public void HandleEvent(GameEvent ge) { //if(Pause.paused) // return; Vector3 mousepos = InputWatcher.GetCanvasInputPosition((RectTransform)canvas.transform); if (ge.type.Equals("mouse_click")) { if (spinning) { return; } spinning = true; startingDialRot = transform.eulerAngles.z * Mathf.Deg2Rad; startingMouseRot = Mathf.Atan2(mousepos.y - anchorY, mousepos.x - anchorX); } else if (ge.type.Equals("mouse_release")) { if (!spinning) { return; } spinning = false; float mouseAngle = Mathf.Atan2((mousepos.y - anchorY) - transform.position.y, (mousepos.x - anchorX) - transform.position.x); float angleChange = mouseAngle - startingMouseRot; transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, (startingDialRot + angleChange) * Mathf.Rad2Deg); float rotation = transform.eulerAngles.z; float lockRot = LockDegrees(rotation); //lock to the right angle based on how many options there are transform.rotation = Quaternion.Euler(0, 0, lockRot); RefreshSelectedOption(); } }
public void HandleEvent(GameEvent ge) { if (Pause.paused) { return; } Vector3 mousepos = InputWatcher.GetCanvasInputPosition((RectTransform)canvas.transform); if (ge.type.Equals("mouse_click")) { if (spinning) { return; } spinning = true; startingDialRot = transform.eulerAngles.z * Mathf.Deg2Rad; startingMouseRot = Mathf.Atan2(mousepos.y - anchorY, mousepos.x - anchorX); } else if (ge.type.Equals("mouse_release")) { if (!spinning) { return; } spinning = false; float mouseAngle = Mathf.Atan2((mousepos.y - anchorY) - transform.position.y, (mousepos.x - anchorX) - transform.position.x); float angleChange = mouseAngle - startingMouseRot; transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, (startingDialRot + angleChange) * Mathf.Rad2Deg); float rotation = transform.eulerAngles.z; float lockRot = Mathf.Round(rotation / 60) * 60; UpdateSelection(lockRot); transform.rotation = Quaternion.Euler(0, 0, lockRot); } }
// Update is called once per frame void Update() { Vector3 mousepos = InputWatcher.GetInputPosition(); //Debug.Log (touchDown); if (touchDown) { if (!buttonCheck) { //Debug.Log ("mouse down"); clickTime += Time.deltaTime; //Only allows the dial to spin if the player has been pressing for over a certain amount of time if (spinner && clickTime > clickDelay) { //Probably not the best for dealing with movement on both axis, //also will change code to touch controls once we start testing the game on mobile float angle = Mathf.Atan2(mousepos.y - transform.position.y, mousepos.x - transform.position.x); // (mousepos.y,mousepos.x); float degrees = (Mathf.Rad2Deg * angle); float origDegrees = Mathf.Rad2Deg * originalRot; transform.rotation = Quaternion.Euler(0, 0, (origz + (degrees - origDegrees) * rotScale) % 360); //transform.Rotate(0, 0, Input.GetAxis("Mouse Y") + Input.GetAxis("Mouse X")* multiplier, Space.World); } } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { float rotation = Dial.gameObject.transform.eulerAngles.z; float lockRot = Mathf.Round(rotation / 60) * 60; menuPosition = (int)lockRot / 60; if (menuPosition == 6) { menuPosition = 0; } } else if (ge.type.Equals("mouse_click")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == this.gameObject) { loader.towerName = "devtest" + (menuPosition + 1).ToString(); Application.LoadLevel("TowerEditor"); } } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == startButton) { //Debug.Log ("try and load level select"); /*if(menuPosition != 0){ * //worldHolder.GetComponent<WorldData>().lastScene = Application.loadedLevel; * Application.LoadLevel(levelName); * * }*/ if (levelHolder[menuPosition] == "Return") { levelName = WorldData.lastScene; } else { levelName = levelHolder[menuPosition]; } Pause.paused = false; Application.LoadLevel(levelName); } } } }
