void InsertEntityNotificationHandler(InsertSimulationEntity ins) { _entity = (SonarEntity)ins.Body; _entity.ServiceContract = Contract.Identifier; // CreateDefaultState(); RaycastProperties raycastProperties = new RaycastProperties(); raycastProperties.StartAngle = (float)-_state.AngularRange / 2.0f; raycastProperties.EndAngle = (float)_state.AngularRange / 2.0f; raycastProperties.AngleIncrement = (float)_state.AngularResolution; // raycastProperties.Range = LASER_RANGE; raycastProperties.Range = SONAR_RANGE; // Raul - This should be the pose of the sonar transducer. // Raul - I consider 8 Sonar transducers rays in the P3DX frontal ring // Raul - coming from a common central point. raycastProperties.OriginPose = new Pose(); _entity.RaycastProperties = raycastProperties; _entity.Register(_raycastResults); // attach handler to raycast results port Activate(Arbiter.Receive(true, _raycastResults, RaycastResultsHandler)); }
void InsertEntityNotificationHandlerFirstTime(InsertSimulationEntity ins) { InsertEntityNotificationHandler(ins); base.Start(); MainPortInterleave.CombineWith( new Interleave( new TeardownReceiverGroup(), new ExclusiveReceiverGroup( Arbiter.Receive <InsertSimulationEntity>(true, _notificationTarget, InsertEntityNotificationHandler), Arbiter.Receive <DeleteSimulationEntity>(true, _notificationTarget, DeleteEntityNotificationHandler) ), new ConcurrentReceiverGroup() ) ); }
void InsertEntityNotificationHandlerFirstTime(InsertSimulationEntity ins) { InsertEntityNotificationHandler(ins); Activate(Arbiter.Interleave( new TeardownReceiverGroup ( ), new ExclusiveReceiverGroup( Arbiter.Receive <FromWinformMsg>(true, _fromWinformPort, OnWinformMessageHandler), Arbiter.Receive <InsertSimulationEntity>(true, _notificationTarget, InsertEntityNotificationHandler), Arbiter.Receive <DeleteSimulationEntity>(true, _notificationTarget, DeleteEntityNotificationHandler) ), new ConcurrentReceiverGroup() )); }
void InsertEntityNotificationHandler(InsertSimulationEntity ins) { _entity = (SonarEntity)ins.Body; _entity.ServiceContract = Contract.Identifier; // CreateDefaultState(); RaycastProperties raycastProperties = new RaycastProperties(); raycastProperties.StartAngle = (float) -_state.AngularRange / 2.0f; raycastProperties.EndAngle = (float) _state.AngularRange / 2.0f; raycastProperties.AngleIncrement = (float)_state.AngularResolution; // raycastProperties.Range = LASER_RANGE; raycastProperties.Range = SONAR_RANGE; // Raul - This should be the pose of the sonar transducer. // Raul - I consider 8 Sonar transducers rays in the P3DX frontal ring // Raul - coming from a common central point. raycastProperties.OriginPose = new Pose(); _entity.RaycastProperties = raycastProperties; _entity.Register(_raycastResults); // attach handler to raycast results port Activate(Arbiter.Receive(true, _raycastResults, RaycastResultsHandler)); }
void InsertEntityNotificationHandlerFirstTime(InsertSimulationEntity ins) { InsertEntityNotificationHandler(ins); base.Start(); MainPortInterleave.CombineWith( new Interleave( new TeardownReceiverGroup(), new ExclusiveReceiverGroup( Arbiter.Receive<InsertSimulationEntity>(true, _notificationTarget, InsertEntityNotificationHandler), Arbiter.Receive<DeleteSimulationEntity>(true, _notificationTarget, DeleteEntityNotificationHandler) ), new ConcurrentReceiverGroup() ) ); }
void InsertEntityNotificationHandler(InsertSimulationEntity ins) { _observer = (CameraEntity)ins.Body; _observer.Subscribe(_bitmapPort); }
void InsertEntityNotificationHandlerFirstTime(InsertSimulationEntity ins) { _bitmapPort = new Port<Bitmap>(); InsertEntityNotificationHandler(ins); Activate(Arbiter.Interleave( new TeardownReceiverGroup ( ), new ExclusiveReceiverGroup( Arbiter.ReceiveFromPortSet<OnSimulLoaded>(true, _eventsPort, OnSimulLoadedHandler), Arbiter.ReceiveFromPortSet<OnSimulDrag>(true, _eventsPort, OnSimulDragHandler), Arbiter.ReceiveFromPortSet<OnSimulZoom>(true, _eventsPort, OnSimulZoomHandler), Arbiter.Receive<InsertSimulationEntity>(true, _notificationTarget, InsertEntityNotificationHandler), Arbiter.Receive<DeleteSimulationEntity>(true, _notificationTarget, DeleteEntityNotificationHandler), Arbiter.Receive<Bitmap>(true, _bitmapPort, UpdateCameraImage) ), new ConcurrentReceiverGroup() )); }
void InsertEntityNotificationHandler(InsertSimulationEntity ins) { _observer = (CameraEntity)ins.Body; // kick of polling Activate(new Task(() => UpdateCameraImage(DateTime.UtcNow))); }
private void InsertEntityNotificationHandler(InsertSimulationEntity ins) { _robotArm = (SimulatedRobotArmEntity)ins.Body; _robotArm.ServiceContract = Contract.Identifier; }
private void InsertEntityNotificationHandlerFirstTime(InsertSimulationEntity ins) { InsertEntityNotificationHandler(ins); // Create the user interface form WinFormsServicePort.Post(new RunForm(CreateForm)); // Listen on the main port for requests and call the appropriate handler. MainPortInterleave.CombineWith( new Interleave( new TeardownReceiverGroup(), new ExclusiveReceiverGroup( Arbiter.Receive<InsertSimulationEntity>(true, _notificationTarget, InsertEntityNotificationHandler), Arbiter.Receive<DeleteSimulationEntity>(true, _notificationTarget, DeleteEntityNotificationHandler), Arbiter.ReceiveWithIterator<armproxy.SetEndEffectorPose>(true, _armPort, SetEndEffectorHandler) /*Arbiter.ReceiveWithIterator<armproxy.SetJointTargetPose>(true, _armPort, SetJointPoseHandler), Arbiter.ReceiveWithIterator<armproxy.SetJointTargetVelocity>(true, _armPort, SetJointVelocityHandler)*/ ), new ConcurrentReceiverGroup( /*Arbiter.ReceiveWithIterator<armproxy.Subscribe>(true, _armPort, SubscribeHandler), Arbiter.ReceiveWithIterator<armproxy.GetEndEffectorPose>(true, _armPort, GetEndEffectorHandler), Arbiter.Receive<DsspDefaultLookup>(true, _armPort, DefaultLookupHandler), Arbiter.ReceiveWithIterator<armproxy.Get>(true, _armPort, ArmGetHandler)*/ ) ) ); }