void IUIInputPointerDown.OnPointerDown(Input_UI_OnPointerDown e)
 {
     foreach (var pair in ReceiverDict)
     {
         pair.Value.RaiseOnPointerDown(e);
     }
 }
예제 #2
0
        void OnPointerDown(Input_UI_OnPointerDown eventData)
        {
            if (IsListening && !IsDeactivated)
            {
                LastEventData = eventData.EventData;

                TriggerStateMachine(CommandEnum.PressDown);
            }
            else if (IsDeactivated)
            {
                FireOnDeactivePressDown(eventData.EventData);
            }
        }
 public void RaiseOnPointerDown(Input_UI_OnPointerDown e)
 {
     Raise(typeof(Input_UI_OnPointerDown), e);
 }