public void Update() { if (held) { if (!TouchIsOnMe(InputWatcher.GetInputPosition())) { //BuildDebugConsole.Flash("touch removed from me"); held = false; return; } if (t.TimeElapsedSecs() >= 0.2f) { //BuildDebugConsole.Flash("trying to tap"); held = false; GameEvent tapped = new GameEvent("template_tapped"); tapped.addArgument(this); tapped.addArgument(InputWatcher.GetInputPosition()); EventManager.Instance().RaiseEvent(tapped); Debug.Log("template tapped"); //BuildDebugConsole.Flash("template tapped"); } else { //BuildDebugConsole.Flash(GamePause.paused + "" +t.TimeElapsedSecs()); } } else { //BuildDebugConsole.Flash("not being held down"); } }
// Update is called once per frame void Update() { Vector3 mousepos = InputWatcher.GetInputPosition(); mousepos = new Vector3(mousepos.x - transform.position.x, mousepos.y - transform.position.y, mousepos.z); //Debug.Log (touchDown); if (touchDown) { //Debug.Log ("mouse down"); clickTime += Time.deltaTime; //Only allows the dial to spin if the player has been pressing for over a certain amount of time if (spinner && clickTime > clickDelay) { //Probably not the best for dealing with movement on both axis, //also will change code to touch controls once we start testing the game on mobile float angle = Mathf.Atan2(mousepos.y, mousepos.x); // (mousepos.y,mousepos.x); float degrees = (Mathf.Rad2Deg * angle); float origDegrees = Mathf.Rad2Deg * originalRot; transform.rotation = Quaternion.Euler(0, 0, (origz + (degrees - origDegrees) * rotScale) % 360); //Debug.Log (mousepos.x + ", " + mousepos.y); //Debug.Log ("origz: " + origz + " & degrees: " + degrees + " & origDegrees: " + origDegrees + "\n" +mousepos.x + ", " + mousepos.y); //Debug.Log ("euler: " + transform.rotation.eulerAngles.z); PieceController pc = EditorController.GetFloatingPiece(); if (pc != null) { pc.transform.rotation = transform.rotation; } } } }
public void Update() { if (moving && !externalMovement) { Vector3 inputPos = InputWatcher.GetInputPosition(); transform.position = inputPos - dragPoint; transform.position = new Vector3(transform.position.x, transform.position.y, -1.0f); } }
public bool TouchIsOnGunButtons() { foreach (GunButton gb in gunButtons) { if (gb.TouchIsOnMe(InputWatcher.GetCanvasInputPosition((RectTransform)canvas.transform))) { return(true); } } return(false); }
public void Update() { //if(Pause.paused) // return; if (!spinning) { return; } Vector3 mousepos = InputWatcher.GetCanvasInputPosition((RectTransform)canvas.transform); float mouseAngle = Mathf.Atan2((mousepos.y - anchorY) - transform.position.y, (mousepos.x - anchorX) - transform.position.x); float angleChange = mouseAngle - startingMouseRot; transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, (startingDialRot + angleChange) * Mathf.Rad2Deg); }
public void HandleEvent(GameEvent ge) { Vector3 mousepos = InputWatcher.GetInputPosition(); if (ge.type.Equals("mouse_release")) { if (!buttonCheck) { //Stops the dial from spinning more //Only tries to lock if the spinner has a chance of moving if (clickTime > clickDelay) { //Locks position to nearest interval of 60 float rotation = transform.eulerAngles.z; float lockRot = Mathf.Round(rotation / 60) * 60; transform.rotation = Quaternion.Euler(0, 0, lockRot); } } //resets time clickTime = 0; touchDown = false; spinner = false; buttonCheck = false; } else if (ge.type.Equals("mouse_click")) { //Allows the dial to start spinning RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject.tag == "Button") { buttonCheck = true; } } if (spinner == false) { originalRot = Mathf.Atan2(mousepos.y, mousepos.x); origz = transform.eulerAngles.z; //Debug.Log ("new original degrees: " + originalRot); } spinner = true; touchDown = true; } }
public void AttachEntry(EnemyListEntryController elec) { moving = true; GameObject go = Instantiate(Resources.Load("Prefabs/EnemyListEntry")) as GameObject; go.transform.SetParent(canvas.transform, false); EnemyListEntryController nelec = go.GetComponent <EnemyListEntryController>(); nelec.ConfigureFromTemplate(elec.GetEnemyTemplate()); floatingEntry = nelec; floatingEntry.floating = true; Vector3 inputPos = InputWatcher.GetInputPosition(); floatingEntry.transform.position = new Vector3(inputPos.x, inputPos.y, -1.0f); }
