constraint frames.");

            var skin = InspectorEditor.Skin;

            m_createConstraintData.Name = EditorGUILayout.TextField(GUI.MakeLabel("Name", true),
                                                                    m_createConstraintData.Name,
                                                                    skin.TextField);


#if UNITY_2018_1_OR_NEWER
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              val => (ConstraintType)val != ConstraintType.Unknown,
                                                                                              false,
                                                                                              skin.Popup);
#else
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              skin.Popup);
#endif

            AttachmentFrameTool.OnPreTargetMembersGUI();
            AttachmentFrameTool.AttachmentPairs[0].Synchronize();

            m_createConstraintData.CollisionState = ConstraintTool.ConstraintCollisionsStateGUI(m_createConstraintData.CollisionState);
            m_createConstraintData.SolveType      = ConstraintTool.ConstraintSolveTypeGUI(m_createConstraintData.SolveType);

            if (Parent != null)
            {
                MakeConstraintChildToParent = InspectorGUI.Toggle(GUI.MakeLabel($"Create as child",
                                                                                true,
                                                                                $"Add the created constraint game object as child " +
                                                                                $"to \"{Parent.name}\". If false, the game object is " +
                                                                                $"created without a parent or under the prefab root if " +
                                                                                $"created inside a prefab stage."),
                                                                  MakeConstraintChildToParent);
            }

            var createCancelState = InspectorGUI.PositiveNegativeButtons(m_createConstraintData.AttachmentPair.ReferenceObject != null &&
                                                                         m_createConstraintData.AttachmentPair.ReferenceObject.GetComponentInParent <RigidBody>() != null,
                                                                         "Create",
                                                                         "Create the constraint",
                                                                         "Cancel");
            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                GameObject constraintGameObject = Factory.Create(m_createConstraintData.ConstraintType,
                                                                 m_createConstraintData.AttachmentPair);
                Constraint constraint = constraintGameObject.GetComponent <Constraint>();
                constraintGameObject.name  = m_createConstraintData.Name;
                constraint.CollisionsState = m_createConstraintData.CollisionState;

                if (MakeConstraintChildToParent)
                {
                    constraintGameObject.transform.SetParent(Parent.transform);
                }
                else
                {
                    // If we're in the Prefab Stage this call will add the constraint
                    // game object as child of the root prefab.
                    UnityEditor.SceneManagement.StageUtility.PlaceGameObjectInCurrentStage(constraintGameObject);
                }

                Undo.RegisterCreatedObjectUndo(constraintGameObject, "New constraint '" + constraintGameObject.name + "' created");

                m_onCreate?.Invoke(constraint);

                m_createConstraintData.Reset();
            }

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }

            InspectorGUI.OnDropdownToolEnd();
        }