void IUIInputPointerDown.OnPointerDown(Input_UI_OnPointerDown e) { foreach (var pair in ReceiverDict) { pair.Value.RaiseOnPointerDown(e); } }
void OnPointerDown(Input_UI_OnPointerDown eventData) { if (IsListening && !IsDeactivated) { LastEventData = eventData.EventData; TriggerStateMachine(CommandEnum.PressDown); } else if (IsDeactivated) { FireOnDeactivePressDown(eventData.EventData); } }
public void RaiseOnPointerDown(Input_UI_OnPointerDown e) { Raise(typeof(Input_UI_OnPointerDown), e); }