void Awake() { gameIsOver = false; if (instance != null) { Destroy(this); } else { instance = this; } inputWatcher = FindObjectOfType <InputWatcher>(); soulManager = FindObjectOfType <SoulManager>(); audioController = FindObjectOfType <AudioController>(); }
public void Update() { if (moving) { Vector3 inputPos = InputWatcher.GetInputPosition(); transform.position = inputPos - dragPoint; transform.position = new Vector3(transform.position.x, transform.position.y, -1.0f); /*RectTransform rt = (RectTransform)transform; * Vector3 eulerSave = rt.eulerAngles; * rt.eulerAngles = new Vector3(0f,0f,0f); * boundsmin = rt.TransformPoint(rt.rect.min); * boundsmax = rt.TransformPoint(rt.rect.max); * rt.eulerAngles = eulerSave;*/ } }
public void Update() { if (beingHeld) { if (!TouchIsOnMe(InputWatcher.GetInputPosition())) { beingHeld = false; return; } if (holdTimer.TimeElapsedMillis() > 120) { beingHeld = false; WaveEditorController.singleton.AttachEnemy(this); } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { Debug.Log("test"); RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == this.gameObject) { Application.LoadLevel(WorldData.lastScene); } } } }
public void HandleEvent(GameEvent ge) { Vector3 mousepos = InputWatcher.GetInputPosition(); if (ge.type.Equals("mouse_release")) { //Stops the dial from spinning more spinner = false; //Only tries to lock if the spinner has a chance of moving if (clickTime > clickDelay) { //Locks position to nearest interval of 60 float rotation = transform.eulerAngles.z; float lockRot = Mathf.Round(rotation / 90.0f) * 90; transform.rotation = Quaternion.Euler(0, 0, lockRot); PieceController pc = EditorController.GetFloatingPiece(); if (pc != null) { pc.SetRotation(360 - transform.rotation.eulerAngles.z); } } //resets time clickTime = 0; touchDown = false; } else if (ge.type.Equals("mouse_click")) { //Allows the dial to start spinning if (spinner == false) { float dist = Mathf.Sqrt(((mousepos.x - transform.position.x) * (mousepos.x - transform.position.x)) + ((mousepos.y - transform.position.y) * (mousepos.y - transform.position.y))); if (dist > radius) { return; } originalRot = Mathf.Atan2(mousepos.y - transform.position.y, mousepos.x - transform.position.x); origz = transform.eulerAngles.z; //Debug.Log ("new original degrees: " + originalRot); } spinner = true; touchDown = true; } }
public void Update() { if (Pause.paused) { return; } if (!spinning) { return; } Vector3 mousepos = InputWatcher.GetCanvasInputPosition((RectTransform)canvas.transform); float mouseAngle = Mathf.Atan2((mousepos.y - anchorY) - transform.position.y, (mousepos.x - anchorX) - transform.position.x); float angleChange = (mouseAngle - startingMouseRot) * directionMult; //Debug.Log("rotlockisLocked is " + rotLockIsLocked); //Debug.Log("anglechange is " + angleChange); if (rotLockIsOn) { if (rotLockIsLocked) { angleChange = 0f; } else { //cap anglechange to 2 lanes either direction if (angleChange > (2 * Mathf.PI / 3)) { angleChange = 2 * Mathf.PI / 3; } else if (angleChange < -(2 * Mathf.PI / 3)) { angleChange = -2 * Mathf.PI / 3; } if (Mathf.Abs(angleChange - oldAngleChange) > angleChangeThreshold) { angleChange = oldAngleChange; mouseAngle = oldMouseAngle; } } } transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, (startingDialRot + angleChange) * Mathf.Rad2Deg); oldAngleChange = angleChange; oldMouseAngle = mouseAngle; }
public void Update() { if (!gridloaded) { gridloaded = true; GameObject loader = GameObject.Find("NameHolder"); LoadTower(loader.GetComponent <TowerLoad> ().towerName); Destroy(loader); } if (frameDelay > 0) { frameDelay--; if (frameDelay <= 0) { clearCheckPanel.SetActive(false); } } if (floatingPiece != null && floatingPiece.IsMoving()) { if (sr.vertical) { sr.vertical = false; } } else { if (!sr.vertical) { sr.vertical = true; } } if (finger2down && finger1down) { Vector3 altClickPos = InputWatcher.GetInputPosition(1); Vector3 firstClickPos = InputWatcher.GetInputPosition(); Vector3 direction = altClickPos - firstClickPos; float newAngle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; float diff = newAngle - twoFingerAngle; floatingPiece.transform.eulerAngles = new Vector3(0, 0, pieceAngle + diff); } }
