/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { Stopwatch sw = new Stopwatch(); sw.Start(); switch (_currentGameState) { case GameStateType.Menu: InputsManager.UpdateMenu(gameTime); break; case GameStateType.Cinematics: InputsManager.UpdateCinematic(gameTime); break; case GameStateType.Game: foreach (IUpdater updater in Updaters) { updater.Update(gameTime); } //MapRenderer.Update(TileMap,gameTime); break; case GameStateType.DeveloperConsole: InputsManager.KeyboardInput.GetPressedKeys(); break; } sw.Stop(); _deltaTimeUpdate = (float)sw.Elapsed.TotalSeconds; Window.Title = $"Update : {_deltaTimeUpdate} - Draw : {_deltaTimeDraw}"; base.Update(gameTime); }