public void InitializeInspector(InspectorController inspector) { foreach (TabRef tabRef in tabRefs) { tabRef.tabController.Setup(); } currTabRef = tabRefs[currTabIndex]; }
/// <summary> /// Shows the box inspector. /// </summary> /// <param name="box">The <see cref="T:MacInspector.CustomBox"/> being displayed/edited.</param> public void ShowBoxInspector(CustomBox box) { // Are we on the Format inspector? if (InspectorPanelID != 0) { return; } // Show Box Inspector InspectorController.ShowBoxInspector(box); }
/// <summary> /// Shows the document inspector. /// </summary> public void ShowDocumentInspector() { // Are we already showing the Document Inspector? if (InspectorPanelID == 1) { return; } // Show Document Inspector InspectorController.ShowDocumentInspector(DocProperties); InspectorPanelID = 1; }
void Start() { inspectorController = GetComponentInChildren <InspectorController>(); itemsController = GetComponent <ItemsController>(); //deckCards = DataController.Instance.GetCardDataBase().DeckCards; //deckController.deckCards = deckCards; //deckController.CreateDeck(); shopCards = DataController.Instance.GetCardService().ShopCards; itemsController.shopCards = shopCards; itemsController.CreateShopItems(); }
public override void Launch(EditMain _editmain) { base.Launch(_editmain); selectionEffect = Instantiate(inspectorEffectPrefab, transform).transform; effectColor = selectionEffect.GetComponent <ToolRingFXColor>(); selectionEffect.gameObject.SetActive(false); inspectorController = editMain.GetInspectorController(); inspectorController.onOpenActor = OnOpenActor; ForceUpdateTargetActor(); inspectorController.Show(); }
/// <summary> /// Removes the panel currently being displayed in the Inspector. /// </summary> public void ClearInspector() { // Remove current inspector panel InspectorController.ClearInspectorPanel(); InspectorPanelID = 0; }
public void SetUp() { inspectorController = new InspectorController(); inspectorController.Initialize(Substitute.For <IInspectorView>()); }