public void HandleEvent(GameEvent ge) { Vector3 mousepos = InputWatcher.GetInputPosition(); mousepos = new Vector3(mousepos.x - spinPivot.transform.position.x, mousepos.y - spinPivot.transform.position.y, mousepos.z); if (ge.type.Equals("mouse_release")) { //Stops the dial from spinning more spinner = false; //Only tries to lock if the spinner has a chance of moving if (clickTime > clickDelay) { //Locks position to nearest interval of 60 float rotation = transform.eulerAngles.z; float lockRot = Mathf.Round(rotation / lockThreshold) * lockThreshold; transform.rotation = Quaternion.Euler(0, 0, lockRot); menuPosition = (int)lockRot / lockThreshold; if (Child.GetComponent <MenuClickScript>() != null) { Child.GetComponent <MenuClickScript>().menuPosition = menuPosition % menuMax; } /*if(Child.GetComponent<MenuInGame>() != null){ * Child.GetComponent<MenuInGame>().menuPosition = (menuPosition % menuMax) % 4; * }*/ } //resets time clickTime = 0; touchDown = false; } else if (ge.type.Equals("mouse_click")) { //Allows the dial to start spinning if (spinner == false) { originalRot = Mathf.Atan2(mousepos.y, mousepos.x); origz = transform.eulerAngles.z; //Debug.Log ("new original degrees: " + originalRot); } spinner = true; touchDown = true; } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == startButton) { GamePause.paused = false; Pause.paused = false; Application.LoadLevel(levelName); } } } }
public void Update() { if (held) { if (!TouchIsOnMe(InputWatcher.GetInputPosition())) { held = false; return; } if (t.TimeElapsedSecs() >= 0.4f) { held = false; GameEvent tapped = new GameEvent("template_tapped"); tapped.addArgument(this); tapped.addArgument(InputWatcher.GetInputPosition()); EventManager.Instance().RaiseEvent(tapped); } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == this.gameObject) { /*GameObject temp = GameObject.FindGameObjectWithTag("DataHolder"); * temp.GetComponent<WorldData>().lastScene = "TestScene"; * Application.LoadLevel("Menu");*/ Camera.main.transform.position = CamLock.transform.position; } } } }
public ActivityTracker(Configuration configuration, DailyActivity dailyActivity) { this.dailyActivity = dailyActivity; this.winEventDelegate = new WinEventDelegate(WinEventProc); this.winEventHook = NativeMethods.SetWinEventHook(NativeMethods.EVENT_SYSTEM_FOREGROUND, NativeMethods.EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, this.winEventDelegate, 0, 0, NativeMethods.WINEVENT_OUTOFCONTEXT); this.Watchers = new Dictionary <BaseWatcher, WatcherVM>(); var lockScreenWatcher = new LockScreenWatcher("Lock Screen", ActivityId.Away); lockScreenWatcher.PropertyChanged += (object obj, PropertyChangedEventArgs args) => { this.Watchers[(BaseWatcher)obj].Active = ((LockScreenWatcher)obj).CurrentState == LockScreenWatcher.State.Active; }; this.Watchers.Add(lockScreenWatcher, new WatcherVM(lockScreenWatcher)); var inputWatcher = new InputWatcher("Idle", ActivityManager.GetActivityFromName("Idle"), 60, 1000); inputWatcher.PropertyChanged += (object obj, PropertyChangedEventArgs args) => { this.Watchers[(BaseWatcher)obj].Active = ((InputWatcher)obj).CurrentState == InputWatcher.State.Inactive; }; this.Watchers.Add(inputWatcher, new WatcherVM(inputWatcher)); foreach (var watcherConfig in configuration.ProcessFocusWatchers) { var watcher = new ProcessFocusWatcher(watcherConfig.DisplayName, ActivityManager.GetActivityFromName(watcherConfig.ActivityName), watcherConfig.ProcessName); watcher.PropertyChanged += (object obj, PropertyChangedEventArgs args) => { this.Watchers[(BaseWatcher)obj].Active = ((ProcessFocusWatcher)obj).CurrentState == ProcessFocusWatcher.State.Active; }; this.Watchers.Add(watcher, new WatcherVM(watcher)); } foreach (var watcherConfig in configuration.ProcessActivityWatchers) { var watcher = new ProcessActivityWatcher(watcherConfig.DisplayName, ActivityManager.GetActivityFromName(watcherConfig.ActivityName), watcherConfig.ProcessName, watcherConfig.CPUUsageThresholdForRunning, watcherConfig.DelayBeforeReturnToInactiveInSeconds, watcherConfig.UpdatePeriodInSeconds); watcher.PropertyChanged += (object obj, PropertyChangedEventArgs args) => { this.Watchers[(BaseWatcher)obj].Active = ((ProcessActivityWatcher)obj).CurrentState == ProcessActivityWatcher.State.Running; }; this.Watchers.Add(watcher, new WatcherVM(watcher)); } foreach (var watcher in this.Watchers) { watcher.Value.PropertyChanged += watcher_PropertyChanged; } // Force update the current activity watcher_PropertyChanged(null, null); }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_click")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == this.gameObject) { //if(worldHolder){ //Application.LoadLevel(worldHolder.GetComponent<WorldData>().lastScene); //}else{ Application.LoadLevel(9); //} } } } }
public void Update() { if (WaveEditorController.singleton.IsMoving()) { if (!glowIsOn && TouchIsOnMe(InputWatcher.GetInputPosition())) { glowIsOn = true; glow.SetActive(glowIsOn); } if (glowIsOn && !TouchIsOnMe(InputWatcher.GetInputPosition())) { glowIsOn = false; glow.SetActive(glowIsOn); } } else { glowIsOn = false; glow.SetActive(glowIsOn); } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //gets stats of clicked building, triggers the GUI popups if (targetFind.collider.gameObject.tag == "Button") { //what triggers changes based on what menu the camera is focused on. if (targetFind.transform.position.x == 0.0f) { Debug.Log("we're loading the thing now"); WorldData.lastScene = Application.loadedLevelName; Application.LoadLevel(levelList[menuPosition]); } } } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == startButton) { //Debug.Log ("try and load level select"); Application.LoadLevel(levelName); } if (targetFind.collider.gameObject == menuButton) { WorldData.lastScene = Application.loadedLevelName; Application.LoadLevel("Menu"); } } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { if (returnButton == null || anchorPoints == null || tintBox == null) { return; } RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { //sees if ray collided with the start button if (targetFind.collider.gameObject == this.gameObject) { if (!paused) { //moves buttons to set locations, and darkens screen this.gameObject.transform.position = anchorPoints[0].gameObject.transform.position; returnButton.transform.position = anchorPoints[2].gameObject.transform.position; GetComponentInChildren <TextMesh>().text = "Resume"; tintBox.GetComponent <Renderer> ().material.color = new Color(0.0f, 0.0f, 0.0f, 0.5f); } else { //moves buttons back, sets screen back to normal color this.gameObject.transform.position = anchorPoints[1].gameObject.transform.position; returnButton.transform.position = anchorPoints[3].gameObject.transform.position; GetComponentInChildren <TextMesh>().text = "Pause"; tintBox.GetComponent <Renderer> ().material.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); } paused = !paused; } } } }
public void HandleEvent(GameEvent ge) { if (ge.type.Equals("mouse_release")) { RaycastHit targetFind; Ray targetSeek = Camera.main.ScreenPointToRay(InputWatcher.GetTouchPosition()); if (Physics.Raycast(targetSeek, out targetFind)) { Debug.Log(targetFind.collider.name); //sees if ray collided with the start button if (targetFind.collider.gameObject == startButton) { //Debug.Log ("try and load level select"); if (levelHolder[menuPosition] == "Return") { Camera.main.transform.position = cameraLock2.transform.position; } else { WorldData.lastScene = Application.loadedLevelName; levelName = levelHolder[menuPosition]; GamePause.paused = false; Application.LoadLevel(levelName); } /*if(menuPosition == 3 || menuPosition == 1){ * worldHolder.GetComponent<WorldData>().lastScene = Application.loadedLevelName; * Application.LoadLevel(levelName); * }else if(menuPosition == 2){ * Camera.main.transform.position = cameraLock2.transform.position; * }*/ } } } }